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Messages - fear the melon

It only gets replaced if you verify the cache for the tools.
7 years ago
maybe you need that

script_noteworthy
find_flesh

needed for all traverses that arent windows .. probably still applies in BO3

im pretty sure its "script_string - find_flesh" now, correct me if im wrong
7 years ago
Wot? I assume English isn't your first langauge...

im pretty sure he wants to know how to make the characters speak quotes etc..
7 years ago
I've already watch this video it is a good video but it doesn't help me in my case. I can get the zombie to spawn on there but they just sit there. how would I make the spawning zombies go to that hole and then jump down
he shows it in the video... make sure you do everything he does.
7 years ago
Pretty much

That and change the references to "getent" as structs are not "ents"


sorry im a noob and dont understand what you mean, what do i need to do with the getents ?

Double Post Merge: October 27, 2016, 10:09:35 pm
Would you want something like this, unfortunately i have no idea how to make the zombies follow through it, but it can help you get to places.
(Content removed from quote.)

can you show me the radiant view plz ?
7 years ago
Should use structs - ents count towards gspawn

In this case - this case being all you need is the origin of locations - structs would be perfect

so would i just add the target names to script_scructs and put them in a line up in order of the code and then put the code in my map.gsc and add a thread at the top in the main function ?
7 years ago
Would you want something like this, unfortunately i have no idea how to make the zombies follow through it, but it can help you get to places.
(Content removed from quote.)


how did you do it !
7 years ago
Use script_origins to make a path then move the player to them I suppose, you can also disable their controls so they don't move.

could you explain this in depth please ?
7 years ago
i get this error

Code Snippet
Plaintext
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
8 years ago
press B to bring up browser

choose info - volume make it the size you need

Press n to bring up entity Info

change targetname to start_zone

Press Add KVP
script_noteworthy | player_volume
target | start_zone_spawners

That should do it.

how do i add another zone for a different room? plz send help ! XD
8 years ago
m8, this is the tutorial desk part, use the help forum pls :p n.n

how do i move it ?
8 years ago
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