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box location

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Created 11 years ago
by smasher248
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The Last of Us
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when i get the teddy in the box it always goes back to same location immediately, any ideas?
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when i get the teddy in the box it always goes back to same location immediately, any ideas?

Spank that teddy and tell him he's bad. lol. That's creepy actually. Do you have boxArray[ boxArray.size ] = "start_chest" and chest1 and so on in your mapname.gsc? And level.DLC3.PandoraBoxes = boxArray? Did you modify your dlc3 at all? Are you using default boxes or a tut?
Last Edit: July 20, 2015, 02:34:55 pm by MakeCents
Marked as best answer by smasher248 11 years ago
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Ive had this same problem as well, it turned out to be my zombie mode weapons, to fix open your zombiemode_weapons and search for all
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level.script == "nazi_zombie_factory"
then add another same line like that but add your map name, example

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if(level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_MAPNAME")

do this for every area you find a  level.script == "nazi_zombie_factory" (their should be a total of 2 places you need to add your mapname, box should work after that)
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Ive had this same problem as well, it turned out to be my zombie mode weapons, to fix open your zombiemode_weapons and search for all
Code Snippet
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level.script == "nazi_zombie_factory"
then add another same line like that but add your map name, example

Code Snippet
Plaintext
if(level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory" || level.script == "nazi_zombie_MAPNAME")

do this for every area you find a  level.script == "nazi_zombie_factory" (their should be a total of 2 places you need to add your mapname, box should work after that)

Oh is this one of those specific type of map things? Cause mine says != prototype:
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if(level.script != "nazi_zombie_prototype")
Last Edit: July 20, 2015, 03:35:01 pm by MakeCents
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I think yours is the stock one Make Cents, as the it would cause the box not to move on Nacht, but would make it move on "any" other, so yours would in theory, be correct
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thanks all for the help, i tried chroma's and it worked
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thanks all for the help, i tried chroma's and it worked
I think which one you have, depends on which patch you installed ( UGX, sniper, I hear there are others too )

So I think thats why sometimes people seem to have different scripts
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I think which one you have, depends on which patch you installed ( UGX, sniper, I hear there are others too )

So I think thats why sometimes people seem to have different scripts

i installed sniperbolts, i always have :)
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yea see i have the ugx one, and i think mine looks like make cents version
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the location of box is changed but the light still on the treasure_chest_begin


 
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