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[Manager] Lockdown [Ver 1.04 Update] 03/01/14

HOT
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Created 10 years ago
by JBird632
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Crap, just wanted to click download and found out that the link got deleted.
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Firestorm - Releasing June 2019 :troll: | http://ugx-mods.com/forum/index.php?topic=1439.0
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Link removed!?!?!?! I want it now!!!!!!
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After playing Overran, I could not wait to see how your next map turned out and I am glad to say it is every bit as good, neigh, better than Overran. The level of detail you put into your maps is just incredible.

Overall, this is a fantastic map that has a great layout and perfect balance to each area as the player makes his way through the map. Keep making maps mate... you do it very, VERY well. :)
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Links have been removed and hes deleted the files of the sites :/
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If Java had true garbage collection, most programs would delete themselves upon execution.
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I would like to note, that I have removed the download from zombiemodding as well.
So that I can remove all ugx property.

Once again I am truly sorry.
As Delta said, you don't need to remove UGX property - you just need to give proper credit where it's due. You can use our PP19 texture and my thundergun script and whatever else you've used, but you need to give credit for each of them in every version of the map release topic. I have put the download link back, thank you for owning up to your mistake.

Also please consider what I said about the filesize of your map - it is too large at the moment and some file management and compression should be done.
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As Delta said, you don't need to remove UGX property - you just need to give proper credit where it's due. You can use our PP19 texture and my thundergun script and whatever else you've used, but you need to give credit for each of them in every version of the map release topic. I have put the download link back, thank you for owning up to your mistake.

Also please consider what I said about the filesize of your map - it is too large at the moment and some file management and compression should be done.

How might I condense the file?
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How might I condense the file?
First remove the folders I mentioned:
reduce the filesize of your map by removing all unnecessary images, compressing the remaining images by resizing them and using DDS export, and removing unneeded folders from the IWD that you included such as ui, ui_mp, soundaliases, materials, and fx. These belong in the FF, not the IWD. They do absolutely nothing from the IWD.
Then you need to make sure that you are only including iwi files that you actually NEED for your weapons and map - there appears to just be huge collection of images in the folder, way more than would be expected for the content in the map.

To compress the files, take all the images which are larger than 1mb and convert them back to dds. Open them with photoshop and reduce the image size to 1024x1024. If they are already 1024, then go down to 512x512px. Then re-save them as DDS-3 or 5 and convert them back to iwi. I did this for every single BO1/2 texture in UGX Mod v1.1 which reduced our filesize by over 75mb.
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This map is pretty good a few bugs i noticed, 1 the colt isn't aligned properly so the bullet doesn't go where you are aiming it goes just below that. Also check the weapon sound files some guns seem to have the FG42 as a secondary sound. Awesome map just needs some fixes.
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First remove the folders I mentioned:Then you need to make sure that you are only including iwi files that you actually NEED for your weapons and map - there appears to just be huge collection of images in the folder, way more than would be expected for the content in the map.

To compress the files, take all the images which are larger than 1mb and convert them back to dds. Open them with photoshop and reduce the image size to 1024x1024. If they are already 1024, then go down to 512x512px. Then re-save them as DDS-3 or 5 and convert them back to iwi. I did this for every single BO1/2 texture in UGX Mod v1.1 which reduced our filesize by over 75mb.

I have been resizing images for quite some time now, and I think I've managed to get reduce the images folder size in half. I can try to go further, but what is good map size to aim for? I think mine is around 270mb atm, is that good enough?
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I have been resizing images for quite some time now, and I think I've managed to get reduce the images folder size in half. I can try to go further, but what is good map size to aim for? I think mine is around 270mb atm, is that good enough?
That's MUCH better - Thank you. Feel free to continue but 270 is a decent size.
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Very good map, I had a great time playing it! Very good balance of challenging and attainable for the different buildables and easter eggs, as it left me spending some time searching around the map, which I enjoy. Buildable Thundergun was awesome! The only thing i noticed, and perhaps it was intentional, was the Mark 2 ray gun does not shoot through the zombies, so when shooting at a a line of zombies the first one is the only one that gets hit. Upgraded as well. Not a big deal at all, and perhaps it was designed that way, just thought I'd mention it.

Great map, thanks for sharing!
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Great way to start to 2014 with such an epic map, I love it! The detail is amazing, the buildables are creative and the parts are well hidden, as are the teddy bears for the song easter egg. Custom weapons, custom hud, man... I have been looking forward to your next map since I first played Overrun. You never disappoint! ;)
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JBird,
        I have to agree with almost everyone else here. This is a good map, great weapons and is a lot of fun to play. When I found 3 work benches that all needed parts I knew it was going to be a long night :D I thought a buyable ending of that price was a bit much, but it's not a huge deal as the map has a GREAT camping spot.

I would also like to note that I appreciate you having such a good attitude about making the necessary amendments to your map as requested by UGX staff, that means a lot to see that you didn't take offense. Pretty refreshing really. Keep up the good work man.
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That's MUCH better - Thank you. Feel free to continue but 270 is a decent size.
I managed to keep the file size under 300mb; however, I did not take into consideration the solo loadscreen. So the file size is 292mb, but is still in the 300mb limit. I have also update the special thanks section with more people who deserve credit (if I am missing anyone please tell me).

I have also fixed a couple bugs in the map itself, so if anyone has already downloaded the map, please download the update version.
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I managed to keep the file size under 300mb; however, I did not take into consideration the solo loadscreen. So the file size is 292mb, but is still in the 300mb limit. I have also update the special thanks section with more people who deserve credit (if I am missing anyone please tell me).

I have also fixed a couple bugs in the map itself, so if anyone has already downloaded the map, please download the update version.
Do you have a list of the bugs you fixed? It would be useful to post one in the OP which will make it clear that the map itself has been updated :)

 
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