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how to do a shi no numa style box in ugx sa v 1.0.4

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Created 11 years ago
by swakking
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I want the mystery box to randomly spawn in one of two places but i don't know how to do it in the ugx mod any help would be nice
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Not tested myself but have you tried adding the box and not adding the start_chest. That could work.
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Not tested myself but have you tried adding the box and not adding the start_chest. That could work.

That wont work, from what I have seen :poker:
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I want the mystery box to randomly spawn in one of two places but i don't know how to do it in the ugx mod any help would be nice

i believe if you put down multiple start locations it will randomly spawn. i could be wrong
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i believe if you put down multiple start locations it will randomly spawn. i could be wrong

Neither will that. I will look it up soon, will edit this message. Btw, Shi No Numa didnt have randomized starting boxlocation
Last Edit: September 05, 2015, 08:15:08 pm by HitmanVere
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will thanks for the help
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would need to adjust the zombiemode_weapons script a little, but wouldnt be too hard to do

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i believe if you put down multiple start locations it will randomly spawn. i could be wrong

Yea uses GetEnt, so will only detect one of them, and most likely the second one you placed
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would need to adjust the zombiemode_weapons script a little, but wouldnt be too hard to do

Yea uses GetEnt, so will only detect one of them, and most likely the second one you placed

It looks like what you said would work but i have no clue on how to script i think i'll put quick revive in one room and the box in another room thank's for the help
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It looks like what you said would work but i have no clue on how to script i think i'll put quick revive in one room and the box in another room thank's for the help
you would change GetEnt

to GetEntArray

this would find "all" of the entities with that KVP

then have it pick "one of" those ents randomly, and spawn there


also, as for the "shi no" style people pointed out, i think he just meant "ki-no" style lol ;)
Last Edit: September 09, 2015, 01:19:27 pm by Harry Bo21
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im pretty sure this should be the easiest way to make a random start location
http://ugx-mods.com/forum/index.php/topic,5561.msg61616.html#msg61616
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im pretty sure this should be the easiest way to make a random start location
http://ugx-mods.com/forum/index.php/topic,5561.msg61616.html#msg61616
yea, only thing is box could spawn at spawn area, but if you dont put a box there, no problem ;)
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yea, only thing is box could spawn at spawn area, but if you dont put a box there, no problem ;)

Or restart until no box at spawn ::)
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im pretty sure this should be the easiest way to make a random start location
http://ugx-mods.com/forum/index.php/topic,5561.msg61616.html#msg61616

I don't think it would work in the UGX mod I can't find the code

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// _zombiemode_weapons Variables
level.DLC3.usePandoraBoxLight = true;
level.DLC3.useChestPulls = true;
level.DLC3.useChestMoves = true;
level.DLC3.useWeaponSpawn = true;
level.DLC3.useGiveWeapon = true;

you would change GetEnt

to GetEntArray

this would find "all" of the entities with that KVP

then have it pick "one of" those ents randomly, and spawn there


also, as for the "shi no" style people pointed out, i think he just meant "ki-no" style lol ;)

To do this what .gsc would it be found in?
Last Edit: September 10, 2015, 02:02:35 pm by lukkie1998
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in zombiemode_weapons, in the mystery boxes init thread ( if memory serves, which prewarning - mine usually doesnt lol )

 
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