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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Well, I've been watching videos of the map and I think I've fixed all the bugs. So, KeepACrawler and greeniezk5, if you want I send you the update before releasing it. Of course I'll add you to the Thanks section.
First, Most things seemed a BIT too dark, and also I was getting redness in a lot of places. Did you put reflection probes on your map?
Second, the PPsh on the wall is not a very good idea, as you can just buy it and your set for life. It really makes the box obsolete.
Third, I still had some zombies derping outside a window. He was facing the window near the ppsh, presumably because the window is pointed the wrong way.
Also, I was wondering if you could tell me how you got the custom menu screen, because I can't find out how to make one. PM me if you can. Thanks
I wanted some zones to be totally dark, so I had to lower the Ambient. But in my computer it didn't look that dark. And I didn't know what reflection probes do, so I didn't use them.
I know many people like PPSH, so I put it there. I don't know if it's a good idea... Maybe I'll change it... I'm not sure.
It is now fixed, as many other bugs. I'll upload the v1.1 tomorrow I think.
I've just followed a tutorial. I'll PM you the link and ask me any question you have.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Also, if you wondered what reflection probes "literally" do
I believe it takes a image from the closest reflection probe to your location, to the closest angles to you, this image is then used to display reflections ( for spec and nmls on the textures ) to appear correctly, using the geometry and things from the image it took
Because you are missing them entirely, they use a default image. Which is the colour red
I think anyway lol
When you compile your map, youll see images of it, those are being taken from the reflection probes
Useless info i know, just incase you wondered
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
If you compile with reflections checked off it's much faster but your map is all rainbowy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
So there we have the update. Hope I don't have to update the map any more.
I added the reflection probes bellow every single light (I think I haven't missed any). So the redness should be fixed I think.
Thanks, Tiyoushi, for your PPsh suggestion, and Harry Bo21 for the info about reflection probes.
And of course, than you greeniezk5 for yesterday stream. It was a pity I couldn't be there from the beginning, but I've just watched it and I fixed those minor bugs you found.
Instead of completely removing the PPSH from the game besides getting it from the box (which I barely used), you should add it to the buyable ending room for a gun to use to rack up points. That's just my opinion, but you can add anything else if necessary.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I decided to download 1.1 version, since 1.0 was said to be buggy, but yeah
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