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ADDING SOUND TO AREAS -help !

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Created 10 years ago
by fear the melon
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fear the melon's Contact & Social Linkssharpassasin147
so i want to add this sound

http://www.youtube.com/watch?v=yTdsEObdN20&index=8&list=PLqXK3LQbgDyW6CZZn4EAAq2Fy1u6nlTCy

to my map as an ambient sound , so when the player walks in an area the sound will trigger . how would i go about doing this?
any help is welcome !

thanks

-James
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this is something i wouldn't mind learning myself
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have done this once:
http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_SP_-_Enviromental_Audio_System

But then I just decided to playlocalsound or playloopsound, I forget which I use, to the player based on where they are in script instead. But that is probably the right way to do it.
Last Edit: May 02, 2016, 05:15:39 pm by MakeCents
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I use _audio.csc and it works ok and is fairly easy to setup without any scripting.
Copy the header and an ambient alias from a zombie sound csv into a new csv. Electric or wind sounds are good examples to start with
Replace path with your sound. Convert your sound. Copy _audio.csc into your mods/mapname/clientscripts folder.
Open audio csc and there is 3 getstructarray parts.
They use a script_label kvp on script_ structs
Emitter
Looper
Random
And
Script_sound kvp for the sounds name.
I do all my sounds with script_label random and looper because emitters didn't work the way I expected.
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thanks guys

 
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