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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Well, I've been watching videos of the map and I think I've fixed all the bugs. So, KeepACrawler and greeniezk5, if you want I send you the update before releasing it. Of course I'll add you to the Thanks section.


First, Most things seemed a BIT too dark, and also I was getting redness in a lot of places. Did you put reflection probes on your map?

Second, the PPsh on the wall is not a very good idea, as you can just buy it and your set for life. It really makes the box obsolete.
Third, I still had some zombies derping outside a window. He was facing the window near the ppsh, presumably because the window is pointed the wrong way.
Also, I was wondering if you could tell me how you got the custom menu screen, because I can't find out how to make one. PM me if you can. Thanks

I wanted some zones to be totally dark, so I had to lower the Ambient. But in my computer it didn't look that dark. And I didn't know what reflection probes do, so I didn't use them.
I know many people like PPSH, so I put it there. I don't know if it's a good idea... Maybe I'll change it... I'm not sure.
It is now fixed, as many other bugs. I'll upload the v1.1 tomorrow I think.

I've just followed a tutorial. I'll PM you the link and ask me any question you have.

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Also, if you wondered what reflection probes "literally" do
I believe it takes a image from the closest reflection probe to your location, to the closest angles to you, this image is then used to display reflections ( for spec and nmls on the textures ) to appear correctly, using the geometry and things from the image it took
Because you are missing them entirely, they use a default image. Which is the colour red
I think anyway lol
When you compile your map, youll see images of it, those are being taken from the reflection probes
Useless info i know, just incase you wondered

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
If you compile with reflections checked off it's much faster but your map is all rainbowy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
So there we have the update. Hope I don't have to update the map any more.
I added the reflection probes bellow every single light (I think I haven't missed any). So the redness should be fixed I think.
Thanks, Tiyoushi, for your PPsh suggestion, and Harry Bo21 for the info about reflection probes.
And of course, than you greeniezk5 for yesterday stream. It was a pity I couldn't be there from the beginning, but I've just watched it and I fixed those minor bugs you found.
Instead of completely removing the PPSH from the game besides getting it from the box (which I barely used), you should add it to the buyable ending room for a gun to use to rack up points. That's just my opinion, but you can add anything else if necessary.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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I decided to download 1.1 version, since 1.0 was said to be buggy, but yeah
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