rawfile,mptype/nazi_zombie_heroes.gscrawfile,character/char_zomb_player_0.gscrawfile,character/char_zomb_player_1.gscrawfile,character/char_zomb_player_2.gscrawfile,character/char_zomb_player_3.gscxmodel,char_usa_marine_polonsky_zombxmodel,char_rus_guard_chernova_zombxmodel,char_jap_impinf_officer_body_zombxmodel,char_jap_impinf_officer_headxmodel,char_jap_impinf_officer_hat_zombxmodel,char_ger_ansel_body_zombxmodel,char_ger_ansel_head_zomb
Code SnippetPlaintextCopyrawfile,mptype/nazi_zombie_heroes.gscrawfile,character/char_zomb_player_0.gscrawfile,character/char_zomb_player_1.gscrawfile,character/char_zomb_player_2.gscrawfile,character/char_zomb_player_3.gscxmodel,char_usa_marine_polonsky_zombxmodel,char_rus_guard_chernova_zombxmodel,char_jap_impinf_officer_body_zombxmodel,char_jap_impinf_officer_headxmodel,char_jap_impinf_officer_hat_zombxmodel,char_ger_ansel_body_zombxmodel,char_ger_ansel_head_zomb
else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" )
else if( level.script == "MAPNAME" || GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" )
so when i play my map player one is the default player model (the girl) and player 2, 3, and 4 are invisible and player 1 gun is in player 2 face