when i get the teddy in the box it always goes back to same location immediately, any ideas?
Spank that teddy and tell him he's bad. lol. That's creepy actually. Do you have boxArray[ boxArray.size ] = "start_chest" and chest1 and so on in your mapname.gsc? And level.DLC3.PandoraBoxes = boxArray? Did you modify your dlc3 at all? Are you using default boxes or a tut?
Last Edit: July 20, 2015, 02:34:55 pm by MakeCents
do this for every area you find a level.script == "nazi_zombie_factory" (their should be a total of 2 places you need to add your mapname, box should work after that)
do this for every area you find a level.script == "nazi_zombie_factory" (their should be a total of 2 places you need to add your mapname, box should work after that)
Oh is this one of those specific type of map things? Cause mine says != prototype:
Code Snippet
Plaintext
if(level.script != "nazi_zombie_prototype")
Last Edit: July 20, 2015, 03:35:01 pm by MakeCents
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
I think yours is the stock one Make Cents, as the it would cause the box not to move on Nacht, but would make it move on "any" other, so yours would in theory, be correct