[Manager] Leviathan V1.2

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Created 1971 days ago
by AwesomePieMan
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WHERE THE F IS THE POWER SWITCH! God it shouldnt take 80,000 just to turn on the F**** power to get jug!


Maybe you should take a different route  ???
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lol, I went both - scratch that - I went all ways <- Still couldnt find it, made it all the way to the dome and to the first part of the easter egg

Either way it goes i still enjoy the map, but It should'nt take this much points to get to the power.
Last Edit: March 23, 2015, 09:08:49 am by OfficialMT22
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lol, I went both - scratch that - I went all ways <- Still couldnt find it, made it all the way to the dome and to the first part of the easter egg

Either way it goes i still enjoy the map, but It should'nt take this much points to get to the power.
just saying, the power in inside a GIANT WHITE BOX with LIGHTNING BOLTS printed on either side of it. It is just past the stamin-up, and up the stairs and BOOM, it's there.

Also, has anyone got a strategy on how to deal with the crazy teleporting novas and still being able to get the free perk?
Last Edit: March 23, 2015, 09:41:18 am by JiffyNoodles
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just saying, the power in inside a GIANT WHITE BOX with LIGHTNING BOLTS printed on either side of it. It is just past the stamin-up, and up the stairs and BOOM, it's there.

Also, has anyone got a strategy on how to deal with the crazy teleporting novas and still being able to get the free perk?
traps maybe? And ive had to have passed the power like 20 times going that route. Geez lmao
Last Edit: March 23, 2015, 09:53:50 am by OfficialMT22
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WHERE THE F IS THE POWER SWITCH! God it shouldnt take 80,000 just to turn on the F**** power to get jug!
^ your first pissed of customer ;)

no transaction, no customer.  :lol:

Double Post Merge: March 23, 2015, 10:33:33 am
Also, has anyone got a strategy on how to deal with the crazy teleporting novas and still being able to get the free perk?

Answered back on page 5, by a guy that made it to rnd 51 on his first attempt.  It sounds like ProRevenge would get PHD flopper then repeatedly dolphin dive nuke to eliminate all nova crawlers within range until they were all gone.

and the nova rounds I think are balanced, the first one can be tough but after that using claymores and semtex for early ones and PHD for later ones guarantees the free perk :D
Last Edit: March 23, 2015, 10:33:33 am by gr00t
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Played twice. First time i had to stop at round 12 to try and play with 2 others but it didnt work out so went back on solo. I played and died on round 31.

Really good map and challenging.

As far as power it is quite simple to find. I remember reading from Radimax that there was a 50/50 chance to find jug over power. So the first attempt i found jug first so i just went back to spawn and opened up to the power room and found it easily. It doesnt take many points at all if you take the correct route. When i tried the 2nd time i knew where to go. To take care of the novas i found claymores worked quite well to take them out. They also worked pretty well on zombies in the high rounds as well. QEDs i found very annoying to use because the zombies sprint so fast and run right by it so you really have to have good placement on it. Couldnt really use many things from the box as i was cut off from it at an early round.

I was sort of cut off from some of the map at about round 15 or so. The escavators went on the 2 routes that led to the Lab and the Biodome. And so i could not get to the box or hacker. And so i was left with the RPK and the mp5k i had. So i racked up points all the way to 31, acquired over 100k of cash in hand. I wanted to PaP but i found it quite difficult to get to. I got to PaP once accidentally and it seemed to be something to do with this flying small sub, but i could not get to PaP and so had unpapped RPK and mp5k. I think i got to pap by intersecting the sub thingy's path but not totally sure. I thought it may function similar to Snowglobe but it didnt move towards me when i shot it.

I didnt find Speed Cola but i assumed it was in those cut off areas that i didnt explore very well in time and i dont think i opened a few doors over there.

I didnt have very many issues at all. The only bugs I really saw was when i dolphin dived and shot with the mp5k i lost the gun and only had the RPK, but i went and bought the mp5k and was able to have 2 weapons still. The other annoying issue is that Dolphin Dive is set to Sprint to Crouch and Hold Crouch as well, and as i sprint and crouch, and jump and crouch alot in my strategies this is really annoying.

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Last Edit: March 23, 2015, 11:04:33 am by Nathiri
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The other annoying issue is that Dolphin Dive is set to Sprint to Crouch and Hold Crouch as well, and as i sprint and crouch, and jump and crouch alot in my strategies this is really annoying.

Dont blame the scripter, blame the engine ;)
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just saying, the power in inside a GIANT WHITE BOX with LIGHTNING BOLTS printed on either side of it. It is just past the stamin-up, and up the stairs and BOOM, it's there.


exactly!

Quote
Also, has anyone got a strategy on how to deal with the crazy teleporting novas and still being able to get the free perk?


The sickle works very well...but where is it....Hmmmm

Double Post Merge: March 23, 2015, 11:13:17 am
Leviathan, where YOU play as the gun...
but seriously though, the gun was floating inside of me.


Yes...And it's reported in the OP
The fix is to restart level.
If in solo the door lights stay red or you hit a drop and no shader appears, restart level
If in coop, you can't see your pals player model,  restart level!
Last Edit: March 23, 2015, 11:14:43 am by P0tZ
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I played through this with 2 other people a couple times. We didn't get very far but I was really impressed with the amount of work and detail put into this.

Some bugs that we encountered was once I got the box to stay open and wouldn't close. What happened was that someone had a ballistic knife and a shot was lying right next to the box, we got a fire sale and when I tried for the box it was stuck. The hint string for picking up the ballistic knife shot and the hintstring for the box were overlapping and might've been the problem.

There are some other things that I'm not sure are bugs but I am curious about. Such as if having the ak74u when downed was intentional. If there is someone down and they are red, if I start reviving them and get pushed away they are back to a yellow revive state. When I pick up the skull "artifact" it is immediately put onto the pedestal instead of me being able to put it on. That's not that big of a deal, but I would be nice to be able to put it on the pedestal myself.

Amazing map otherwise. Just some annoyances for me is the blurry effect between doors is very discombobulating. I like being able to crawl while downed. I like being able to see who else is down if I am down.
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If in coop, you can't see your pals player model,  restart level!

Actually you can fix this by having them go down again :)
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Been waiting for this for a while, can't wait to play it! Thanks for the hard work guys. As a side note, I was under the impression that UGX Releases had to stay under 315 MB?
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Been waiting for this for a while, can't wait to play it! Thanks for the hard work guys. As a side note, I was under the impression that UGX Releases had to stay under 315 MB?

Just to be featured in the map manager.
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Anyone know how to get to PAP?
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Just to be featured in the map manager.

Good to know, thanks.
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