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TownZ v1.1 - Made by PainfulLobbies

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Created 11 years ago
by PainfulLobbies
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This map features UGX Mod v1.0.3! For a full list of features, click here.

TownZ - v1.1 - Created by PainfulLobbies


This map is a REMAKE of "Town" from COD:Black Ops 2

The map is a tiny bit smaller than the original map from BO2, It also dose not have the bank/speed cola area,
Speed Cola it's self is still in the map just outside of the where the bank should be,

FEATURES:
-UGX Mod 1.0.3
-All 4 Perks.
-Hidden Power Switch.
-Custom Zombie skins.

Wall Weapons:
-Desert Eagle
-G3
-M1014
-Winchester 1200
-MP5
-Semtex Grenades







DOWNLOAD LINK : http://www.gamefront.com/files/23532093/townz.exe
Last Edit: July 18, 2013, 04:58:52 pm by PainfulLobbies
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The Doctor
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woohoo, sick, looking forward to playing
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seems legit

Last Edit: July 18, 2013, 05:26:41 pm by IHammY/
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@IHammY i really don't understand how that's fun for you.
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I've deleted the duplicate topic.
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The Doctor
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Round 27 solo, got taken down for not concentrating lol, had thundergun and winters howl
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SajeOne and I have playtested the map for Map Manager eligibility, according to the rules in this topic: http://ugx-mods.com/forum/index.php?topic=214.0

Currently, the map is going to be withheld from the Manager for the following reasons marked in red:

1) The map should be playable, in solo and co-op. Or, put more simply, it should work!

2) We like a map which is more than a single, box-like room without detail! It isn't very hard to make a map which offers more than this, so put in just a little effort and you should meet this criteria.
The map's small size has very little to offer to the player as far as exploration and replayability. I think part of the problem is that Town was not that great of a map layout to begin with, but at least you had to worry about getting set on fire in the streets and you had the jet-gun building and bank to explore. I think some additional effort could be made to make this map more true to the original, or you could add your own twist to it to expand the map's size.

3) Bugs and glitches shouldn't be game-breaking. We won't refuse your map for a couple of glitches or minor issues, but they shouldn't totally ruin the experience of playing the map.
The playable area is not set correctly. Powerups are spawning inside and beyond the window barriers in the map. Zombie Paths are frequently broken, resulting in frequent "derping" zombies. It appears this is because you did not implement zones to prevent zombies from spawning behind doors that are not yet opened. This results in rounds not ending when all zombies chasing players have been killed.

4) Proper credit must be given to anyone that was largely involved in the creation of the map. Obviously we don't know who has helped you, but if anyone in your map's topic claims their credit is missing, or contacts us regarding this matter, we will investigate it when we have time and take proper action.

5) Fun! Your map doesn't have to be totally original with ground-breaking custom features, but it should still offer players a good fun game of zombie-slaying.

Additional Notes:
I played Gungame on Timed Gameplay and it was pretty intense after about 10 minutes. Once the bugs are taken care of and the players get some additional area to explore, the map will improve even more.

Thanks for the poster mentions ;)


Once the above issues are taken care of, the map will be eligible for the Map Manager.
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The Doctor
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seeing as town is already smaal, the bank should;ve been included, this map could also done with much more detail
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It's like a smaller version of town and it just took all the awesome parts of town... so.... :alone:
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I LOVE THIS MAP!!!!!! I have only played it one time but in that time i have done a lot so thanks for making a great map :)

 
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