Sorry for the double post, but I figured out what's wrong.
It turns out I set up the zones in my gsc wrong. When I first set it up, I didn't really understand the way it worked, but I've read a little more on it, and set it up to get all the spawns working when they're supposed to:
add_adjacent_zone( "initial_zone", "zone1", "enter_zone1" );
add_adjacent_zone( "initial_zone", "zone2", "enter_zone2" );
add_adjacent_zone( "initial_zone", "zone3", "enter_zone3" );
add_adjacent_zone( "zone3", "zone4", "enter_zone4" );
add_adjacent_zone( "zone3", "zone5", "enter_zone5" );
Originally it was set up for all my rooms to be in a line, so when I opened zone3, it would assume that zone2 was open, when it wasn't. I've got it all working now though.
I'd like to ask another question though, about the expfog.
I set up the expfog the way this tutorial said to:
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_FogIt works for the most part, but when the Dog round comes and goes, the fog goes away.
Is there some other way that this kind of fog is supposed to be set up for zombie mode?
Also, the Browning 1919 doesn't have a firing sound.
Thanks again.