Hey, Sorry for the long post, but I'm mapping for the first time using the Call of Duty Radiant, and I've been able to learn quite a lot from just google searching and - well, guessing.
But there are a few things that I can not find how to make or fix, and I was really hoping that someone could let me know what I need to do, or at least where I can go to learn.
First, I've been having some problems with my lighting. I can't really seem to get any more than one primary light working correctly at one time. They usually only show on the models, but will never cast light or shadows onto the brushes, not even the sun. I've gone through and and set them up and checked PRIMARY_OMNI option and gave it the Info_Null to point at, but I can't get more than one to really cast dynamic light on the brushes, not even the sun will work this way.
I was also having problems with the power switch, I got it set up, and the power will come on and everything, but the handle won't turn.
Also, I was wondering about what I was doing wrong with the Hell Hound Spawners, I'm working on a Der Riese style map, and I set up the Dog spawn with the KVP's:
"targetname" "zombie_spawner_dog_init"
"spawnflags" "3"
"script_forcespawn" "1"
"script_noteworthy" "zombie_dog_spawner"
"script_string" "zombie_chaser"
But when the Dog Round comes, they won't spawn, at least not properly, I can hear it growling and making noise, and I'll bump into it where I set the spawner. After a while, it will make the noise like it would be attacking and then it's eye's just sort appear, but not the dog, and they just sort of looks around.
I did add a playable area, and I've got the Path Nodes working for the zombies, but the Hell Hounds aren't cooperating.
Finally, I'd be very appreciative if someone could tell me how to make a buyable door that swings open, I can't seem to find a tutorial for it.
Thanks.