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default girl model

broken avatar :(
Created 10 years ago
by fatboypro
0 Members and 1 Guest are viewing this topic.
2,449 views
broken avatar :(
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broken avatar :(
Location: caToronto
Date Registered: 6 August 2012
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so when i play my map player one is the default player model (the girl) and player 2, 3, and 4 are invisible and player 1 gun is in player 2 face
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broken avatar :(
Location: us
Date Registered: 16 June 2013
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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Code Snippet
Plaintext
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc

xmodel,char_usa_marine_polonsky_zomb
xmodel,char_rus_guard_chernova_zomb
xmodel,char_jap_impinf_officer_body_zomb
xmodel,char_jap_impinf_officer_head
xmodel,char_jap_impinf_officer_hat_zomb
xmodel,char_ger_ansel_body_zomb
xmodel,char_ger_ansel_head_zomb
broken avatar :(
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broken avatar :(
Location: caToronto
Date Registered: 6 August 2012
Last active: 2 years ago
Posts
458
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fatboypro's Groups
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Code Snippet
Plaintext
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc

xmodel,char_usa_marine_polonsky_zomb
xmodel,char_rus_guard_chernova_zomb
xmodel,char_jap_impinf_officer_body_zomb
xmodel,char_jap_impinf_officer_head
xmodel,char_jap_impinf_officer_hat_zomb
xmodel,char_ger_ansel_body_zomb
xmodel,char_ger_ansel_head_zomb
where do i add this? mod.csv?
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UM Member, Mapper and 3d Modeler
Location: ca
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pashan's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Go to your mapname.gsc

and search zombiemode

it should be line 416 or near line 416

it will look like this

Code Snippet
Plaintext
else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" )

then replace
that line with this

Code Snippet
Plaintext
else if( level.script == "MAPNAME" || GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" )

change MAPNAME to your map name

it should work  :)
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Location: us
Date Registered: 14 September 2013
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MakeCents's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
so when i play my map player one is the default player model (the girl) and player 2, 3, and 4 are invisible and player 1 gun is in player 2 face

Do you have the old _loadout.gsc? It is about 12-13kb. The newer _loadout.gsc is about 22-23 kb. This happened to me once when I copied the old one into my map for some reason. I had thought I replaced all my original ones.
Last Edit: April 03, 2014, 05:30:25 pm by MakeCents

 
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