This map features UGX Mod v1.0.3! For a full list of features, click here.
Hey everyone!
Kino der toten is here, It might look a bit different, but I tried to make it look similar as much as I can. Thanks to tomikaze for suggesting that I should add the UGX mod in this map :)
Features: UGX Mod Standalone. Kino style teleporter.
Note: Unfortunately I had to make it a one-way map in order for zones to work correctly, so you can't open the door downstairs. It can only be opened from the other side. Also, the map has no traps.
Credits: UGX team for sharing such an awesome mod. Tom_BMX for tools and tuts. Treminaor for the detailed tutorial videos.
I hope you enjoy!
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 17, 2013, 11:08:50 am
Note: Unfortunately I had to make it a one-way map in order for zones to work correctly, so you can't open the door downstairs. It can only be opened from the other side. Also, the map has no traps.
Why exactly is that? For zones like the alley couldn't you put
This way both doors would activate the zone if I am remembering correctly(been a while)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 17, 2013, 03:48:10 pm
Honestly you shouldn't ever have to set one-way to true on a zone unless it truly is a one-way alley. Correctly set-up zones should be able to support a circular map design without any extra steps or thought. On Comosea there is a fence door that opens back to the start area, which creates a circular loop and it did not affect the zones or spawners in a negative way.
Every door should lead to a new or existing zone volume and every zone volume should have at least one spawner attached to it. If you have a zone with no spawners then there shouldn't be a zone there at all. You should revisit this issue, I would be willing to help with it.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on April 17, 2013, 05:22:01 pm
Okay, so I tried something, here's how my zones look: (http://i48.tinypic.com/29w05qt.png) Grey lines = doors with a trigger in each side. The power is in Zone4.
And this is the zones code:
There are at least 2 zombie spawners in each zone. Must be something messed up here...
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 17, 2013, 06:51:34 pm
Probably the best black ops map remake I've seen. I think a kino map was made before but it was pretty bad. UGX Mod definitely helped with keeping it like black ops with more modern weapons + solo revive. just a few things to point out though:
Spoiler: click to open...
The inside window texture you should change to a different texture so it doesnt look weird, possibly the window board texture. Also the clips on some windows I can get on. Would be good to maybe move them forward a little. (http://i.imgur.com/5eipolk.jpg)
Cannot see it in this picture but on these stairs there is an overlapping texture. (http://i.imgur.com/pgIkO5u.jpg)
This one isn't really a problem, just a suggestion. It would be good to alpha blend these two textures, so it looks like the dirt is coming onto the wood, not just a straight line between the wood and rubble. (http://i.imgur.com/RMin1se.jpg) (http://i.imgur.com/AUen1tV.jpg)
This grenade bag doesnt work with UGX Mod, I would just edit the prefab and add the correct weapon file name to the zombie_weapon_upgrade kvp(or whatever is on grenades(if its different O_o)) (http://i.imgur.com/SE1qh8t.jpg)
As for the new zoning issue, what is exactly happening when you try to play?
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on April 17, 2013, 08:32:17 pm
The problem is when I open zone7 door, zombies in zone6 spawn.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 17, 2013, 09:32:29 pm
The problem is when I open zone7 door, zombies in zone6 spawn.
It would be easier if you were to provide the map file, as it is 50% of the reason a particular zone may not function. You may PM a link to me if you are comfortable.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: Zombiejelly on April 18, 2013, 12:55:25 am
it wont let me dl the first link
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 18, 2013, 01:26:44 am
(http://i.imgur.com/OcnxPtH.png) Works fine for me.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on April 18, 2013, 02:24:13 am
The first one worked fine for me too, but after I DL'd the second link and tried to open it it says "extraction failed". What is supposed to be in that second file?
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 18, 2013, 03:23:27 am
The first one worked fine for me too, but after I DL'd the second link and tried to open it it says "extraction failed". What is supposed to be in that second file?
put both rars into a folder and select both and hit extract here. part 1 is one half of the exe, part 2 the second. they combine together to make the full installer.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 18, 2013, 03:27:58 am
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: johndoe on April 18, 2013, 08:54:50 pm
dude it's bloody awesome thanks a lot for your work :) too bad it's one way and has no traps. i hope you'll fix it soon :)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 18, 2013, 08:59:19 pm
@A-Grand If you wanted help with a custom trap like the fire trap that's in kino I could help? as for default electrical I never quite figured that out, I know there is a tutorial included with sniperbolts tutorial but I never investigated it thoroughly.
Edit: Nvm, started eating away at my soul so i figured it out xD
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: nickst98 on April 19, 2013, 12:53:00 am
how many maps have you released in the past week?
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 19, 2013, 01:27:11 am
They were all finished already a while ago for the most part, he just refined them and kept them to himself for a while until he was comfortable releasing them, I think.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: nickst98 on April 19, 2013, 01:55:32 am
They were all finished already a while ago for the most part, he just refined them and kept them to himself for a while until he was comfortable releasing them, I think.
oh
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 19, 2013, 07:24:44 am
I've added a slideshow to the homepage which will feature any maps which are released with the UGX Mod. Your map is the first community map I have chosen to feature :)
I am trying to get a v1.1 update out for UGX Mod and I only have one tester so far - it would help if you could be a tester as well. Please add me on Skype if you are interested.
Once it is clear that you are finished editing this map I will add it to the UGX Map Manager.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: johndoe on April 21, 2013, 07:58:17 pm
apart from traps, another thing caught my eye. most of the zombies stand still after teleporting and right before going back to mainframe, zombies gather around the mainframe and it gets you killed if you don't have jug. anyways, it's a great map and thanks for the time you spend on it. keep up the good work :)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on April 21, 2013, 08:55:46 pm
Think of it like a double trap, it kills all the zombies around you when you teleport and then all the zombies in the area when you teleport back. Play your cards right and you could kill an entire wave of them without expending a single bullet.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 21, 2013, 09:19:38 pm
apart from traps, another thing caught my eye. most of the zombies stand still after teleporting and right before going back to mainframe, zombies gather around the mainframe and it gets you kill if you don't have jug. anyways, it's a great map and thanks for the you spend on it. keep up the good work :)
This is an issue with the zombie interest point. If the zombies don't know where to go they sometimes run to the spawn point on the map.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: johndoe on April 21, 2013, 11:10:00 pm
This is an issue with the zombie interest point. If the zombies don't know where to go they sometimes run to the spawn point on the map.
it's not actually what i meant. there are plenty of custom maps with kino styled teleporters. when you use them, the zombies gather around some certain place that can be seen from the point you teleport so that you can easily kill them.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 21, 2013, 11:26:20 pm
it's not actually what i meant. there are plenty of custom maps with kino styled teleporters. when you use them, the zombies gather around some certain place that can be seen from the point you teleport so that you can easily kill them.
:derp:
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: OrganicTreats on May 01, 2013, 10:43:11 pm
Can't wait to try it out! Thanks!
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on May 02, 2013, 01:30:30 am
The link for part 1 is not working :( I REALLY want to play this ma please fix
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on May 02, 2013, 01:32:05 am
I uploaded to mega.co.nz, here's the link: https://mega.co.nz/#!PFgXDITD!A1ZkLEGUsbfCuEVCt3gBHghSjsM8Ck3AvQxSUpHCHMc
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: chrisn94 on May 02, 2013, 02:21:18 pm
doesn't let me play online with my friend he try's to connect to me and it comes up with a error message and makes waw go crazy and freeze. any suggestions
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on May 02, 2013, 02:52:46 pm
doesn't let me play online with my friend he try's to connect to me and it comes up with a error message and makes waw go crazy and freeze. any suggestions
Yes my suggestion would be to tell us what the error is since none of us have any psychic mind-reading powers that I'm aware of.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on May 02, 2013, 04:57:16 pm
Thanks :) this map iS AWESOME!!!!
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 05, 2013, 12:51:41 pm
awesome but as spiderbite said it should've featured black ops perks. Now a Five remake would be awesome
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on May 05, 2013, 05:23:04 pm
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: zon720 on May 28, 2013, 02:02:07 am
cool map Best Kino der toten ReMake ______________________________ When the next update :) I have an SUG(ideas) Easy ones & Hard ones
-Easy ones
Replace the starting Pistol with the default pistol (it's already in game you don't need to port) Put an Cod 4 m14 up stairs on the wall like the Real KDT (UGX already contain this) Replace the Desart Eagle near from the JuggerPerk with an BowieKnife (it's already in game you don't need to port) Replace the G36C with mp40 (it's already in game you don't need to port) Replace the xm8 near of the power switch with M16A4 (UGX already contain this) ((Don't know if you but an Ak74u at the alley or not)))(UGX already contain this)
Set the doors on their really prices
Set a traps (electric ones)
-Hard ones
Fix the down stairs door
Add a sound for the teleporter linking an teleporting
Make the mystery box place random
Make the zombies stand it the middle of theater when the player teleport
and the hard ones wont be finished :lol: i wish you the luck Try what you can to make the map like the real kino der untoten :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 28, 2013, 10:34:38 am
cool map Best Kino der toten ReMake ______________________________ When the next update :) I have an SUG(ideas) Easy ones & Hard ones
-Easy ones
Replace the starting Pistol with the default pistol (it's already in game you don't need to port) Put an Cod 4 m14 up stairs on the wall like the Real KDT (UGX already contain this) Replace the Desart Eagle near from the JuggerPerk with an BowieKnife (it's already in game you don't need to port) Replace the G36C with mp40 (it's already in game you don't need to port) Replace the xm8 near of the power switch with M16A4 (UGX already contain this) ((Don't know if you but an Ak74u at the alley or not)))(UGX already contain this)
Set the doors on their really prices
Set a traps (electric ones)
-Hard ones
Fix the down stairs door
Add a sound for the teleporter linking an teleporting
Make the mystery box place random
Make the zombies stand it the middle of theater when the player teleport
and the hard ones wont be finished :lol: i wish you the luck Try what you can to make the map like the real kino der untoten :)
whats the point in trying to get it exactly like the original? the idea of many re-makes is to fix up and improve the fails made by 3ARC, the guns shouldnt change either, its nice to have a mix up (AK74u is in the alley), the only things i agree on are setting doors to the real Kino prices (or at least cheaper than what they are now) as this is a real pain for when playing solo, as soon as you got enough for the 2k door your outta money again and its pathetic, as you dont get a chance to build up points for a while, i think the mystery box should be in a stationary location, be it the power room or wherever and actually since all the stock WaW maps had the box in a stationary location all the time, random locations werent implemented till BO, so it may not be possible, correct me if im wrong though, i hope he does update this map with v1.1 as then we'll have more perks and guns and may persuade me to play it again, as right now its not that different from the BO kino, and i've never liked Kino based on the easiness in it and nothing to do but i may play it more if its updated
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on May 28, 2013, 11:05:37 am
Honestly I think the only reason that someone should make a re-make of a map is to test their skills with the editor vs. the treyarch mappers. A good way to watch yourself improve over time. Other then that I think its useless to make them as first there is no originality as the layout is all done for you, The map is already popular so its like getting a popular youtube channel off of uploaded music from others. For the people that do not eat it up just complain about the smallest details of the map which is pretty ridiculous if I do say so myself. In my opinion what makes a good mapper is someone who can take an idea/topic that doesn't already have a fan base(minecraft, mega man(yes that was me -_-)) and make a really interesting map that people enjoy. Anyway just my little rant I guess, no offence to you A-Grand, I did enjoy the map and did enjoy your others :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 28, 2013, 03:01:07 pm
Honestly I think the only reason that someone should make a re-make of a map is to test their skills with the editor vs. the treyarch mappers. A good way to watch yourself improve over time. Other then that I think its useless to make them as first there is no originality as the layout is all done for you, The map is already popular so its like getting a popular youtube channel off of uploaded music from others. For the people that do not eat it up just complain about the smallest details of the map which is pretty ridiculous if I do say so myself. In my opinion what makes a good mapper is someone who can take an idea/topic that doesn't already have a fan base(minecraft, mega man(yes that was me -_-)) and make a really interesting map that people enjoy. Anyway just my little rant I guess, no offence to you A-Grand, I did enjoy the map and did enjoy your others :)
agreed, i wish someone if not myself could make a doctor who based zombies map be it set in the tardis or wherever that would be the best map ever, but i wouldnt know where to begin nor have the time to make a map
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on May 28, 2013, 04:02:42 pm
agreed, i wish someone if not myself could make a doctor who based zombies map be it set in the tardis or wherever that would be the best map ever, but i wouldnt know where to begin nor have the time to make a map
I agree with you totally timelordalex, I wish someone would make a zombie map replicating the inside of an apolitical transvestite extraterrestrial from the Andromeda galaxy's 3rd largest colon segment THAT would be the best map ever, but alas I wouldn't know where to begin :(
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: TheJordi23 on May 28, 2013, 05:24:45 pm
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on May 28, 2013, 05:33:06 pm
I made this map for a friend, so it's kinda like a request. Nothing to do with skills, lol xD I just like making random mods for different games. Yep, I am a 3D modeler.
I see your point SajeOne, original Kino der toten is the reason why my map is popular, oh UGX mod as well.
Everybody else you're all welcome :) I might update it when I'm back to modding ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 28, 2013, 09:35:10 pm
I made this map for a friend, so it's kinda like a request. Nothing to do with skills, lol xD I just like making random mods for different games. Yep, I am a 3D modeler.
I see your point SajeOne, original Kino der toten is the reason why my map is popular, oh UGX mod as well.
Everybody else you're all welcome :) I might update it when I'm back to modding ;)
it could become a very good map if you update it with v1.1 when it releases, phd down the stairs
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Bwenj on June 06, 2013, 09:27:07 pm
I get an error message about a PAP texture or something when I launch the mod, what do I do?
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on June 06, 2013, 09:28:39 pm
Does that make me unable to play with people in v1.6? Does Steam update to 1.7? Sorry, I'm new.
Everyone should be on v1.7. I think the menu still says 1.6.blah but in technical terms it rounds up to 1.7. If you use the Steam version of World at War it is already patched.
So if you're using the Steam version, answer SajeOne's question.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Bwenj on June 07, 2013, 12:19:47 am
Title: Questions regarding Kino Der Toten custom map
Post by: Fr0stsoldier on June 12, 2013, 04:16:40 am
Hey guys :) First off, I want to tell whoever made the Kino Der Toten map NICE JOB!!!! it is epic. my friends and I played a lot of BO1 zombies on xbox, so we were pretty excited when we found out about this map. apart from a few bugs, it works smooth as butter
I just have a few questions regarding the map:
1) When does the boss come out? my friends and I have gotten it to round 33 gungame (I forgot exactly what it was, give or take a few rounds) and it hasnt come out yet. I looked around but couldnt find anything. I know the mod is still under development, so maybe the boss hasnt been added yet, but I want to make sure.
2) How do you unlock the Captain Price Guillie suit? I couldnt find the challenge for it.
I cant think of any more, but yah, hope you guys can tell me :)
Title: Re: Questions regarding Kino Der Toten custom map
Post by: treminaor on June 12, 2013, 05:38:27 am
Hey guys :) First off, I want to tell whoever made the Kino Der Toten map NICE JOB!!!! it is epic. my friends and I played a lot of BO1 zombies on xbox, so we were pretty excited when we found out about this map. apart from a few bugs, it works smooth as butter
I merged your topic into the actual topic for Kino Der Toten. The map was made by A-Grand.
1) When does the boss come out? my friends and I have gotten it to round 33 gungame (I forgot exactly what it was, give or take a few rounds) and it hasnt come out yet. I looked around but couldnt find anything. I know the mod is still under development, so maybe the boss hasnt been added yet, but I want to make sure.
There are no bossrounds in Gungame. Bossrounds only happen in Arcademode.
2) How do you unlock the Captain Price Guillie suit? I couldnt find the challenge for it.
Get to the highest level in UGX Mod on the map. Every UGX-Mod enabled map will have separate ranking. New player models are unlocked by rank number. First one you unlock is the Fat Farmer at rank 20.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Fr0stsoldier on June 12, 2013, 05:46:32 am
interesting... 1) I also got to rank 28 in arcade mode, still no boss. Is there something special I need to do in order for it to appear? 2) I dont understand what you said about the suits. So do I unlock a new one every level, starting at 20? I did unlock the fat farmer guy. I understand its different for every ugx mod.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on June 12, 2013, 05:56:47 am
interesting... 1) I also got to rank 28 in arcade mode, still no boss. Is there something special I need to do in order for it to appear?
Round 28 you mean? You will find them more often in Timed Gameplay, but they still appear every 5-20 rounds in Arcademode. Are you sure you know what he looks like? He has the normal zombie model but he is surrounded by distortion effects and he will barf on you and scream at you, slowing you down. He also sprints full speed in intervals.
2) I dont understand what you said about the suits. So do I unlock a new one every level, starting at 20? I did unlock the fat farmer guy. I understand its different for every ugx mod.
No, there are key rank numbers which unlock suits. Rank 20 is the Farmer, rank 35 is SAS Soldier, rank 50 is Captain Price.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Fr0stsoldier on June 12, 2013, 06:03:54 am
Round 28 you mean? You will find them more often in Timed Gameplay, but they still appear every 5-20 rounds in Arcademode. Are you sure you know what he looks like? He has the normal zombie model but he is surrounded by distortion effects and he will barf on you and scream at you, slowing you down. He also sprints full speed in intervals. No, there are key rank numbers which unlock suits. Rank 20 is the Farmer, rank 35 is SAS Soldier, rank 50 is Captain Price.
got it. thanks a lot for your help, im definitely going to try to make it ro round 50. and perhaps I missed the boss zombie while playing, ill keep an eye out for him.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on June 12, 2013, 06:07:05 am
got it. thanks a lot for your help, im definitely going to try to make it ro round 50. and perhaps I missed the boss zombie while playing, ill keep an eye out for him.
Every time you play a new UGX-Mod enabled map, gameplay hints will show at the top of the screen, twice, explaining what's going on. You should see one when a bossround is starting. Keep an eye out for it next time you find a new UGX Mod-enabled map to play.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Fr0stsoldier on June 12, 2013, 05:52:22 pm
Well.
I got to round 38 in arcade mode, no new body, and I did not see a boss that whole game whatsoever.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on June 12, 2013, 06:11:28 pm
I said rank 35, not round 35. You increase rank by completing challenges on the Challenges menu and playing full games of Gungame/Sharpshooter/Bounty Hunter.
I don't know why you aren't seeing a boss, there's nothing wrong with that aspect of the mod. Maybe A-Grand disabled it? There's a setting for that in UGX Mod.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on June 12, 2013, 10:28:49 pm
I said rank 35, not round 35. You increase rank by completing challenges on the Challenges menu and playing full games of Gungame/Sharpshooter/Bounty Hunter.
I don't know why you aren't seeing a boss, there's nothing wrong with that aspect of the mod. Maybe A-Grand disabled it? There's a setting for that in UGX Mod.
query, how does bounty hunter work because for the few times ive played it, yeah you get the zombie saying kill but dont get any extra points
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: epicmonkey225 on July 01, 2013, 06:01:40 am
I cant find the download link
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on July 01, 2013, 06:02:53 am
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: MJGamer on August 27, 2013, 01:35:02 am
A really good map, unfortunately in the Speed Cola room I got downed next to the bar (right next to speed cola) and when i was revived (solo) i got stuck in the bar table and it said "Can't Stand Here" and I couldn't move anywhere but I still could get hit. Unfortunately I couldn't get a photo
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Ewdie on September 06, 2013, 05:32:19 pm
Hey Guys,
I'm playing through the map manager, is there a way I can fix the zone 7 doors being one way?
Thanks, Ewdie :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on September 06, 2013, 05:41:35 pm
I'm playing through the map manager, is there a way I can fix the zone 7 doors being one way?
Thanks, Ewdie :)
From what I understand the guy who made this map has no intention of making anymore changes/fixes to it. If you want a better version I'm afraid you'd have to make it yourself or find someone willing to take on the project with you.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Ewdie on September 06, 2013, 06:59:55 pm
Ok :( Thanks anyway
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on September 06, 2013, 07:10:59 pm
Cheer up buddy, lots of cool maps are coming out. You just wait :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: pinkiepirate on September 22, 2013, 09:57:55 pm
This was epic fun
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Richybabes on October 05, 2013, 02:40:48 pm
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: TheSdflk on April 06, 2014, 03:13:55 am
Hey I was wondering if anybody could give me the download to this map because the map manager messed up even though I downloaded it doesn't show up in mods and I know how to manually put the map into the mods folder.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 06, 2014, 03:22:54 am
Hey I was wondering if anybody could give me the download to this map because the map manager messed up even though I downloaded it doesn't show up in mods and I know how to manually put the map into the mods folder.
If you have a problem with the manager you can post a reply on the manager release topic.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: EMinor1337 on May 26, 2014, 02:53:48 pm
Ok... I'm trying to play over lan connection but i cant because it ends up saying on the loading screen "Nazi Zombies Semper Fi" What do i do? :-(
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: haxman123 on May 26, 2014, 05:21:20 pm
Please! Update the map and put the Mule Kick Perk please
I should do that.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JiffyNoodles on July 18, 2014, 08:55:41 am
would it be possible for you to team up with JBird632 (with his black ops mod) and combine it with your Kino der toten, to make the ultimate black ops experience for world at war!
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on July 18, 2014, 05:53:34 pm
would it be possible for you to team up with JBird632 (with his black ops mod) and combine it with your Kino der toten, to make the ultimate black ops experience for world at war!
Or...or...you could just play Kino on BO1.... ::)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JiffyNoodles on July 18, 2014, 08:14:43 pm
hi i'm a new user :) how doawloas this map pls :) thank
The link to download the map is on the original post
Title: Kino remake
Post by: OhhFlare on September 15, 2014, 12:02:56 pm
Amazing, i love it. As good as the black ops kino, if not better. eZ for rape chain in the theatre. Although there are some ledges you can get caught on. Other than that its awesome. Did A-Grand ever make any other maps for blackops? If so please link! :rainbow: :nyan: ;D Double Post Merge: September 15, 2014, 12:06:26 pm
Its not the same effect, i have bo1 but it doesent mean that i prefer it over this kino. W@W is the best zombies, to have a map from bo1 in it is the icing on the cake.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SirSlickII on September 16, 2014, 07:50:05 pm
I cannot find the map in the map manager is it there?
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: HitmanVere on September 17, 2014, 10:30:38 am
Amazing, i love it. As good as the black ops kino, if not better. eZ for rape chain in the theatre. Although there are some ledges you can get caught on. Other than that its awesome. Did A-Grand ever make any other maps for blackops? If so please link! :rainbow: :nyan: ;D
Well, I don't know if you want play specificly A-Grand remakes, or another user's remakes. I remember there was a map which is based on Ascension, i don't know who's the mapper. If you love the remake maps from another COD, just look through the forum, we have another good ones (Trust me, REALLY good ones).
*Im gonna do a spoiler, it's for a good cause so forgive me guys* Dome (Muliplayer MW2), Backlot (Campaign MW1)... there's more on WIP section. So keep an eye on them! :nyan:
Title: Re: Kino remake
Post by: P0tZ on September 17, 2014, 01:41:05 pm
hi i'm a new user :) how doawloas this map pls :) thank
For dowload UGX Maps, you need the UGX Manager, which is on the main page. After you download the manager, just search in the left panel (in to the app, of course).
Title: Re: Kino remake
Post by: Harry Bo21 on September 18, 2014, 02:25:45 am
Amazing, i love it. As good as the black ops kino, if not better. eZ for rape chain in the theatre. Although there are some ledges you can get caught on. Other than that its awesome. Did A-Grand ever make any other maps for blackops? If so please link! :rainbow: :nyan: ;D Double Post Merge: September 15, 2014, 12:06:26 pmIts not the same effect, i have bo1 but it doesent mean that i prefer it over this kino. W@W is the best zombies, to have a map from bo1 in it is the icing on the cake.
I believe Kino was even designed in the WaW engine originally, random bit of useless info for ya there lol ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: e0894ed4 on September 23, 2014, 01:31:12 pm
Thank you, downloading. You just saved me from downloading ton of gigagbytes to re-install Blops. I really like Kino Der Toten.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: TurtleFace on October 05, 2014, 06:12:59 am
This map is made decent with its structure but the way the maps works is horrible, All the door prices are wrong the guns are wrong and the worst part is that when you spawn back from the teleporter you get killed instantly.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: HitmanVere on October 05, 2014, 10:08:24 am
This map is made decent with its structure but the way the maps works is horrible, All the door prices are wrong the guns are wrong and the worst part is that when you spawn back from the teleporter you get killed instantly.
How are the guns wrong? That bothers me the most
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on October 18, 2014, 03:54:56 pm
This map is made decent with its structure but the way the maps works is horrible, All the door prices are wrong the guns are wrong and the worst part is that when you spawn back from the teleporter you get killed instantly.
Well, I don't know what to say...I am trying to update most of my maps, but I am lacking the motivation to do so -_-
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on October 22, 2014, 02:56:50 am
Well, I don't know what to say...I am trying to update most of my maps, but I am lacking the motivation to do so -_-
Lacking the motivation?! Bro, this page has been viewed over 70,000 time and is one of the most downloaded custom zombie maps EVER! Kino is beloved by so many zombie fans and you are the only one to deliver on this dream so far. Make a few updated to the map, give it a re-release and this map will be back in the spotlight where it belongs.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on October 22, 2014, 02:58:59 am
Lacking the motivation?! Bro, this page has been viewed over 70,000 time and is one of the most downloaded custom zombie maps EVER! Kino is beloved by so many zombie fans and you are the only one to deliver on this dream so far. Make a few updated to the map, give it a re-release and this map will be back in the spotlight where it belongs.
I'd even help, theres some motivation for ya ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on October 22, 2014, 03:49:37 am
Lacking the motivation?! Bro, this page has been viewed over 70,000 time and is one of the most downloaded custom zombie maps EVER! Kino is beloved by so many zombie fans and you are the only one to deliver on this dream so far. Make a few updated to the map, give it a re-release and this map will be back in the spotlight where it belongs.
I agree, it would be great for this map to get an update.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: e0894ed4 on October 22, 2014, 12:21:43 pm
I get "400 fx assets error" error when I try to host game in this map. Any ideas? However solo seems fine.
Title: Re: To Creator, decisions?
Post by: Gorgamosh on October 23, 2014, 03:08:21 pm
Hey good friend that has no relation to me at all, me and my bud played your map today due to our fanboyism to the original Blops 1 zombie map...and I will say you have the base of the map down for the most part and it is fantastic on that subject. But some of it just feels odd, and I'm sure you are planning on updates...I am curious as to why you chose mainly original Weps and COD 4 guns instead of the original wall guns and Blops 1 weps to make it more authentic. Since we have the new updated UGX...you can pretty much re-create the whole map, was it your own idea to implement these ideas or just didn't get around too adding more at the moment? Still overall, for it's current standpoint I really liked the map...just some things are iffy and hope to see a few minor changes in the future...thank you for putting this out man, hope to see more in the future. ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on October 23, 2014, 09:30:41 pm
This post was created in April 2013, my assumption would be that all the tools we have now, were not available at the time
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on October 23, 2014, 09:40:38 pm
$Money$ - $Money$ - $Money$
Hear ye, hear ye! If someone makes a Kino der Toten remake with the new UGX Mod V1.1 on it I will make it worth their while. I'm not saying that I will pay anyone, because that would be wrong, but PM me and we can talk.
$Money$ - $Money$ - $Money$
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on October 24, 2014, 10:16:33 am
Lacking the motivation?! Bro, this page has been viewed over 70,000 time and is one of the most downloaded custom zombie maps EVER! Kino is beloved by so many zombie fans and you are the only one to deliver on this dream so far. Make a few updated to the map, give it a re-release and this map will be back in the spotlight where it belongs.
Oh my god. I think you've just opened my eyes, lol. I should stop being lazy and get back to mapping/modding already.
I think I know the reason why I'm being lazy though. I have some local friends that used to play WaW with me, but they don't play it anymore. They only play Dota 2 now... :poker:
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on October 24, 2014, 12:19:32 pm
I know those feels...
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on October 26, 2014, 03:24:13 am
@A-Grand If you wanted help with a custom trap like the fire trap that's in kino I could help? as for default electrical I never quite figured that out, I know there is a tutorial included with sniperbolts tutorial but I never investigated it thoroughly.
Edit: Nvm, started eating away at my soul so i figured it out xD
I did all what you pointed out before, but one thing left...Now I do know this was posted from like a year and half, but I need help with those traps (electric and fire). So...are you still available for help? xDDD
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JiffyNoodles on October 26, 2014, 04:35:11 am
Don't mean to sound like a BO fanboym but i reckon you should pair up with JBird632 and make a replica of Kino with Black ops mod.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: KeepACrawler on October 26, 2014, 05:09:47 am
@ A-Grand, speaking of "Motivation", I hope this Kino update, along with all the fellow supporters, will motivate you to make an entirely new map! Some of my favs were A-Grand maps. Now knock that rust off, get a tetanus shot, and give us Zombie Fiends something to live for! (or die if u r a noob) lol
Don't mean to sound like a BO fanboym but i reckon you should pair up with JBird632 and make a replica of Kino with Black ops mod.
Maybe that's a good idea. But also keep in mind that I'm waiting for UGX v1.1...I really think it's the bomb! Double Post Merge: October 26, 2014, 10:10:21 am
@ A-Grand, speaking of "Motivation", I hope this Kino update, along with all the fellow supporters, will motivate you to make an entirely new map! Some of my favs were A-Grand maps. Now knock that rust off, get a tetanus shot, and give us Zombie Fiends something to live for! (or die if u r a noob) lol
I have ideas for a new map. I just want to finish updating this first.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on October 29, 2014, 06:11:27 am
should you want a hand with some of those guns, id be happy to contribute too. I can do BO guns, but just having a few issues with sounds that i need to resolve ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on December 04, 2014, 12:23:55 am
The map has been updated.
Update notes: -Zombies no longer come at players after teleporting. -You can open any door you like, upstairs or downstairs, the map is circular now. -The map has traps now. -Widened some areas and made better paths. -Detailed some areas in the map especially the theater area. -Better lighting and texture tiles.
Some pictures: Lobby: (http://i58.tinypic.com/15r00i8.jpg) Theater: (http://i57.tinypic.com/2llg0tu.jpg)
Update notes: -Zombies no longer come at players after teleporting. -You can open any door you like, upstairs or downstairs, the map is circular now. -The map has traps now. -Widened some areas and made better paths. -Detailed some areas in the map especially the theater area. -Better lighting and texture tiles.
Wow! An update? Awesome man, so happy you still care to touch a map this old. It definitely still has high download stats and popularity so it's totally worth your time to keep maintaining it. Once some feedback (and any applicable fixes) comes from the update I will add it to the Manager version.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Dust on December 04, 2014, 01:51:13 am
Wow cool to see a update on a map thats over 1 year old. Good Job A-Grand!
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on December 04, 2014, 02:33:10 am
Wow! An update? Awesome man, so happy you still care to touch a map this old. It definitely still has high download stats and popularity so it's totally worth your time to keep maintaining it. Once some feedback (and any applicable fixes) comes from the update I will add it to the Manager version.
Hes right y'know
Before I got hold of WaW on the PC this was the map everyone kept trying to convince me to buy it for
It seems to be a little gem ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on December 04, 2014, 11:51:34 am
Thanks Tom and everybody else. I've just fixed this window and few more things. The derpy thing always happens when using a kino style teleporter, I can't do anything about it, lol.
I'm currently uploading the map. Will post the link as soon as it finishes.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: P0tZ on December 04, 2014, 12:17:37 pm
Awesome A-Grand. I am glad you took the time to update it as just like others have said, this map is a gem & deffo worth the effort! Kudos +1
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on December 07, 2014, 08:19:53 am
been having troubles with my ISP, that took longer than it should, anyway here's the updated one:
Well, I don't know what to say...I am trying to update most of my maps, but I am lacking the motivation to do so -_-
He's saying that the door's pricing is a bit over the top and the guns are high in pricing too (I dont mind this and dont care, its your map so price them what you like)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: FrenchCanadian on December 26, 2014, 08:57:56 pm
I played the arcademode of the map and now every map I play on has the fire on the screen. Please help. Also it happens in the campaign but not the multiplayer
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Dust on December 26, 2014, 10:26:56 pm
I played the arcademode of the map and now every map I play on has the fire on the screen. Please help. Also it happens in the campaign but not the multiplayer
good map but somethings that just annoy me 1 when tele to pap when you come back the zombies camp you and 2 why almost no wall wepons?
I fixed those things in the latest update, it's not yet in the UGX manager, but hopefully it will be soon. Here's the download link: https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: aitxol93 on February 27, 2015, 01:59:53 pm
I fixed those things in the latest update, it's not yet in the UGX manager, but hopefully it will be soon. Here's the download link: https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4
hello A-Grand, can you add mule kick in the map or is impossible? I like our map but this machine is essential after a certain round
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JessicaTJX on February 27, 2015, 05:22:03 pm
Thank you for the update A-Grand ^.^
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: KeepACrawler on February 27, 2015, 08:03:16 pm
Im very thankful to you "A-Thousand" times for updating this classic man. Should be worth A-Grand of +1's!
Its this kind of passion for map making that separates the good ones from the Elite ones. Its not entirely ALL about over the top special features and every piece of the map ported or fab'd up, only to have more bugs than a "Dew Drop Inn" hooker hotel! Its those kind of maps everyone and their momma is now making after watching an hour of YouTube tut.'s. and enough pirated, butchered up software for a life sentence at TMG Alcatraz!
Just imagine if these other "great" map makers would go back and polish up some of their old work :o not all, but the classics, y'all know the ones....and some could just use some new, "over the top" features that may not have been available to them at the time. ex. UGX MOD 1.1 :D , etc....
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: eithan on February 28, 2015, 10:41:25 am
looks like a good map n1
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: RBRT on March 01, 2015, 11:17:24 pm
A-Grand,
I've been playing this map for a long time. Loved the update and what it did to improve the map.
Apart from the obvious differences in size, this plays closely to the original Kino. The major difference (at least for me) is that it's now easier to train on the front part of the stage.
There's one real annoyance with the map though, although it has less to do with it's design and more to do with WaW. The zombies on this map are close, if not the exact same as stock WaW zombies. This means that unlike in Black Ops, if you get hit once, you get slowed, disoriented and shaken up. This is frustrating when training, because it usually screws you over. Of course it's playable and my friends get a kick out of me raging over it.
If you are planning to do an update with the upcoming (at some point) release of the new UGX mod, I plead with you to change the zombies (I'm not actually sure what makes them affect you like that). It'll make the map more enjoyable.
Still, it's an amazing map, and you have my undying gratitude for putting in the time and effort to make it.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: mindcraftvic1 on March 13, 2015, 05:37:47 am
i have issues with this map it will not load is this something of a glitch?
Title: Re: [Manager] Kino der toten v1.1 (POWERED BY UGX Mod)
Post by: treminaor on June 16, 2015, 07:15:17 am
The latest update is now available via the Manager as v1.1 of the map. Sorry for the delay.