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Messages - Thunderfrost

Epic! Just one question. How do i get the armour?? does it just regen? like or is it just there on my screen to look cool lol.
 
Anyways i love it and i will probably use it! :thumbsup-smiley: :D
You can get the armor just by buying it from the workbench prefab, you can place the prefab wherever you want. The armor works just like in Cold War, except for one thing: The way this armor works is by increasing the max health, so it is like you have another jugg, but it does the job anyway.
1 year ago
Hi there people, today I'm bringing you one of my many scripts to this forum, this is the Cold War armor system script I have made for you all. I tested it so many times both solo and coop, and I can finally say it works, but if you find any problem, just let me know.
 
The only 3 things you will do are:
 
In _zombiemode.gsc, into the init() function:
Code Snippet
Plaintext
maps\_zombiemode_armor::init();

After that, you will go to your mod.csv and add this:
Code Snippet
Plaintext
material,black
material,white

Then, you will go to your map, and load the armor prefab. Finally you can compile your mod and your map, that's all.
 
Into your map, you will find something like this:
 
Armor height=54

Any problems you have please let me know, I'm confident that it works, but if you find something, please don't hesitate to tell me.
 
 
 
 
drive.google.com

 
 
EDIT: The HUD was misplaced and now it's fixed.
1 year ago
I did a couple of tests and I think it's ready to be launched, I need a few days to be sure.
 

You can download now the script down below here:
 
www.ugx-mods.com

 
1 year ago
Y los zombies de Mbappe? jajaja
1 year ago

I just need to set up other model variants and a crawler variant and it's fully done, but as you see in the video, the model is working perfectly. Also you will be able to modify the skins to your liking, just search for a new Minecraft skin and replace the old one. I'm hoping to release this soon.
3 years ago
Nevermind, God bless Quixel Mixer, Photoshop...











...And my brain haha



Double Post Merge: January 24, 2021, 06:56:31 am
Looks pretty good in game









It's not the same as the preview in Maya, because there I used 4K Images, and to balance the quality and the weight (I don't know if you say it like that xD) of the images I reduced the size to 1024x1024, still looks pretty nice this way :)
3 years ago
I'm working on the BO2's double tap 2.0 model, I know the BO3 version has better textures but I'm curious to know and also a little bit frustrated, trying to figure out if is there some kind of way to restore the texture quality of this model. I did almost everything on Photoshop; I've tried to sharpen the texture (It looks horrible over the model context, just because the texture is pixelated), upscaling the texture with higher DPI (It does almost nothing), smoothing the texture and adding some contrast (This method results in a cartoon texture (Fortnite texture alike), but in some way, I like it). In Maya I've tried to modify the UV map, but if I stretch or shrink the texture, whatever the case it does nothing, so you know that at this point I'm very stuck in this issue, if anyone here have tried this before and it worked, please give me some advices to make this work for me, even if I have to pay for some software I will do it, thanks in advance.
3 years ago
I can help fix your napalm issue. I can probably make a napalm script that is similar to the one from BO1. I don't know which one you're using, but I can definently help you out with scripting bugs and what not.
The problem is that when you use the break button, the ai_DisableSpawn dvar is activated, and when the dvar sets to default the normal zombies are spawning normaly, but the napalm zombie respawns sometimes or sometimes not, I have a couple of ideas of what issues could be related to this, but I will know the answer soon because now I'm re-mapping the mod and I will test everything again.
 
3 years ago
I'm surprised that you're not involved into the CCM Forum, or maybe am I wrong?
3 years ago
Usually I despise "challenge" maps, I find them dull and boring with very limited gameplay and ultimately repetative.

+ Not the case at all with this map. I found it very enjoyable playing solo. (And I didn't even get past the bridge)

+ The Pack a Punch and Perk Drops from the zombies were just enough to help out massively, and at the same time not make the map too easy.

-/+ The map layout for the first two rooms was much like any other challenge map, but the detail of the rooms was unlike any other.
(Most people don't even put the same effort in their regular zombies maps)

- Although I did find the bridge to be a pain in the ass,
I'd usually get overwheled by verruct sprinters by running out of ammo in both guns before I could get enough points for the 4th plank.

- The zombies themselves were the main issue. The Grabby zombies were still in the game and this can be easily fixed, I found them to be really aggravating at times.



Overall, for a challenge map it's not bad.



Gameplay - 8/10
Layout - 5/10
Design - 7/10
Thank you, the rooms structure is very basic because the orginal map was like that, so I kept it like the original sub base map. All the issues you are saying are there because this is not a finished map, unfortunately I don't have the map file to work again on the mod, but I thought it would be a great idea to finally finish this map, now I have time to do it, my plan is to finish the respawn problem when you are playing coop and doing the EE, and fix the zombie napalm, but thank you for saying the other issues that you have experienced, I will take note of that.

The other thing is, you must save money to activate the "EE", if you are playing for the first time and you activate that thing without a plan, you will be in serious trouble, so you need to save some money to do the Easter Egg. Also this map was mapped in 1/2 months, because I just got 3 months to work on this project, I know I could do it much better, but considering my time, its pretty hard to do something polished, I'm sure I did my best working on the map, but I recognize that with more time in the middle, this could be a lot better, even I didn't put all the features that I said I would put, just because of this lack of time.

So thanks for playing, I will try to fix the issues and finally bring some glory to this map, remember this is just a BETA, so is not a final version, I hope you stay tuned for some news of this map and again thanks you :)

PD: My english isn't good enough haha, but thinking and considering that I've learned just by watching some movies, youtubers, music and more, I think is pretty good, but I hope you understand me (If you care about this).
 
3 years ago
Hi friends, if you were following my W.I.P. post of Project Sulphur, I said that I can no longer work on the map because reasons that you could see on the same thread. I'm here because I finally got my PC back, but I have to be honest with you people, I lost some interest on the project, because now I'm on the university, and obviously I have work to do apart from this map work. I don't want to leave you with empty hands, so I'm bringing to you the beta map, it has some errors, but I think is quite enjoyable, I mean very enjoyable if you at least survive all the way to the buyable game over haha, so I will list the errors for you:

Bugs/Errors:

1.- Napalm Zombie will not respawn after you use the break button (This will take away all the fun, so my advice to you, if you are in a big trouble, then use that wildcard)
2.- If you start the EE and if you die you will respawn in a "Dead Zone", so you will be pretty much dead if you don't survive after you activate this step

Features (I mean, what I can remember):

1.- Custom Weapons (Black Ops 2, Black Ops 3, MW Series)
2.- Custom Perks (Infra-Shield and Atomic Cocktail) and also some of the original Black Ops 1 Perks
3.- Break Button (Take some breath and take advantage of it to buy some weapons, perks, upgrades, etc)
4.- Napalm Zombie (Nothing to say here haha)
5.- Verruckt Runners (I significantly reduced the amount of this type of zombies to balance the gameplay of the map)
6.- Timed Gameplay (Like the original)
7.- Custom Camo (You will like it)
8.- Custom Vision File (The map looks like if you were playing black ops 2, at least for the vision...)
9.- Fixed Quick Revive Solo (For lonely players like me :()
10.- "Secret" Game Over Easter Egg (This could be the most obvious Easter Egg ever, but you will be suprised on what you have to do to beat it...)
11.- Fun Gameplay (I promise you that this map will entertain you very very much haha... if you like challenges like me of course)
12.- Custom Models (I don't remember the name of the creator of this models, maybe "Salaj" is his name? well all I can say that these are not mine, so credits to that guy from CFG Factory)
13.- Kinda Nice Looking Map (I did my best in record time to make this map something pleasant to your eyes, the last part of the map is something that I'm not pride of...)

One pic of the map, if you want to see what you will get (The rest is on the old post, I recommend you to check it out if you want to see more photos)



Download Link: nazi_zombie_Speed.zip

Credits: My Own Tutorials (Haha) and also My Brain to complete the rest (Infra-Shield, Atomic Cocktail, Break Button, Mapping, and More Scripting), Gogeta (Atomic Cocktail Script, Map Testing) (From CustomCodMapping), Rickoz (Weapons) (From CustomCodMapping), Shippuden (Weapons) (From CustomCodMapping), Tom BMX (Timed Gameplay), Some Guys From CFG Factory, and Some Tutorials From UGX Mods (Thanks for being all this time).

Maybe I will port this map to Black Ops 1, but first I have to set the tools, because there's some mising files but I'm working on it to release a final tool pack :D

I hope you enjoy the map, with love for you, Thunderfrost (AKA El-Thunder - The No-One-Knows Modder xD) haha
3 years ago
Hey guys, I'm just re-posting this cover on this section because I think this section is suitable for this cover. I don't know how to erase the other post if the site modders take care of that, I hope everything is fine with this. I hope you enjoy the video and thanks for all :)


 


4 years ago
Guys I just wanted to say that I'm so sorry, things went not like I expected, I'm far away from the house where I leave all my equipment behind, so I can't work on the map anymore. I can't return to that house because of the corona virus going around, and specially because I was living with my grandmother, and I can't put her health under risk, so I hope you understand. At this moment, I don't know when I will get my things back, this is affecting me so hard, because I need my PC back not only for this project, but also for my studies and stuff, so I'm so sorry for anyone that is reading this and obviously for anyone who has supported this project with their comments.

I will notify when I get good news about this, without more to say, I hope you stay healthy and please take care of yourself and your family.

Thank you

Thunderfrost.
4 years ago
Announcement
I will leave my home for a couple of weeks, so you won't hear any news of this map until at the end of this month. This night maybe I will upload some pics/videos of the map for you, so you can still be excited for this map. Thanks everyone for your support. :)
4 years ago
New 09-03-2020 Progress added. I hope you like this one :)
4 years ago
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