Project Sulphur (Sub Base Remake) Last Beta v1.0

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by Thunderfrost
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Hi friends, if you were following my W.I.P. post of Project Sulphur, I said that I can no longer work on the map because reasons that you could see on the same thread. I'm here because I finally got my PC back, but I have to be honest with you people, I lost some interest on the project, because now I'm on the university, and obviously I have work to do apart from this map work. I don't want to leave you with empty hands, so I'm bringing to you the beta map, it has some errors, but I think is quite enjoyable, I mean very enjoyable if you at least survive all the way to the buyable game over haha, so I will list the errors for you:

Bugs/Errors:

1.- Napalm Zombie will not respawn after you use the break button (This will take away all the fun, so my advice to you, if you are in a big trouble, then use that wildcard)
2.- If you start the EE and if you die you will respawn in a "Dead Zone", so you will be pretty much dead if you don't survive after you activate this step

Features (I mean, what I can remember):

1.- Custom Weapons (Black Ops 2, Black Ops 3, MW Series)
2.- Custom Perks (Infra-Shield and Atomic Cocktail) and also some of the original Black Ops 1 Perks
3.- Break Button (Take some breath and take advantage of it to buy some weapons, perks, upgrades, etc)
4.- Napalm Zombie (Nothing to say here haha)
5.- Verruckt Runners (I significantly reduced the amount of this type of zombies to balance the gameplay of the map)
6.- Timed Gameplay (Like the original)
7.- Custom Camo (You will like it)
8.- Custom Vision File (The map looks like if you were playing black ops 2, at least for the vision...)
9.- Fixed Quick Revive Solo (For lonely players like me :()
10.- "Secret" Game Over Easter Egg (This could be the most obvious Easter Egg ever, but you will be suprised on what you have to do to beat it...)
11.- Fun Gameplay (I promise you that this map will entertain you very very much haha... if you like challenges like me of course)
12.- Custom Models (I don't remember the name of the creator of this models, maybe "Salaj" is his name? well all I can say that these are not mine, so credits to that guy from CFG Factory)
13.- Kinda Nice Looking Map (I did my best in record time to make this map something pleasant to your eyes, the last part of the map is something that I'm not pride of...)

One pic of the map, if you want to see what you will get (The rest is on the old post, I recommend you to check it out if you want to see more photos)



Download Link:  [You are not allowed to view external links. Register or Login to see them]

Credits: My Own Tutorials (Haha) and also My Brain to complete the rest (Infra-Shield, Atomic Cocktail, Break Button, Mapping, and More Scripting), Gogeta (Atomic Cocktail Script, Map Testing) (From CustomCodMapping), Rickoz (Weapons) (From CustomCodMapping), Shippuden (Weapons) (From CustomCodMapping), Tom BMX (Timed Gameplay), Some Guys From CFG Factory, and Some Tutorials From UGX Mods (Thanks for being all this time).

Maybe I will port this map to Black Ops 1, but first I have to set the tools, because there's some mising files but I'm working on it to release a final tool pack :D

I hope you enjoy the map, with love for you, Thunderfrost (AKA El-Thunder - The No-One-Knows Modder xD) haha
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Usually I despise "challenge" maps, I find them dull and boring with very limited gameplay and ultimately repetative.

+ Not the case at all with this map. I found it very enjoyable playing solo. (And I didn't even get past the bridge)

+ The Pack a Punch and Perk Drops from the zombies were just enough to help out massively, and at the same time not make the map too easy.

-/+ The map layout for the first two rooms was much like any other challenge map, but the detail of the rooms was unlike any other.
(Most people don't even put the same effort in their regular zombies maps)

- Although I did find the bridge to be a pain in the ass,
I'd usually get overwheled by verruct sprinters by running out of ammo in both guns before I could get enough points for the 4th plank.

- The zombies themselves were the main issue. The Grabby zombies were still in the game and this can be easily fixed, I found them to be really aggravating at times.



Overall, for a challenge map it's not bad.



Gameplay - 8/10
Layout - 5/10
Design - 7/10
Last Edit: December 17, 2020, 09:47:23 am by Numan
:)3
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Usually I despise "challenge" maps, I find them dull and boring with very limited gameplay and ultimately repetative.

+ Not the case at all with this map. I found it very enjoyable playing solo. (And I didn't even get past the bridge)

+ The Pack a Punch and Perk Drops from the zombies were just enough to help out massively, and at the same time not make the map too easy.

-/+ The map layout for the first two rooms was much like any other challenge map, but the detail of the rooms was unlike any other.
(Most people don't even put the same effort in their regular zombies maps)

- Although I did find the bridge to be a pain in the ass,
I'd usually get overwheled by verruct sprinters by running out of ammo in both guns before I could get enough points for the 4th plank.

- The zombies themselves were the main issue. The Grabby zombies were still in the game and this can be easily fixed, I found them to be really aggravating at times.



Overall, for a challenge map it's not bad.



Gameplay - 8/10
Layout - 5/10
Design - 7/10
Thank you, the rooms structure is very basic because the orginal map was like that, so I kept it like the original sub base map. All the issues you are saying are there because this is not a finished map, unfortunately I don't have the map file to work again on the mod, but I thought it would be a great idea to finally finish this map, now I have time to do it, my plan is to finish the respawn problem when you are playing coop and doing the EE, and fix the zombie napalm, but thank you for saying the other issues that you have experienced, I will take note of that.

The other thing is, you must save money to activate the "EE", if you are playing for the first time and you activate that thing without a plan, you will be in serious trouble, so you need to save some money to do the Easter Egg. Also this map was mapped in 1/2 months, because I just got 3 months to work on this project, I know I could do it much better, but considering my time, its pretty hard to do something polished, I'm sure I did my best working on the map, but I recognize that with more time in the middle, this could be a lot better, even I didn't put all the features that I said I would put, just because of this lack of time.

So thanks for playing, I will try to fix the issues and finally bring some glory to this map, remember this is just a BETA, so is not a final version, I hope you stay tuned for some news of this map and again thanks you :)

PD: My english isn't good enough haha, but thinking and considering that I've learned just by watching some movies, youtubers, music and more, I think is pretty good, but I hope you understand me (If you care about this).
 
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1.- Napalm Zombie will not respawn after you use the break button (This will take away all the fun, so my advice to you, if you are in a big trouble, then use that wildcard)
2.- If you start the EE and if you die you will respawn in a "Dead Zone", so you will be pretty much dead if you don't survive after you activate this step
 I can help fix your napalm issue. I can probably make a napalm script that is similar to the one from BO1. I don't know which one you're using, but I can definently help you out with scripting bugs and what not.
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how to download the map


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how to download the map
Download Link:  [You are not allowed to view external links. Register or Login to see them]
 
 
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 I can help fix your napalm issue. I can probably make a napalm script that is similar to the one from BO1. I don't know which one you're using, but I can definently help you out with scripting bugs and what not.
The problem is that when you use the break button, the ai_DisableSpawn dvar is activated, and when the dvar sets to default the normal zombies are spawning normaly, but the napalm zombie respawns sometimes or sometimes not, I have a couple of ideas of what issues could be related to this, but I will know the answer soon because now I'm re-mapping the mod and I will test everything again.
 
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nice map!we beat it !:D
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Here is our playthrough:  [You are not allowed to view external links. Register or Login to see them]  We had to come back to the map with 3 players. Quite challenging! We made it to the end. Thank you for the map!

 

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