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[Manager] Kino der toten (POWERED BY UGX Mod)

HOT
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Created 11 years ago
by A-Grand
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My maps:
Kino der toten (remake) | Shinra Ops | Moon | Thorvik | Oldie | Gateway | Ward | NeoBase | Devastation
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This map can be downloaded from the UGX Map Manager.

This map features UGX Mod v1.0.3! For a full list of features, click here.

Hey everyone!

Kino der toten is here, It might look a bit different, but I tried to make it look similar as much as I can. Thanks to tomikaze for suggesting that I should add the UGX mod in this map :)

Features:
UGX Mod Standalone.
Kino style teleporter.

PICS:







Note: Unfortunately I had to make it a one-way map in order for zones to work correctly, so you can't open the door downstairs. It can only be opened from the other side. Also, the map has no traps.

Credits:
UGX team for sharing such an awesome mod.
Tom_BMX for tools and tuts.
Treminaor for the detailed tutorial videos.

I hope you enjoy!
Last Edit: May 03, 2013, 01:04:18 am by A-Grand
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Note: Unfortunately I had to make it a one-way map in order for zones to work correctly, so you can't open the door downstairs. It can only be opened from the other side. Also, the map has no traps.
Why exactly is that? For zones like the alley couldn't you put

Code Snippet
Plaintext
//fence by the stairs that lead to generators:
add_adjacent_zone( "fence_area", "alley_area", "enter_alley_area" );
//fire trap area
add_adjacent_zone("fire_trap_area","alley_area","enter_alley_area");

This way both doors would activate the zone if I am remembering correctly(been a while)
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Honestly you shouldn't ever have to set one-way to true on a zone unless it truly is a one-way alley. Correctly set-up zones should be able to support a circular map design without any extra steps or thought. On Comosea there is a fence door that opens back to the start area, which creates a circular loop and it did not affect the zones or spawners in a negative way.

Every door should lead to a new or existing zone volume and every zone volume should have at least one spawner attached to it. If you have a zone with no spawners then there shouldn't be a zone there at all. You should revisit this issue, I would be willing to help with it.
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Okay, so I tried something, here's how my zones look:

Grey lines = doors with a trigger in each side.
The power is in Zone4.

And this is the zones code:
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	add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
add_adjacent_zone( "zone1", "zone2", "enter_zone2" );
add_adjacent_zone( "zone2", "zone3", "enter_zone3" );
add_adjacent_zone( "zone3", "zone4", "enter_zone4" );

add_adjacent_zone( "start_zone", "zone7", "enter_zone7" );
add_adjacent_zone( "zone7", "zone6", "enter_zone6" );
add_adjacent_zone( "zone6", "zone5", "enter_zone5" );
add_adjacent_zone( "zone5", "zone4", "enter_zone4" );

add_adjacent_zone( "zone4", "zone8", "enter_zone8" );
add_adjacent_zone( "start_zone", "zone8", "enter_zone8" );

There are at least 2 zombie spawners in each zone.
Must be something messed up here...
Last Edit: April 17, 2013, 05:24:52 pm by A-Grand
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Probably the best black ops map remake I've seen. I think a kino map was made before but it was pretty bad. UGX Mod  definitely helped with keeping it like black ops with more modern weapons + solo revive. just a few things to point out though:

Spoiler: click to open...
The inside window texture you should change to a different texture so it doesnt look weird, possibly the window board texture. Also the clips on some windows I can get on. Would be good to maybe move them forward a little.


Cannot see it in this picture but on these stairs there is an overlapping texture.


This one isn't really a problem, just a suggestion. It would be good to alpha blend these two textures, so it looks like the dirt is coming onto the wood, not just a straight line between the wood and rubble.



This grenade bag doesnt work with UGX Mod, I would just edit the prefab and add the correct weapon file name to the zombie_weapon_upgrade kvp(or whatever is on grenades(if its different O_o))

As for the new zoning issue, what is exactly happening when you try to play?
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The problem is when I open zone7 door, zombies in zone6 spawn.
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The problem is when I open zone7 door, zombies in zone6 spawn.
It would be easier if you were to provide the map file, as it is 50% of the reason a particular zone may not function. You may PM a link to me if you are comfortable.
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it wont let me dl the first link
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it wont let me dl the first link

Works fine for me.
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The first one worked fine for me too, but after I DL'd the second link and tried to open it it says "extraction failed". What is supposed to be in that second file?
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The first one worked fine for me too, but after I DL'd the second link and tried to open it it says "extraction failed". What is supposed to be in that second file?
put both rars into a folder and select both and hit extract here. part 1 is one half of the exe, part 2 the second. they combine together to make the full installer.
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first link is down now: http://i.imm.io/13dj8.png
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first link is down now: http://i.imm.io/13dj8.png
that's a pretty weird message.
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that's a pretty weird message.
It's a free account limit.

OP: Upload your map to mega.co.nz or use Dropbox.
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Last Edit: January 01, 2015, 05:18:14 pm by A-Grand

 
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