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Can someone help me with a few problems please?

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Created 11 years ago
by WilhelmWulf
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Theory is when you know how to do it, but it doesn't work.

Practice is when everything works, but you're not sure how.

I combine Theory and Practice...  Nothing works, and I don't know why.
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I see.  But I'm still having a problem where zombies in zone2 are spawning when I've opened zone3, 4 and 5, even if zone2 isn't open.  I'm fairly certain that I've got the radiant work set up right, and you've seen my .gsc

I'm just frustrated that I don't understand whats wrong.
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Sorry for the double post, but I figured out what's wrong.

It turns out I set up the zones in my gsc wrong.  When I first set it up, I didn't really understand the way it worked, but I've read a little more on it, and set it up to get all the spawns working when they're supposed to:

    add_adjacent_zone( "initial_zone", "zone1", "enter_zone1" );
    add_adjacent_zone( "initial_zone", "zone2", "enter_zone2" );
    add_adjacent_zone( "initial_zone", "zone3", "enter_zone3" );
    add_adjacent_zone( "zone3", "zone4", "enter_zone4" );
    add_adjacent_zone( "zone3", "zone5", "enter_zone5" );

Originally it was set up for all my rooms to be in a line, so when I opened zone3, it would assume that zone2 was open, when it wasn't.  I've got it all working now though.

I'd like to ask another question though, about the expfog.

I set up the expfog the way this tutorial said to:
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Fog

It works for the most part, but when the Dog round comes and goes, the fog goes away. 

Is there some other way that this kind of fog is supposed to be set up for zombie mode?

Also, the Browning 1919 doesn't have a firing sound.

Thanks again.
Last Edit: January 22, 2013, 07:46:47 pm by WilhelmWulf
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Also, the Browning 1919 doesn't have a firing sound.
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Very cool, thank you for that.

Though, I still can't seem to fix the problem with my fog.  Is there a setting for it somewhere other than in my map.gsc?
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Very cool, thank you for that.

Though, I still can't seem to fix the problem with my fog.  Is there a setting for it somewhere other than in my map.gsc?

This will be because there's a script which is changing the expfog values after dog rounds. I'm not sure which file this would be in so have a look through them all and use Ctrl+F to find "setExpFog", and once you've found the correct line, replace it with your desired fog values.
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It is clientscripts\dlc3_code.csc for DR, look for SetVolFog.

- Phil.
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Thanks Phil,

I had been through most all of my level name stuff looking for it.


Can some one point me toward a tutorial on how to build the electric traps, and lights that come on with the power?  Every time I think I find one, the section is blank.

Thanks
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Thanks Phil,

I had been through most all of my level name stuff looking for it.


Can some one point me toward a tutorial on how to build the electric traps, and lights that come on with the power?  Every time I think I find one, the section is blank.

Thanks
Electric Trap tutorial is included with sniperbolts tutorial scripts, and power lights tutorial can be found on the first page of the custom scripts section on Zombiemodding.com
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Thanks, I had to try a few different times, but I've gotten the trap to work; I later removed it after a few plays and it felt like it made the level too easy.  And I was a little disappointed that there are only two lights that work with the power, neither of which I wanted.

I'm just playing around with the pack a punch now, and trying to make the map fun and interesting.

Thanks again everyone for being so patient with me.
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Thanks, I had to try a few different times, but I've gotten the trap to work; I later removed it after a few plays and it felt like it made the level too easy.  And I was a little disappointed that there are only two lights that work with the power, neither of which I wanted.

I'm just playing around with the pack a punch now, and trying to make the map fun and interesting.

Thanks again everyone for being so patient with me.
then edit/create your own script for it to work with other light models of your liking.

 
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