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Contact Support - Help Center Get help on the UGX Discord. Join it now!Usually I despise "challenge" maps, I find them dull and boring with very limited gameplay and ultimately repetative.
+ Not the case at all with this map. I found it very enjoyable playing solo. (And I didn't even get past the bridge)
+ The Pack a Punch and Perk Drops from the zombies were just enough to help out massively, and at the same time not make the map too easy.
-/+ The map layout for the first two rooms was much like any other challenge map, but the detail of the rooms was unlike any other.
(Most people don't even put the same effort in their regular zombies maps)
- Although I did find the bridge to be a pain in the ass,
I'd usually get overwheled by verruct sprinters by running out of ammo in both guns before I could get enough points for the 4th plank.
- The zombies themselves were the main issue. The Grabby zombies were still in the game and this can be easily fixed, I found them to be really aggravating at times.
Overall, for a challenge map it's not bad.
Gameplay - 8/10
Layout - 5/10
Design - 7/10
1.- Napalm Zombie will not respawn after you use the break button (This will take away all the fun, so my advice to you, if you are in a big trouble, then use that wildcard)
2.- If you start the EE and if you die you will respawn in a "Dead Zone", so you will be pretty much dead if you don't survive after you activate this step
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
I can help fix your napalm issue. I can probably make a napalm script that is similar to the one from BO1. I don't know which one you're using, but I can definently help you out with scripting bugs and what not.