UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: A-Grand on April 17, 2013, 09:39:57 am

Title: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on April 17, 2013, 09:39:57 am
This map can be downloaded from the UGX Map Manager.

This map features UGX Mod v1.0.3! For a full list of features, click here.

Hey everyone!

Kino der toten is here, It might look a bit different, but I tried to make it look similar as much as I can. Thanks to tomikaze for suggesting that I should add the UGX mod in this map :)

Features:
UGX Mod Standalone.
Kino style teleporter.

PICS:

(http://i47.tinypic.com/29ct9pd.jpg)
(http://i49.tinypic.com/33tmfti.jpg)
(http://i47.tinypic.com/4lk93b.jpg)
(http://i48.tinypic.com/2a5kykz.jpg)
(http://i46.tinypic.com/2jb3wus.jpg)

Note: Unfortunately I had to make it a one-way map in order for zones to work correctly, so you can't open the door downstairs. It can only be opened from the other side. Also, the map has no traps.

Credits:
UGX team for sharing such an awesome mod.
Tom_BMX for tools and tuts.
Treminaor for the detailed tutorial videos.

I hope you enjoy!
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 17, 2013, 11:08:50 am
Note: Unfortunately I had to make it a one-way map in order for zones to work correctly, so you can't open the door downstairs. It can only be opened from the other side. Also, the map has no traps.
Why exactly is that? For zones like the alley couldn't you put

Code Snippet
Plaintext
//fence by the stairs that lead to generators:
add_adjacent_zone( "fence_area", "alley_area", "enter_alley_area" );
//fire trap area
add_adjacent_zone("fire_trap_area","alley_area","enter_alley_area");

This way both doors would activate the zone if I am remembering correctly(been a while)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 17, 2013, 03:48:10 pm
Honestly you shouldn't ever have to set one-way to true on a zone unless it truly is a one-way alley. Correctly set-up zones should be able to support a circular map design without any extra steps or thought. On Comosea there is a fence door that opens back to the start area, which creates a circular loop and it did not affect the zones or spawners in a negative way.

Every door should lead to a new or existing zone volume and every zone volume should have at least one spawner attached to it. If you have a zone with no spawners then there shouldn't be a zone there at all. You should revisit this issue, I would be willing to help with it.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on April 17, 2013, 05:22:01 pm
Okay, so I tried something, here's how my zones look:
(http://i48.tinypic.com/29w05qt.png)
Grey lines = doors with a trigger in each side.
The power is in Zone4.

And this is the zones code:
Code Snippet
Plaintext
	add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
add_adjacent_zone( "zone1", "zone2", "enter_zone2" );
add_adjacent_zone( "zone2", "zone3", "enter_zone3" );
add_adjacent_zone( "zone3", "zone4", "enter_zone4" );

add_adjacent_zone( "start_zone", "zone7", "enter_zone7" );
add_adjacent_zone( "zone7", "zone6", "enter_zone6" );
add_adjacent_zone( "zone6", "zone5", "enter_zone5" );
add_adjacent_zone( "zone5", "zone4", "enter_zone4" );

add_adjacent_zone( "zone4", "zone8", "enter_zone8" );
add_adjacent_zone( "start_zone", "zone8", "enter_zone8" );

There are at least 2 zombie spawners in each zone.
Must be something messed up here...
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 17, 2013, 06:51:34 pm
Probably the best black ops map remake I've seen. I think a kino map was made before but it was pretty bad. UGX Mod  definitely helped with keeping it like black ops with more modern weapons + solo revive. just a few things to point out though:

Spoiler: click to open...
The inside window texture you should change to a different texture so it doesnt look weird, possibly the window board texture. Also the clips on some windows I can get on. Would be good to maybe move them forward a little.
(http://i.imgur.com/5eipolk.jpg)

Cannot see it in this picture but on these stairs there is an overlapping texture.
(http://i.imgur.com/pgIkO5u.jpg)

This one isn't really a problem, just a suggestion. It would be good to alpha blend these two textures, so it looks like the dirt is coming onto the wood, not just a straight line between the wood and rubble.
(http://i.imgur.com/RMin1se.jpg)
(http://i.imgur.com/AUen1tV.jpg)

This grenade bag doesnt work with UGX Mod, I would just edit the prefab and add the correct weapon file name to the zombie_weapon_upgrade kvp(or whatever is on grenades(if its different O_o))
(http://i.imgur.com/SE1qh8t.jpg)

As for the new zoning issue, what is exactly happening when you try to play?
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on April 17, 2013, 08:32:17 pm
The problem is when I open zone7 door, zombies in zone6 spawn.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 17, 2013, 09:32:29 pm
The problem is when I open zone7 door, zombies in zone6 spawn.
It would be easier if you were to provide the map file, as it is 50% of the reason a particular zone may not function. You may PM a link to me if you are comfortable.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: Zombiejelly on April 18, 2013, 12:55:25 am
it wont let me dl the first link
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 18, 2013, 01:26:44 am
it wont let me dl the first link
(http://i.imgur.com/OcnxPtH.png)
Works fine for me.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on April 18, 2013, 02:24:13 am
The first one worked fine for me too, but after I DL'd the second link and tried to open it it says "extraction failed". What is supposed to be in that second file?
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 18, 2013, 03:23:27 am
The first one worked fine for me too, but after I DL'd the second link and tried to open it it says "extraction failed". What is supposed to be in that second file?
put both rars into a folder and select both and hit extract here. part 1 is one half of the exe, part 2 the second. they combine together to make the full installer.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 18, 2013, 03:27:58 am
first link is down now: http://i.imm.io/13dj8.png (http://i.imm.io/13dj8.png)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 18, 2013, 03:35:43 am
first link is down now: http://i.imm.io/13dj8.png (http://i.imm.io/13dj8.png)
that's a pretty weird message.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 18, 2013, 03:37:43 am
that's a pretty weird message.
It's a free account limit.

OP: Upload your map to mega.co.nz or use Dropbox.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on April 18, 2013, 09:12:43 am
I uploaded to mega.co.nz.

https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: johndoe on April 18, 2013, 08:54:50 pm
dude it's bloody awesome thanks a lot for your work :) too bad it's one way and has no traps. i hope you'll fix it soon :)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 18, 2013, 08:59:19 pm
@A-Grand If you wanted help with a custom trap like the fire trap that's in kino I could help? as for default electrical I never quite figured that out, I know there is a tutorial included with sniperbolts tutorial but I never investigated it thoroughly.

Edit: Nvm, started eating away at my soul so i figured it out xD
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: nickst98 on April 19, 2013, 12:53:00 am
how many maps have you released in the past week?
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 19, 2013, 01:27:11 am
how many maps have you released in the past week?
They were all finished already a while ago for the most part, he just refined them and kept them to himself for a while until he was comfortable releasing them, I think.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: nickst98 on April 19, 2013, 01:55:32 am
They were all finished already a while ago for the most part, he just refined them and kept them to himself for a while until he was comfortable releasing them, I think.

oh
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on April 19, 2013, 07:24:44 am
I've added a slideshow to the homepage which will feature any maps which are released with the UGX Mod. Your map is the first community map I have chosen to feature :)

I am trying to get a v1.1 update out for UGX Mod and I only have one tester so far - it would help if you could be a tester as well. Please add me on Skype if you are interested.

Once it is clear that you are finished editing this map I will add it to the UGX Map Manager.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: johndoe on April 21, 2013, 07:58:17 pm
apart from traps, another thing caught my eye. most of the zombies stand still after teleporting and right before going back to mainframe, zombies gather around the mainframe and it gets you killed if you don't have jug.
anyways, it's a great map and thanks for the time you spend on it. keep up the good work :)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on April 21, 2013, 08:55:46 pm
Think of it like a double trap, it kills all the zombies around you when you teleport and then all the zombies in the area when you teleport back. Play your cards right and you could kill an entire wave of them without expending a single bullet.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 21, 2013, 09:19:38 pm
apart from traps, another thing caught my eye. most of the zombies stand still after teleporting and right before going back to mainframe, zombies gather around the mainframe and it gets you kill if you don't have jug.
anyways, it's a great map and thanks for the you spend on it. keep up the good work :)
This is an issue with the zombie interest point. If the zombies don't know where to go they sometimes run to the spawn point on the map.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: johndoe on April 21, 2013, 11:10:00 pm
This is an issue with the zombie interest point. If the zombies don't know where to go they sometimes run to the spawn point on the map.
it's not actually what i meant. there are plenty of custom maps with kino styled teleporters. when you use them, the zombies gather around some certain place that can be seen from the point you teleport so that you can easily kill them.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 21, 2013, 11:26:20 pm
it's not actually what i meant. there are plenty of custom maps with kino styled teleporters. when you use them, the zombies gather around some certain place that can be seen from the point you teleport so that you can easily kill them.
:derp:
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: OrganicTreats on May 01, 2013, 10:43:11 pm
Can't wait to try it out! Thanks!
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on May 02, 2013, 01:30:30 am
The link for part 1 is not working :( I REALLY want to play this ma please fix
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on May 02, 2013, 01:32:05 am
The link for part 1 is not working :( I REALLY want to play this ma please fix
I uploaded to mega.co.nz, here's the link:
https://mega.co.nz/#!PFgXDITD!A1ZkLEGUsbfCuEVCt3gBHghSjsM8Ck3AvQxSUpHCHMc
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: chrisn94 on May 02, 2013, 02:21:18 pm
doesn't let me play online with my friend he try's to connect to me and it comes up with a error message and makes waw go crazy and freeze. any suggestions
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on May 02, 2013, 02:52:46 pm
doesn't let me play online with my friend he try's to connect to me and it comes up with a error message and makes waw go crazy and freeze. any suggestions
Yes my suggestion would be to tell us what the error is since none of us have any psychic mind-reading powers that I'm aware of.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on May 02, 2013, 04:57:16 pm
Thanks :) this map iS AWESOME!!!!
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 05, 2013, 12:51:41 pm
awesome but as spiderbite said it should've featured black ops perks. Now a Five remake would be awesome
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on May 05, 2013, 05:23:04 pm
awesome but as spiderbite said it should've featured black ops perks.
If he were to update it to UGX Mod v1.1 when available, it could have black ops perks :)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 05, 2013, 05:58:19 pm
If he were to update it to UGX Mod v1.1 when available, it could have black ops perks :)

oh tease
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on May 07, 2013, 10:47:38 pm
Kino Der Toten Custom Zombies World at War Remake "Gun Game" Solo by TheRelaxingEnd (http://www.youtube.com/watch?v=vDOJXh-0R2I#ws)
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: RZMiller on May 09, 2013, 09:04:32 am
Saw this on youtube.
is this for World at War (COMPUTER)
u just have Black Ops.
And how do i install it?
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on May 09, 2013, 01:18:49 pm
Saw this on youtube.
is this for World at War (COMPUTER)
u just have Black Ops.
And how do i install it?
It's for World at War PC only.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on May 09, 2013, 05:41:05 pm
Map has been added to the UGX Map Manager - download link removed.
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on May 10, 2013, 08:48:43 pm
Where can i download the map?

Post Merge: May 10, 2013, 08:58:58 pm
Where is the download link
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on May 10, 2013, 09:49:28 pm
The UGX Map Manager
http://ugx-mods.com/forum/index.php?sid=26d4f1c34337c4308d8138e813f3989b&topic=49 (http://ugx-mods.com/forum/index.php?sid=26d4f1c34337c4308d8138e813f3989b&topic=49)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: TheJordi23 on May 22, 2013, 06:43:58 pm
Hey I need HELP. When I play Solo it goes Perfect buy when I host...

Spoiler: click to open...
ems_set2" = "0".
 "takeCoverWarnings" = "0".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
USAGE: set <variable> <value>
Host created sessionId 344efbfc 03114ff2 for partySession.
calling XNetQosListen( ENABLE ) for session 'partySession'
Got our host key for our new party - xnkid (52.78.251.252...)
Adding xuid e669bbd8 in a private slot to 'partySession' session
Host created sessionId 4ae13d04 8ee30a0e for gameSession.
calling XNetQosListen( ENABLE ) for session 'gameSession'
Got our host key for our new party - xnkid (74.225.61.4...)
Adding xuid e669bbd8 in a private slot to 'gameSession' session
unknown UI script ; in block:
"play" "mouse_click" ; "exec" "set ui_gametype zom; set ui_mapname "
"UGX_USER_MAPNAME" ; ; "open" "pc_gamesetup_coop" ; ;
USAGE: set <variable> <value>
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "0".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkmkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Registered new address handle (7.32.64.190:3074) in slot 0 of 104, 103
remain
Request for 1 players to join the gameSession
Adding 1 players to the party
Reserving slot 1 for challenge rLWuY
Accepting incoming party member
PARTYHOST: Connecting client has ping 78
Claiming slot 1 for challenge rLWuY
Clearing out slot 1 for this connecting player in AddPlayerAtSlot
Adding player a503b0c0 at slot 1 at address 7.32.64.190:524
Adding xuid a503b0c0 in a public slot to 'gameSession' session
Added player to party
unknown UI script ; in block:
"play" "mouse_click" ; "exec" "set ui_gametype zom; set ui_mapname "
"UGX_USER_MAPNAME" ; ; "execOnDvarIntValue" "party_playerCount" 1 "openmenu
startmatch_popup" ; "execOnDvarIntValue" "party_playerCount" 2
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; "execOnDvarIntValue" "party_playerCount" 3
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; "execOnDvarIntValue" "party_playerCount" 4
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; ;
USAGE: set <variable> <value>
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile mak_load
Database: Assets Sync Started
Loading fastfile 'mak_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
Waited 96 msec for asset 'mp/mapsTable.csv' of type 'stringtable'.
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 256 MB of video memory and 1216 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Database: Assets Sync Started
Database: Assets Sync Finished
Save Message First Frame Shown: 90920
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_mak
WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of
Duty - World at War\zone\spanish\localized_mak.ff'
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile mak_patch
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of
Duty - World at War\zone\spanish\mak_patch.ff'
Loading fastfile 'default'
used 0.72 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile mak
Failed to retreive session update status
EXE_ERROR_MODIFYING_SESSION
EXE_ERROR_MODIFYING_SESSIONEXE_ERROR_MODIFYING_SESSION
EXE_ERROR_MODIFYING_SESSIONEXE_ERROR_MODIFYING_SESSIONLoading fastfile 'mak'
used 134.16 MB memory in DB alloc
Error: Exceeded limit of 400 'fx' assets.
maps/mp_maps/fx_mp_zombie_body_dirt_billowing
maps/mak/fx_explosion_charge_xlarge_2_ending
explosions/grenadeexp_water
maps/mak/fx_smoke_chimney_med
impacts/large_brick
weapon/tank/fx_tank_sand
maps/mak/fx_sys_element_smoke_tail_large
maps/mak/fx_fire_ewok_splash_plume
explosions/grenadeexp_wood
system_elements/fx_molotov_fire_trail1
destructibles/fx_smoke_fire_trail_palm_emit
ugxm/trem_zombie_hands_fire_blue
ugxm/trem_laser_loop
explosions/grenadeexp_dirt_1
weapon/muzzleflashes/fx_m1garand
weapon/muzzleflashes/fx_type99_lmg_view
impacts/small_rock_1
bio/animals/fx_bats_circling
maps/mak/fx_fire_debris_small
maps/mak/fx_blood_spurt
misc/fx_flashlight_beam
weapon/tank/fx_tank_metal
impacts/flesh_hit_head_fatal_lg_exit
maps/mak/fx_cigarette_smoke_emitter2
misc/fx_zombie_eye_single
maps/mak/fx_fire_ewok_smoke
weapon/shellejects/shotgun
maps/mak/fx_explosion_charge_large
impacts/flesh_hit
ugxm/crossbow/crossbow_blink
explosions/default_explosion
explosions/default_explosion
weapon/muzzleflashes/fx_type99_rifle
ugxm/thundergun/fx_thundergun_steam_view
ugxm/crossbow/zombie_chunks
weapon/grenade/fx_trail_rifle_grenade
weapon/grenade/fx_trail_rifle_grenade
maps/mak/fx_fire_fuel_ground_small
impacts/fx_water_object_ripple
misc/flare_end
weapon/muzzleflashes/heavy_view
weapon/muzzleflashes/fx_type99_rifle_view
maps/zombie/fx_zombie_tesla_shock_ground
weapon/shellejects/rifle_view
weapon/shellejects/rifle_view
impacts/gravelimpact_em
misc/flare_start
explosions/grenadeexp_mud
env/light/fx_ray_sun_sm_short
impacts/small_asphalt
weapon/muzzleflashes/heavy
weapon/muzzleflashes/standardflashview
destructibles/fx_dest_fire_trail_med
ugx/smoke_geotrail_crossbow
impacts/20mil_dirthit_libya
weapon/muzzleflashes/fx_type99_lmg
impacts/small_dirt_1
weapon/muzzleflashes/fx_bar
impacts/footstep_mud
weapon/muzzleflashes/mg42hv_view
impacts/small_concrete
impacts/flesh_hit_pball_grn
maps/mak/fx_fire_debris_med_line
weapon/muzzleflashes/pistolflash
impacts/small_concrete_1
weapon/shellejects/fx_heavy_view
maps/zombie/fx_zombie_tesla_neck_spurt
weapon/shellejects/rifle_resting
weapon/shellejects/rifle_resting
maps/see2/fx_impact_dust_element
impacts/flesh_hit_body_nonfatal
temp_effects/fx_tmp_tank_tred_test
maps/mp_maps/fx_mp_zombie_hand_dirt_burst
misc/fx_zombie_couch_effect
maps/mak/fx_light_glow_lantern_spot
weapon/shellejects/pistol
bio/player/fx_player_water_waist_ripple
maps/mak/fx_explosion_charge_med_corner
maps/zombie/fx_zombie_body_wtr_falling
weapon/mortar/fx_mortar_exp_dirt_concrt_sm
maps/mak/fx_cigarette_glow_puff
destructibles/fx_barrelexp
impacts/flesh_body_impact01
impacts/flesh_body_impact02
impacts/flesh_body_impact03
maps/zombie/fx_zombie_tesla_shock_secondary
env/electrical/fx_elec_sparking_oneshot
impacts/flesh_hit_neck_fatal
impacts/large_glass
maps/mak/fx_explosion_charge_xlarge_main_runner
weapon/muzzleflashes/fx_kar98k
ugxm/hellfire/hellfire_idle
ugxm/pap_light_marker_flare
env/fire/fx_fire_campfire_smolder
maps/mak/fx_blood_spray_small
maps/mak/fx_sys_element_sparks
weapon/tank/fx_tank_water
ugxm/freeze_gun/fx_zombie_freeze_torso
impacts/default_hit
bio/player/fx_player_water_knee_ripple
maps/mak/fx_sys_element_smoke_tail_med
impacts/flesh_hit_pball_orange
impacts/flesh_hit_head_fatal_exit
maps/mp_maps/fx_mp_zombie_body_dust_falling
ugxm/hellfire/hellfire_muzzleflash_world
maps/mak/fx_fire_ewok_medium_pole
impacts/small_waterhit
ugxm/trem_zombie_hands_fire_cyan
weapon/shellejects/rifle
weapon/shellejects/rifle
maps/mak/fx_fire_water_small
misc/fx_zombie_powerup_on
explosions/fx_mortarexp_dirt
impacts/fx_distant_grain
maps/mak/fx_cigarette_smoke_emitter
maps/mak/fx_explosion_charge_large_sequence
impacts/fx_flesh_hit_body_fatal_uw
impacts/large_woodhit
vehicle/vexplosion/fx_vexplode_jap_scoutcar
system_elements/fx_blood_fountain_emit
destructibles/fx_barrel_fire_top
impacts/small_grass
impacts/flesh_hit_body_fatal_exit
system_elements/fx_blood_drops_emit
weapon/mortar/fx_mortar_exp_dirt_medium
maps/mak/fx_fire_ewok_collapse_group
bio/player/fx_water_hit_player_bubbles
maps/mak/fx_decal_blood_splat
ugxm/trem_zombie_hands_fire_black
ugxm/hellfire/hellfire_projectile
impacts/flesh_hit_body_nonfatal_hero
maps/mak/fx_fire_debris_large
explosions/grenadeexp_snow
weapon/shellejects/pistol_view
weapon/shellejects/pistol_view
weapon/muzzleflashes/fx_kar98k_view
impacts/small_metalhit_1
weapon/muzzleflashes/rifle_flash_view
ugxm/trem_boss_barf
impacts/flesh_hit_knife
misc/fx_glass_car_window_brk
ugxm/trem_zombie_hands_fire_normal
maps/mak/fx_decal_water_spill_mark
system_elements/fx_smk_short_em_flare_white
weapon/muzzleflashes/mg42hv
weapon/shellejects/fx_smk_weapon_shell_emit
env/fire/fx_fire_barrel_med
maps/mak/fx_fire_debris_med
env/smoke/fx_grenade_smk_ling_w
maps/mak/fx_sys_element_flame_tail_small
weapon/shellejects/shotgun_view
weapon/shellejects/fx_smk_weapon_shell_eject
ugxm/trem_boss_lsd_trip
weapon/muzzleflashes/fx_muz_grenade_launch
ugxm/freeze_gun/fx_freezegun_shatter
weapon/shellejects/fx_ppsh_view
maps/mak/fx_blood_spill_floor
impacts/large_plaster
maps/mak/fx_smoke_small
env/light/fx_light_indoor_white_static
maps/mak/fx_water_splash_falling_guy
weapon/bullet/fx_flesh_gib_fatal_01
weapon/shellejects/fx_ppsh_view_blurred01
impacts/flesh_hit_body_fatal_lg_exit
maps/zombie/fx_zombie_tesla_shock_eyes
weapon/shellejects/rifle_view_blurred01
weapon/shellejects/rifle_view_blurred01
impacts/small_metalhit
impacts/large_waterhit
vehicle/vfire/fx_vfire_jap_scout_car
ugxm/freeze_gun/fx_freezegun_smoke_cloud
ugxm/freeze_gun/fx_zombie_freeze_md
misc/fx_flare_start_sys_element
misc/fx_zombie_bloodsplat
impacts/small_rock
impacts/large_rock_1
bio/player/fx_footstep_mud
maps/mak/fx_explosion_charge_xlarge_2
ugxm/de/laser
ugxm/crossbow/explosion_flash
env/electrical/fx_elec_short_oneshot
maps/zombie/fx_zombie_body_wtr_burst
maps/mak/fx_water_wake_boat
impacts/fx_flesh_blood_geyser
env/electrical/fx_elec_searchlight_burst
ugx/light_crossbow_blink
ugxm/hellfire/hellfire_impact
impacts/small_gravel
misc/fx_flare_sky_white
bio/player/fx_footstep_water
impacts/fx_bullet_dirt_sm_uw
maps/mak/fx_explosion_charge_xlarge_main
misc/fx_glass_car_headlight_brk
weapon/muzzleflashes/fx_bar_view
maps/mak/fx_fire_water_med
maps/mak/fx_explosion_charge_med
explosions/fx_grenade_flash
impacts/distant_grain
weapon/shellejects/shotgun_view_blurred01
impacts/large_asphalt
weapon/muzzleflashes/standardflashworld
weapon/muzzleflashes/fx_overheat_mg
weapon/tank/fx_tank_brick
maps/mak/fx_blood_spray_explosion
env/smoke/fx_smoke_sm_blk_20_fade
weapon/tank/fx_tank_bark
maps/mak/fx_fire_debris_large_single
impacts/large_concrete_1
explosions/grenadeexp_dirt
explosions/grenadeexp_concrete
impacts/impact_em
impacts/small_dirt
impacts/large_dirt_1
misc/fx_spotlight_large
trail/fx_trail_blood_streak
impacts/distant_conc
misc/fx_zombie_mini_nuke_hotness
system_elements/fx_blood_drops_decal_emit
maps/mak/fx_cigarette_glow
maps/mak/fx_collapse_dust_plume_3
maps/mak/fx_collapse_dust_plume_4
maps/mak/fx_fire_fuel_ground_splash
ugxm/hellfire/zomb_burn
weapon/shellejects/fx_heavy
weapon/molotov/fx_molotov_burn_trail2
weapon/tank/fx_tank_dirt
impacts/flesh_hit_noblood
ugxm/pap_light_marker
maps/pel2/fx_birds_tree_panic
impacts/small_brick
weapon/tank/fx_tank_foliage
ugxm/thundergun/fx_thundergun_knockback_ground
weapon/tank/fx_tank_gravel
maps/mak/fx_decal_blood_splat_large
explosions/grenadeexp_default
explosions/grenadeexp_default
weapon/shellejects/fx_heavy_link_view
ugxm/trem_zombie_hands_fire_pink
weapon/molotov/fx_molotov_burn_trail
impacts/small_snowhit
weapon/shellejects/pistol_view_blurred01
weapon/shellejects/pistol_view_blurred01
weapon/muzzleflashes/rifleflash
bio/insects/fx_insects_lantern_1
bio/insects/fx_insects_lantern_2
weapon/shellejects/fx_heavy_link_resting
vehicle/treadfx/fx_treadfx_dust
destructibles/fx_dest_smk_tire_burst
impacts/large_rock
bio/animals/fx_pigeon_panic_flight
ugxm/trem_zombie_hands_fire_yellow
misc/missing_fx
maps/mak/fx_blood_decal_floor
ugxm/freeze_gun/fx_trail_freezegun_ring_emit
maps/mak/fx_explosion_charge_xlarge
env/fire/fx_fire_barrel_small
maps/zombie/fx_zombie_tesla_bolt_secondary
system_elements/fx_smoke_fire_trail_small_emit
weapon/muzzleflashes/fx_muz_ppsh_world
ugxm/pap_glow
maps/mak/fx_sys_element_smoke_tail_small
weapon/shellejects/shotgun_resting
impacts/footstep_dust
weapon/muzzleflashes/fx_m1garand_view
impacts/brickimpact_em2
impacts/fx_flesh_bayonet_neck
explosions/grenadeexp_concrete_1
maps/mak/fx_fire_fuel_spill
bio/animals/fx_bats_circling_swarm
impacts/large_metalhit_1
impacts/flesh_hit_splat
impacts/flesh_hit_splat
impacts/flesh_hit_splat
weapon/shellejects/fx_heavy_link_view_blurred01
weapon/shellejects/fx_ppsh_resting
misc/fx_zombie_bloodspurt
impacts/large_mud
weapon/muzzleflashes/shotgunflash
maps/mak/fx_sys_element_embers_tail_large
impacts/large_plaster_1
system_elements/fx_blood_streak_wide_emit
system_elements/fx_blood_streak_wide_emit
maps/mak/fx_cigarette_smoke
maps/mak/fx_cigarette_glow_puff2
maps/mak/fx_fire_ewok_medium
impacts/decal_mudsplash
impacts/fx_water_hit_lg
impacts/fx_water_hit_md
impacts/large_dirt
weapon/tank/fx_tank_glass
explosions/mortarexp_water
ugxm/freeze_gun/fx_exp_freezegun_impact
impacts/fx_water_hit_sm
explosions/grenadeexp_metal
system_elements/fx_env_water_bubble_sm_rise
maps/mak/fx_fog_rolling_thin
maps/mak/fx_blood_streak_emit
weapon/muzzleflashes/fx_nambu
env/dirt/fx_dust_impact_plume_small
impacts/cloth_hit
maps/mak/fx_cigarette_embers_puff
misc/fx_zombie_powerup_grab
maps/mak/fx_fire_debris_impact_smoke
bio/player/fx_footstep_dust
bio/player/fx_footstep_dust
maps/mak/fx_fire_hut_collapse_small
maps/mak/fx_ray_linear_large
ugxm/trem_zombie_hands_fire_white
env/fire/fx_fire_world_25r_12s
ugxm/trem_zombie_hands_fire_multicolor
weapon/shellejects/fx_ppsh
misc/fx_zombie_mini_nuke
weapon/muzzleflashes/standardflashworld_ug
weapon/shellejects/fx_ptrs_view_blurred01
weapon/grenade/fx_smoke_grenade_generic
ugxm/trem_zombie_hands_fire_green
explosions/large_vehicle_explosion
impacts/small_plaster_1
ugxm/thundergun/fx_thundergun_power_cell_view1
ugxm/thundergun/fx_thundergun_power_cell_view2
ugxm/thundergun/fx_thundergun_power_cell_view3
system_elements/fx_smk_col_blk_long_em
weapon/muzzleflashes/pistolflash_view
impacts/small_foliage
impacts/flesh_hit_knife_noblood
impacts/flesh_head_impact01
impacts/flesh_head_impact02
impacts/flesh_head_impact03
bio/player/fx_footstep_sand
weapon/mortar/fx_mortar_exp_sand
destructibles/fx_dest_fire_car_fade_40
maps/mak/fx_ray_linear_med
impacts/footstep_water
explosions/grenadeexp_mud_1
misc/fx_zombie_powerup_wave
impacts/small_glass
impacts/fx_cushion_hit
maps/zombie/fx_zombie_tesla_shock
ugxm/thundergun/fx_thundergun_smoke_cloud
impacts/small_mud
maps/mak/fx_explosion_charge_xlarge_main_runner2
ugxm/thundergun/muzzleflash
explosions/grenadeexp_blacktop
maps/mak/fx_smoke_column
impacts/fx_water_hit_tracer
ugxm/trem_zombie_hands_fire_red
maps/mak/fx_fire_debris_large_directional
maps/zombie/fx_zombie_body_wtr_billowing
impacts/large_gravel
explosions/tank_impact_dirt
maps/mak/fx_fog_rolling_thin2
weapon/muzzleflashes/fx_nambu_view
ugxm/hellfire/hellfire_muzzleflash
impacts/20mm_metalhit
maps/mak/fx_fire_fuel_ground_emitter
weapon/shellejects/fx_ptrs
destructibles/fx_barrel_ignite
env/light/fx_glow_spotlight_white_dim_static
maps/mak/fx_cigarette_smoke_exhale_puff
weapon/tank/fx_tank_body
weapon/muzzleflashes/fx_muz_ppsh_view
env/smoke/fx_grenade_smoke_w
maps/mak/fx_blood_spray
vehicle/vfire/fx_vfire_t94_truck_engine
ugxm/trem_zombie_hands_fire_purple
explosions/fx_dust_cloud_plume_1
maps/mak/fx_insects_swarm
misc/grain_test
env/light/fx_glow_lampost_white

Exceeded limit of 400 'fx' assets.

The error is ''Exceeded limit of 400 'fx' assets'' If someone Please can help :DD Thank you all (Im spanish, me english is not perfect sorry xD)

There is a image   
http://s2.subirimagenes.com/imagen/8450935cod-waw.png (http://s2.subirimagenes.com/imagen/8450935cod-waw.png)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: zon720 on May 28, 2013, 02:02:07 am
cool map
Best Kino der toten ReMake
______________________________
When the next update :)
I have an SUG(ideas)
Easy ones & Hard ones

-Easy ones

Replace the starting Pistol with the default pistol (it's already in game you don't need to port)
Put an Cod 4 m14 up stairs on the wall like the Real KDT (UGX already contain this)
Replace the Desart Eagle near from the JuggerPerk with an BowieKnife (it's already in game you don't need to port)
Replace the G36C with mp40 (it's already in game you don't need to port)
Replace the xm8 near of the power switch with M16A4 (UGX already contain this)
((Don't know if you but an Ak74u at the alley or not)))(UGX already contain this)

Set the doors on their really prices

Set a traps (electric ones)

-Hard ones

Fix the down stairs door

Add a sound for the teleporter linking an teleporting

Make the mystery box place random

Make the zombies stand it the middle of theater when the player teleport

and the hard ones wont be finished  :lol:
i wish you the luck
Try what you can to make the map like the real kino der untoten :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 28, 2013, 10:34:38 am
cool map
Best Kino der toten ReMake
______________________________
When the next update :)
I have an SUG(ideas)
Easy ones & Hard ones

-Easy ones

Replace the starting Pistol with the default pistol (it's already in game you don't need to port)
Put an Cod 4 m14 up stairs on the wall like the Real KDT (UGX already contain this)
Replace the Desart Eagle near from the JuggerPerk with an BowieKnife (it's already in game you don't need to port)
Replace the G36C with mp40 (it's already in game you don't need to port)
Replace the xm8 near of the power switch with M16A4 (UGX already contain this)
((Don't know if you but an Ak74u at the alley or not)))(UGX already contain this)

Set the doors on their really prices

Set a traps (electric ones)

-Hard ones

Fix the down stairs door

Add a sound for the teleporter linking an teleporting

Make the mystery box place random

Make the zombies stand it the middle of theater when the player teleport

and the hard ones wont be finished  :lol:
i wish you the luck
Try what you can to make the map like the real kino der untoten :)

whats the point in trying to get it exactly like the original? the idea of many re-makes is to fix up and improve the fails made by 3ARC, the guns shouldnt change either, its nice to have a mix up (AK74u is in the alley), the only things i agree on are setting doors to the real Kino prices (or at least cheaper than what they are now) as this is a real pain for when playing solo, as soon as you got enough for the 2k door your outta money again and its pathetic, as you dont get a chance to build up points for a while, i think the mystery box should be in a stationary location, be it the power room or wherever and actually since all the stock WaW maps had the box in a stationary location all the time, random locations werent implemented till BO, so it may not be possible, correct me if im wrong though, i hope he does update this map with v1.1 as then we'll have more perks and guns and may persuade me to play it again, as right now its not that different from the BO kino, and i've never liked Kino based on the easiness in it and nothing to do but i may play it more if its updated
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on May 28, 2013, 11:05:37 am
Honestly I think the only reason that someone should make a re-make of a map is to test their skills with the editor vs. the treyarch mappers. A good way to watch yourself improve over time. Other then that I think its useless to make them as first there is no originality as the layout is all done for you, The map is already popular so its like getting a popular youtube channel off of uploaded music from others. For the people that do not eat it up just complain about the smallest  details of the map which is pretty ridiculous if I do say so myself. In my opinion what makes a good mapper is someone who can take an idea/topic that doesn't already have a fan base(minecraft, mega man(yes that was me -_-)) and make a really interesting map that people enjoy. Anyway just my little rant I guess, no offence to you A-Grand, I did enjoy the map and did enjoy your others :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 28, 2013, 03:01:07 pm
Honestly I think the only reason that someone should make a re-make of a map is to test their skills with the editor vs. the treyarch mappers. A good way to watch yourself improve over time. Other then that I think its useless to make them as first there is no originality as the layout is all done for you, The map is already popular so its like getting a popular youtube channel off of uploaded music from others. For the people that do not eat it up just complain about the smallest  details of the map which is pretty ridiculous if I do say so myself. In my opinion what makes a good mapper is someone who can take an idea/topic that doesn't already have a fan base(minecraft, mega man(yes that was me -_-)) and make a really interesting map that people enjoy. Anyway just my little rant I guess, no offence to you A-Grand, I did enjoy the map and did enjoy your others :)

agreed, i wish someone if not myself could make a doctor who based zombies map be it set in the tardis or wherever that would be the best map ever, but i wouldnt know where to begin nor have the time to make a map
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on May 28, 2013, 04:02:42 pm
agreed, i wish someone if not myself could make a doctor who based zombies map be it set in the tardis or wherever that would be the best map ever, but i wouldnt know where to begin nor have the time to make a map
I agree with you totally timelordalex, I wish someone would make a zombie map replicating the inside of an apolitical transvestite extraterrestrial from the Andromeda galaxy's 3rd largest colon segment THAT would be the best map ever, but alas I wouldn't know where to begin  :(
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: TheJordi23 on May 28, 2013, 05:24:45 pm
Hey I need HELP. When I play Solo it goes Perfect buy when I host...

Spoiler: click to open...
ems_set2" = "0".
 "takeCoverWarnings" = "0".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
USAGE: set <variable> <value>
Host created sessionId 344efbfc 03114ff2 for partySession.
calling XNetQosListen( ENABLE ) for session 'partySession'
Got our host key for our new party - xnkid (52.78.251.252...)
Adding xuid e669bbd8 in a private slot to 'partySession' session
Host created sessionId 4ae13d04 8ee30a0e for gameSession.
calling XNetQosListen( ENABLE ) for session 'gameSession'
Got our host key for our new party - xnkid (74.225.61.4...)
Adding xuid e669bbd8 in a private slot to 'gameSession' session
unknown UI script ; in block:
"play" "mouse_click" ; "exec" "set ui_gametype zom; set ui_mapname "
"UGX_USER_MAPNAME" ; ; "open" "pc_gamesetup_coop" ; ;
USAGE: set <variable> <value>
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "0".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkmkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Registered new address handle (7.32.64.190:3074) in slot 0 of 104, 103
remain
Request for 1 players to join the gameSession
Adding 1 players to the party
Reserving slot 1 for challenge rLWuY
Accepting incoming party member
PARTYHOST: Connecting client has ping 78
Claiming slot 1 for challenge rLWuY
Clearing out slot 1 for this connecting player in AddPlayerAtSlot
Adding player a503b0c0 at slot 1 at address 7.32.64.190:524
Adding xuid a503b0c0 in a public slot to 'gameSession' session
Added player to party
unknown UI script ; in block:
"play" "mouse_click" ; "exec" "set ui_gametype zom; set ui_mapname "
"UGX_USER_MAPNAME" ; ; "execOnDvarIntValue" "party_playerCount" 1 "openmenu
startmatch_popup" ; "execOnDvarIntValue" "party_playerCount" 2
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; "execOnDvarIntValue" "party_playerCount" 3
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; "execOnDvarIntValue" "party_playerCount" 4
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; ;
USAGE: set <variable> <value>
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile mak_load
Database: Assets Sync Started
Loading fastfile 'mak_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
Waited 96 msec for asset 'mp/mapsTable.csv' of type 'stringtable'.
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 256 MB of video memory and 1216 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Database: Assets Sync Started
Database: Assets Sync Finished
Save Message First Frame Shown: 90920
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_mak
WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of
Duty - World at War\zone\spanish\localized_mak.ff'
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile mak_patch
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of
Duty - World at War\zone\spanish\mak_patch.ff'
Loading fastfile 'default'
used 0.72 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile mak
Failed to retreive session update status
EXE_ERROR_MODIFYING_SESSION
EXE_ERROR_MODIFYING_SESSIONEXE_ERROR_MODIFYING_SESSION
EXE_ERROR_MODIFYING_SESSIONEXE_ERROR_MODIFYING_SESSIONLoading fastfile 'mak'
used 134.16 MB memory in DB alloc
Error: Exceeded limit of 400 'fx' assets.
maps/mp_maps/fx_mp_zombie_body_dirt_billowing
maps/mak/fx_explosion_charge_xlarge_2_ending
explosions/grenadeexp_water
maps/mak/fx_smoke_chimney_med
impacts/large_brick
weapon/tank/fx_tank_sand
maps/mak/fx_sys_element_smoke_tail_large
maps/mak/fx_fire_ewok_splash_plume
explosions/grenadeexp_wood
system_elements/fx_molotov_fire_trail1
destructibles/fx_smoke_fire_trail_palm_emit
ugxm/trem_zombie_hands_fire_blue
ugxm/trem_laser_loop
explosions/grenadeexp_dirt_1
weapon/muzzleflashes/fx_m1garand
weapon/muzzleflashes/fx_type99_lmg_view
impacts/small_rock_1
bio/animals/fx_bats_circling
maps/mak/fx_fire_debris_small
maps/mak/fx_blood_spurt
misc/fx_flashlight_beam
weapon/tank/fx_tank_metal
impacts/flesh_hit_head_fatal_lg_exit
maps/mak/fx_cigarette_smoke_emitter2
misc/fx_zombie_eye_single
maps/mak/fx_fire_ewok_smoke
weapon/shellejects/shotgun
maps/mak/fx_explosion_charge_large
impacts/flesh_hit
ugxm/crossbow/crossbow_blink
explosions/default_explosion
explosions/default_explosion
weapon/muzzleflashes/fx_type99_rifle
ugxm/thundergun/fx_thundergun_steam_view
ugxm/crossbow/zombie_chunks
weapon/grenade/fx_trail_rifle_grenade
weapon/grenade/fx_trail_rifle_grenade
maps/mak/fx_fire_fuel_ground_small
impacts/fx_water_object_ripple
misc/flare_end
weapon/muzzleflashes/heavy_view
weapon/muzzleflashes/fx_type99_rifle_view
maps/zombie/fx_zombie_tesla_shock_ground
weapon/shellejects/rifle_view
weapon/shellejects/rifle_view
impacts/gravelimpact_em
misc/flare_start
explosions/grenadeexp_mud
env/light/fx_ray_sun_sm_short
impacts/small_asphalt
weapon/muzzleflashes/heavy
weapon/muzzleflashes/standardflashview
destructibles/fx_dest_fire_trail_med
ugx/smoke_geotrail_crossbow
impacts/20mil_dirthit_libya
weapon/muzzleflashes/fx_type99_lmg
impacts/small_dirt_1
weapon/muzzleflashes/fx_bar
impacts/footstep_mud
weapon/muzzleflashes/mg42hv_view
impacts/small_concrete
impacts/flesh_hit_pball_grn
maps/mak/fx_fire_debris_med_line
weapon/muzzleflashes/pistolflash
impacts/small_concrete_1
weapon/shellejects/fx_heavy_view
maps/zombie/fx_zombie_tesla_neck_spurt
weapon/shellejects/rifle_resting
weapon/shellejects/rifle_resting
maps/see2/fx_impact_dust_element
impacts/flesh_hit_body_nonfatal
temp_effects/fx_tmp_tank_tred_test
maps/mp_maps/fx_mp_zombie_hand_dirt_burst
misc/fx_zombie_couch_effect
maps/mak/fx_light_glow_lantern_spot
weapon/shellejects/pistol
bio/player/fx_player_water_waist_ripple
maps/mak/fx_explosion_charge_med_corner
maps/zombie/fx_zombie_body_wtr_falling
weapon/mortar/fx_mortar_exp_dirt_concrt_sm
maps/mak/fx_cigarette_glow_puff
destructibles/fx_barrelexp
impacts/flesh_body_impact01
impacts/flesh_body_impact02
impacts/flesh_body_impact03
maps/zombie/fx_zombie_tesla_shock_secondary
env/electrical/fx_elec_sparking_oneshot
impacts/flesh_hit_neck_fatal
impacts/large_glass
maps/mak/fx_explosion_charge_xlarge_main_runner
weapon/muzzleflashes/fx_kar98k
ugxm/hellfire/hellfire_idle
ugxm/pap_light_marker_flare
env/fire/fx_fire_campfire_smolder
maps/mak/fx_blood_spray_small
maps/mak/fx_sys_element_sparks
weapon/tank/fx_tank_water
ugxm/freeze_gun/fx_zombie_freeze_torso
impacts/default_hit
bio/player/fx_player_water_knee_ripple
maps/mak/fx_sys_element_smoke_tail_med
impacts/flesh_hit_pball_orange
impacts/flesh_hit_head_fatal_exit
maps/mp_maps/fx_mp_zombie_body_dust_falling
ugxm/hellfire/hellfire_muzzleflash_world
maps/mak/fx_fire_ewok_medium_pole
impacts/small_waterhit
ugxm/trem_zombie_hands_fire_cyan
weapon/shellejects/rifle
weapon/shellejects/rifle
maps/mak/fx_fire_water_small
misc/fx_zombie_powerup_on
explosions/fx_mortarexp_dirt
impacts/fx_distant_grain
maps/mak/fx_cigarette_smoke_emitter
maps/mak/fx_explosion_charge_large_sequence
impacts/fx_flesh_hit_body_fatal_uw
impacts/large_woodhit
vehicle/vexplosion/fx_vexplode_jap_scoutcar
system_elements/fx_blood_fountain_emit
destructibles/fx_barrel_fire_top
impacts/small_grass
impacts/flesh_hit_body_fatal_exit
system_elements/fx_blood_drops_emit
weapon/mortar/fx_mortar_exp_dirt_medium
maps/mak/fx_fire_ewok_collapse_group
bio/player/fx_water_hit_player_bubbles
maps/mak/fx_decal_blood_splat
ugxm/trem_zombie_hands_fire_black
ugxm/hellfire/hellfire_projectile
impacts/flesh_hit_body_nonfatal_hero
maps/mak/fx_fire_debris_large
explosions/grenadeexp_snow
weapon/shellejects/pistol_view
weapon/shellejects/pistol_view
weapon/muzzleflashes/fx_kar98k_view
impacts/small_metalhit_1
weapon/muzzleflashes/rifle_flash_view
ugxm/trem_boss_barf
impacts/flesh_hit_knife
misc/fx_glass_car_window_brk
ugxm/trem_zombie_hands_fire_normal
maps/mak/fx_decal_water_spill_mark
system_elements/fx_smk_short_em_flare_white
weapon/muzzleflashes/mg42hv
weapon/shellejects/fx_smk_weapon_shell_emit
env/fire/fx_fire_barrel_med
maps/mak/fx_fire_debris_med
env/smoke/fx_grenade_smk_ling_w
maps/mak/fx_sys_element_flame_tail_small
weapon/shellejects/shotgun_view
weapon/shellejects/fx_smk_weapon_shell_eject
ugxm/trem_boss_lsd_trip
weapon/muzzleflashes/fx_muz_grenade_launch
ugxm/freeze_gun/fx_freezegun_shatter
weapon/shellejects/fx_ppsh_view
maps/mak/fx_blood_spill_floor
impacts/large_plaster
maps/mak/fx_smoke_small
env/light/fx_light_indoor_white_static
maps/mak/fx_water_splash_falling_guy
weapon/bullet/fx_flesh_gib_fatal_01
weapon/shellejects/fx_ppsh_view_blurred01
impacts/flesh_hit_body_fatal_lg_exit
maps/zombie/fx_zombie_tesla_shock_eyes
weapon/shellejects/rifle_view_blurred01
weapon/shellejects/rifle_view_blurred01
impacts/small_metalhit
impacts/large_waterhit
vehicle/vfire/fx_vfire_jap_scout_car
ugxm/freeze_gun/fx_freezegun_smoke_cloud
ugxm/freeze_gun/fx_zombie_freeze_md
misc/fx_flare_start_sys_element
misc/fx_zombie_bloodsplat
impacts/small_rock
impacts/large_rock_1
bio/player/fx_footstep_mud
maps/mak/fx_explosion_charge_xlarge_2
ugxm/de/laser
ugxm/crossbow/explosion_flash
env/electrical/fx_elec_short_oneshot
maps/zombie/fx_zombie_body_wtr_burst
maps/mak/fx_water_wake_boat
impacts/fx_flesh_blood_geyser
env/electrical/fx_elec_searchlight_burst
ugx/light_crossbow_blink
ugxm/hellfire/hellfire_impact
impacts/small_gravel
misc/fx_flare_sky_white
bio/player/fx_footstep_water
impacts/fx_bullet_dirt_sm_uw
maps/mak/fx_explosion_charge_xlarge_main
misc/fx_glass_car_headlight_brk
weapon/muzzleflashes/fx_bar_view
maps/mak/fx_fire_water_med
maps/mak/fx_explosion_charge_med
explosions/fx_grenade_flash
impacts/distant_grain
weapon/shellejects/shotgun_view_blurred01
impacts/large_asphalt
weapon/muzzleflashes/standardflashworld
weapon/muzzleflashes/fx_overheat_mg
weapon/tank/fx_tank_brick
maps/mak/fx_blood_spray_explosion
env/smoke/fx_smoke_sm_blk_20_fade
weapon/tank/fx_tank_bark
maps/mak/fx_fire_debris_large_single
impacts/large_concrete_1
explosions/grenadeexp_dirt
explosions/grenadeexp_concrete
impacts/impact_em
impacts/small_dirt
impacts/large_dirt_1
misc/fx_spotlight_large
trail/fx_trail_blood_streak
impacts/distant_conc
misc/fx_zombie_mini_nuke_hotness
system_elements/fx_blood_drops_decal_emit
maps/mak/fx_cigarette_glow
maps/mak/fx_collapse_dust_plume_3
maps/mak/fx_collapse_dust_plume_4
maps/mak/fx_fire_fuel_ground_splash
ugxm/hellfire/zomb_burn
weapon/shellejects/fx_heavy
weapon/molotov/fx_molotov_burn_trail2
weapon/tank/fx_tank_dirt
impacts/flesh_hit_noblood
ugxm/pap_light_marker
maps/pel2/fx_birds_tree_panic
impacts/small_brick
weapon/tank/fx_tank_foliage
ugxm/thundergun/fx_thundergun_knockback_ground
weapon/tank/fx_tank_gravel
maps/mak/fx_decal_blood_splat_large
explosions/grenadeexp_default
explosions/grenadeexp_default
weapon/shellejects/fx_heavy_link_view
ugxm/trem_zombie_hands_fire_pink
weapon/molotov/fx_molotov_burn_trail
impacts/small_snowhit
weapon/shellejects/pistol_view_blurred01
weapon/shellejects/pistol_view_blurred01
weapon/muzzleflashes/rifleflash
bio/insects/fx_insects_lantern_1
bio/insects/fx_insects_lantern_2
weapon/shellejects/fx_heavy_link_resting
vehicle/treadfx/fx_treadfx_dust
destructibles/fx_dest_smk_tire_burst
impacts/large_rock
bio/animals/fx_pigeon_panic_flight
ugxm/trem_zombie_hands_fire_yellow
misc/missing_fx
maps/mak/fx_blood_decal_floor
ugxm/freeze_gun/fx_trail_freezegun_ring_emit
maps/mak/fx_explosion_charge_xlarge
env/fire/fx_fire_barrel_small
maps/zombie/fx_zombie_tesla_bolt_secondary
system_elements/fx_smoke_fire_trail_small_emit
weapon/muzzleflashes/fx_muz_ppsh_world
ugxm/pap_glow
maps/mak/fx_sys_element_smoke_tail_small
weapon/shellejects/shotgun_resting
impacts/footstep_dust
weapon/muzzleflashes/fx_m1garand_view
impacts/brickimpact_em2
impacts/fx_flesh_bayonet_neck
explosions/grenadeexp_concrete_1
maps/mak/fx_fire_fuel_spill
bio/animals/fx_bats_circling_swarm
impacts/large_metalhit_1
impacts/flesh_hit_splat
impacts/flesh_hit_splat
impacts/flesh_hit_splat
weapon/shellejects/fx_heavy_link_view_blurred01
weapon/shellejects/fx_ppsh_resting
misc/fx_zombie_bloodspurt
impacts/large_mud
weapon/muzzleflashes/shotgunflash
maps/mak/fx_sys_element_embers_tail_large
impacts/large_plaster_1
system_elements/fx_blood_streak_wide_emit
system_elements/fx_blood_streak_wide_emit
maps/mak/fx_cigarette_smoke
maps/mak/fx_cigarette_glow_puff2
maps/mak/fx_fire_ewok_medium
impacts/decal_mudsplash
impacts/fx_water_hit_lg
impacts/fx_water_hit_md
impacts/large_dirt
weapon/tank/fx_tank_glass
explosions/mortarexp_water
ugxm/freeze_gun/fx_exp_freezegun_impact
impacts/fx_water_hit_sm
explosions/grenadeexp_metal
system_elements/fx_env_water_bubble_sm_rise
maps/mak/fx_fog_rolling_thin
maps/mak/fx_blood_streak_emit
weapon/muzzleflashes/fx_nambu
env/dirt/fx_dust_impact_plume_small
impacts/cloth_hit
maps/mak/fx_cigarette_embers_puff
misc/fx_zombie_powerup_grab
maps/mak/fx_fire_debris_impact_smoke
bio/player/fx_footstep_dust
bio/player/fx_footstep_dust
maps/mak/fx_fire_hut_collapse_small
maps/mak/fx_ray_linear_large
ugxm/trem_zombie_hands_fire_white
env/fire/fx_fire_world_25r_12s
ugxm/trem_zombie_hands_fire_multicolor
weapon/shellejects/fx_ppsh
misc/fx_zombie_mini_nuke
weapon/muzzleflashes/standardflashworld_ug
weapon/shellejects/fx_ptrs_view_blurred01
weapon/grenade/fx_smoke_grenade_generic
ugxm/trem_zombie_hands_fire_green
explosions/large_vehicle_explosion
impacts/small_plaster_1
ugxm/thundergun/fx_thundergun_power_cell_view1
ugxm/thundergun/fx_thundergun_power_cell_view2
ugxm/thundergun/fx_thundergun_power_cell_view3
system_elements/fx_smk_col_blk_long_em
weapon/muzzleflashes/pistolflash_view
impacts/small_foliage
impacts/flesh_hit_knife_noblood
impacts/flesh_head_impact01
impacts/flesh_head_impact02
impacts/flesh_head_impact03
bio/player/fx_footstep_sand
weapon/mortar/fx_mortar_exp_sand
destructibles/fx_dest_fire_car_fade_40
maps/mak/fx_ray_linear_med
impacts/footstep_water
explosions/grenadeexp_mud_1
misc/fx_zombie_powerup_wave
impacts/small_glass
impacts/fx_cushion_hit
maps/zombie/fx_zombie_tesla_shock
ugxm/thundergun/fx_thundergun_smoke_cloud
impacts/small_mud
maps/mak/fx_explosion_charge_xlarge_main_runner2
ugxm/thundergun/muzzleflash
explosions/grenadeexp_blacktop
maps/mak/fx_smoke_column
impacts/fx_water_hit_tracer
ugxm/trem_zombie_hands_fire_red
maps/mak/fx_fire_debris_large_directional
maps/zombie/fx_zombie_body_wtr_billowing
impacts/large_gravel
explosions/tank_impact_dirt
maps/mak/fx_fog_rolling_thin2
weapon/muzzleflashes/fx_nambu_view
ugxm/hellfire/hellfire_muzzleflash
impacts/20mm_metalhit
maps/mak/fx_fire_fuel_ground_emitter
weapon/shellejects/fx_ptrs
destructibles/fx_barrel_ignite
env/light/fx_glow_spotlight_white_dim_static
maps/mak/fx_cigarette_smoke_exhale_puff
weapon/tank/fx_tank_body
weapon/muzzleflashes/fx_muz_ppsh_view
env/smoke/fx_grenade_smoke_w
maps/mak/fx_blood_spray
vehicle/vfire/fx_vfire_t94_truck_engine
ugxm/trem_zombie_hands_fire_purple
explosions/fx_dust_cloud_plume_1
maps/mak/fx_insects_swarm
misc/grain_test
env/light/fx_glow_lampost_white

Exceeded limit of 400 'fx' assets.

The error is ''Exceeded limit of 400 'fx' assets'' If someone Please can help :DD Thank you all (Im spanish, me english is not perfect sorry xD)

There is a image   http://s2.subirimagenes.com/imagen/8450935cod-waw.png (http://s2.subirimagenes.com/imagen/8450935cod-waw.png)

Someone have a idea to resolve it??
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on May 28, 2013, 05:33:06 pm
I made this map for a friend, so it's kinda like a request. Nothing to do with skills, lol xD
I just like making random mods for different games. Yep, I am a 3D modeler.

I see your point SajeOne, original Kino der toten is the reason why my map is popular, oh UGX mod as well.

Everybody else you're all welcome :)
I might update it when I'm back to modding ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on May 28, 2013, 09:35:10 pm
I made this map for a friend, so it's kinda like a request. Nothing to do with skills, lol xD
I just like making random mods for different games. Yep, I am a 3D modeler.

I see your point SajeOne, original Kino der toten is the reason why my map is popular, oh UGX mod as well.

Everybody else you're all welcome :)
I might update it when I'm back to modding ;)

it could become a very good map if you update it with v1.1 when it releases, phd down the stairs
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Bwenj on June 06, 2013, 09:27:07 pm
I get an error message about a PAP texture or something when I launch the mod, what do I do?
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on June 06, 2013, 09:28:39 pm
I get an error message about a PAP texture or something when I launch the mod, what do I do?
what is the exact error?
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on June 06, 2013, 10:10:51 pm
I get an error message about a PAP texture or something when I launch the mod, what do I do?
Did you patch your World at War to v1.7?
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Bwenj on June 06, 2013, 11:15:27 pm
Did you patch your World at War to v1.7?

Does that make me unable to play with people in v1.6? Does Steam update to 1.7? Sorry, I'm new.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on June 06, 2013, 11:44:17 pm
Does that make me unable to play with people in v1.6? Does Steam update to 1.7? Sorry, I'm new.
Everyone should be on v1.7. I think the menu still says 1.6.blah but in technical terms it rounds up to 1.7. If you use the Steam version of World at War it is already patched.

So if you're using the Steam version, answer SajeOne's question.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Bwenj on June 07, 2013, 12:19:47 am
what is the exact error?

couldn't load image "ugxm_pap_gun_upgrade"
Title: Questions regarding Kino Der Toten custom map
Post by: Fr0stsoldier on June 12, 2013, 04:16:40 am
Hey guys :)
First off, I want to tell whoever made the Kino Der Toten map NICE JOB!!!! it is epic. my friends and I played a lot of BO1 zombies on xbox, so we were pretty excited when we found out about this map. apart from a few bugs, it works smooth as butter

I just have a few questions regarding the map:

1) When does the boss come out? my friends and I have gotten it to round 33 gungame (I forgot exactly what it was, give or take a few rounds) and it hasnt come out yet. I looked around but couldnt find anything. I know the mod is still under development, so maybe the boss hasnt been added yet, but I want to make sure.

2) How do you unlock the Captain Price Guillie suit? I couldnt find the challenge for it.

I cant think of any more, but yah, hope you guys can tell me :)
Title: Re: Questions regarding Kino Der Toten custom map
Post by: treminaor on June 12, 2013, 05:38:27 am
Hey guys :)
First off, I want to tell whoever made the Kino Der Toten map NICE JOB!!!! it is epic. my friends and I played a lot of BO1 zombies on xbox, so we were pretty excited when we found out about this map. apart from a few bugs, it works smooth as butter
I merged your topic into the actual topic for Kino Der Toten. The map was made by A-Grand.

1) When does the boss come out? my friends and I have gotten it to round 33 gungame (I forgot exactly what it was, give or take a few rounds) and it hasnt come out yet. I looked around but couldnt find anything. I know the mod is still under development, so maybe the boss hasnt been added yet, but I want to make sure.
There are no bossrounds in Gungame. Bossrounds only happen in Arcademode.

2) How do you unlock the Captain Price Guillie suit? I couldnt find the challenge for it.
Get to the highest level in UGX Mod on the map. Every UGX-Mod enabled map will have separate ranking. New player models are unlocked by rank number. First one you unlock is the Fat Farmer at rank 20.


Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Fr0stsoldier on June 12, 2013, 05:46:32 am
interesting...
1) I also got to rank 28 in arcade mode, still no boss. Is there something special I need to do in order for it to appear?
2) I dont understand what you said about the suits. So do I unlock a new one every level, starting at 20? I did unlock the fat farmer guy. I understand its different for every ugx mod.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on June 12, 2013, 05:56:47 am
interesting...
1) I also got to rank 28 in arcade mode, still no boss. Is there something special I need to do in order for it to appear?
Round 28 you mean? You will find them more often in Timed Gameplay, but they still appear every 5-20 rounds in Arcademode. Are you sure you know what he looks like? He has the normal zombie model but he is surrounded by distortion effects and he will barf on you and scream at you, slowing you down. He also sprints full speed in intervals.

2) I dont understand what you said about the suits. So do I unlock a new one every level, starting at 20? I did unlock the fat farmer guy. I understand its different for every ugx mod.
No, there are key rank numbers which unlock suits. Rank 20 is the Farmer, rank 35 is SAS Soldier, rank 50 is Captain Price.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Fr0stsoldier on June 12, 2013, 06:03:54 am
Round 28 you mean? You will find them more often in Timed Gameplay, but they still appear every 5-20 rounds in Arcademode. Are you sure you know what he looks like? He has the normal zombie model but he is surrounded by distortion effects and he will barf on you and scream at you, slowing you down. He also sprints full speed in intervals.
No, there are key rank numbers which unlock suits. Rank 20 is the Farmer, rank 35 is SAS Soldier, rank 50 is Captain Price.

got it. thanks a lot for your help, im definitely going to try to make it ro round 50. and perhaps I missed the boss zombie while playing, ill keep an eye out for him.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on June 12, 2013, 06:07:05 am
got it. thanks a lot for your help, im definitely going to try to make it ro round 50. and perhaps I missed the boss zombie while playing, ill keep an eye out for him.
Every time you play a new UGX-Mod enabled map, gameplay hints will show at the top of the screen, twice, explaining what's going on. You should see one when a bossround is starting. Keep an eye out for it next time you find a new UGX Mod-enabled map to play.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Fr0stsoldier on June 12, 2013, 05:52:22 pm
Well.

I got to round 38 in arcade mode, no new body, and I did not see a boss that whole game whatsoever.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on June 12, 2013, 06:11:28 pm
I said rank 35, not round 35. You increase rank by completing challenges on the Challenges menu and playing full games of  Gungame/Sharpshooter/Bounty Hunter.

I don't know why you aren't seeing a boss, there's nothing wrong with that aspect of the mod. Maybe A-Grand disabled it? There's a setting for that in UGX Mod.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: timelordalex on June 12, 2013, 10:28:49 pm
I said rank 35, not round 35. You increase rank by completing challenges on the Challenges menu and playing full games of  Gungame/Sharpshooter/Bounty Hunter.

I don't know why you aren't seeing a boss, there's nothing wrong with that aspect of the mod. Maybe A-Grand disabled it? There's a setting for that in UGX Mod.

query, how does bounty hunter work because for the few times ive played it, yeah you get the zombie saying kill but dont get any extra points
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: epicmonkey225 on July 01, 2013, 06:01:40 am
I cant find the download link
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on July 01, 2013, 06:02:53 am
I cant find the download link
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: dinis2010 on July 30, 2013, 04:16:17 pm
It was a good design map but you should add more weapons
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on July 30, 2013, 06:01:37 pm
It was a good design map but you should add more weapons

I might add the upcoming UGX mod to this map later when it's released ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on July 30, 2013, 06:02:49 pm
I might add the upcoming UGX mod to this map later when it's released ;)
:rainbow:
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: 90Dboy on July 31, 2013, 02:42:52 pm
I might add the upcoming UGX mod to this map later when it's released ;)
I hope you do! UGX 1.1 will be a wonderful addition! I'v always wanted Stamin-Up on Kino!
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: GuenosNoLife on August 09, 2013, 12:23:36 pm
Nice map, thank's create and this is not finish ?

Because this map have lot bug.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Dns_Hypnotik on August 10, 2013, 05:44:34 pm
its a nice map  :nyan:
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: MonkeyDumbass on August 13, 2013, 01:12:38 pm
How to download this map
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on August 13, 2013, 01:33:37 pm
How to download this map
This map can be downloaded from the UGX Map Manager.

Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: MJGamer on August 27, 2013, 01:35:02 am
A really good map, unfortunately in the Speed Cola room I got downed next to the bar (right next to speed cola) and when i was revived (solo) i got stuck in the bar table and it said "Can't Stand Here" and I couldn't move anywhere but I still could get hit. Unfortunately I couldn't get a photo
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Ewdie on September 06, 2013, 05:32:19 pm
Hey Guys,

I'm playing through the map manager, is there a way I can fix the zone 7 doors being one way?

Thanks, Ewdie :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on September 06, 2013, 05:41:35 pm
Hey Guys,

I'm playing through the map manager, is there a way I can fix the zone 7 doors being one way?

Thanks, Ewdie :)

From what I understand the guy who made this map has no intention of making anymore changes/fixes to it. If you want a better version I'm afraid you'd have to make it yourself or find someone willing to take on the project with you.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Ewdie on September 06, 2013, 06:59:55 pm
Ok :(
Thanks anyway
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on September 06, 2013, 07:10:59 pm
Cheer up buddy, lots of cool maps are coming out. You just wait   :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: pinkiepirate on September 22, 2013, 09:57:55 pm
This was epic fun
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Richybabes on October 05, 2013, 02:40:48 pm
I made a little video review for the map :)
Review | Kino Der Toten | Custom Zombie Maps (http://www.youtube.com/watch?v=QLlWt96uuH4#)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Zombiejelly on October 05, 2013, 03:49:17 pm
Richybabes!! Great channel
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on October 05, 2013, 04:11:42 pm
Richybabes!! Great channel
don't you know that he plays with yoteslaya? D:
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Zombiejelly on October 05, 2013, 04:31:58 pm
don't you know that he plays with yoteslaya? D:


yeah when I used to watch Mr Yote thats how I got turned on to Richybabes channel.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: KosIcePro on October 14, 2013, 02:38:43 am
download?
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on October 14, 2013, 02:53:49 am
download?
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: InFInIX on November 17, 2013, 08:39:42 pm
i have see a bug!!!
i stand by the quick revive mashine and al zombies died
please fix
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: deikaeus on December 01, 2013, 02:54:35 am
this is cool, i haven't tried it out yet, it didn't say it has the thunder gun, would be great if it did or maybe a different wonder weapon thanks
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on December 01, 2013, 07:22:41 am
this is cool, i haven't tried it out yet, it didn't say it has the thunder gun, would be great if it did or maybe a different wonder weapon thanks

It has Thundergun, Winter's Howl and a lot of cool weapons. Enjoy!
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: salsherthekiller on March 07, 2014, 09:36:40 pm
what the map name like (Nazi_zombie_????????) :lol:
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on March 08, 2014, 07:55:18 pm
(http://i.imgur.com/F3ZOO6A.jpg?2)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Guilhermex12 on March 11, 2014, 08:45:07 pm
Please! Update the map and put the Mule Kick Perk please
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on March 11, 2014, 08:46:55 pm
Please! Update the map and put the Mule Kick Perk please
The map will be updated when ugx mod 1.1 will be out
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on March 11, 2014, 08:49:24 pm
Please! Update the map and put the Mule Kick Perk please
If A-Grand does update this map it won't be until UGX Mod V1.1 comes out, he may choose to do it then.

*Ray, we had the same idea  :D
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Guilhermex12 on March 12, 2014, 06:14:31 pm
Ok, thanks to reply  :)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: usmcdull on March 20, 2014, 02:46:10 pm
You must be increased nova zombie!
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Psy0ch on March 20, 2014, 02:49:32 pm
You must be increased nova zombie!
https://www.youtube.com/watch?v=umDr0mPuyQc (https://www.youtube.com/watch?v=umDr0mPuyQc)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: DuaLVII on March 20, 2014, 03:52:54 pm
https://www.youtube.com/watch?v=umDr0mPuyQc (https://www.youtube.com/watch?v=umDr0mPuyQc)

Thats a little old now, try something different like;
https://www.youtube.com/watch?v=Eal4fep7pK4 (https://www.youtube.com/watch?v=Eal4fep7pK4)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: TheSdflk on April 06, 2014, 03:13:55 am
Hey I was wondering if anybody could give me the download to this map because the map manager messed up even though I downloaded it doesn't show up in mods and I know how to manually put the map into the mods folder.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SajeOne on April 06, 2014, 03:22:54 am
Hey I was wondering if anybody could give me the download to this map because the map manager messed up even though I downloaded it doesn't show up in mods and I know how to manually put the map into the mods folder.
If you have a problem with the manager you can post a reply on the manager release topic.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: EMinor1337 on May 26, 2014, 02:53:48 pm
Ok... I'm trying to play  over lan connection but i cant because it ends up saying on the loading screen "Nazi Zombies
                                                                                                                                                                   Semper Fi"
What do i do?  :-(
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: haxman123 on May 26, 2014, 05:21:20 pm
Ok... I'm trying to play  over lan connection but i cant because it ends up saying on the loading screen "Nazi Zombies
                                                                                                                                                                   Semper Fi"
What do i do?  :-(

Go to game settings and change it to nazi zombies.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: EMinor1337 on May 27, 2014, 02:10:55 pm
I cant  :(
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on July 18, 2014, 06:50:52 am
Please! Update the map and put the Mule Kick Perk please

I should do that.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JiffyNoodles on July 18, 2014, 08:55:41 am
would it be possible for you to team up with JBird632 (with his black ops mod) and combine it with your Kino der toten, to make the ultimate black ops experience for world at war!
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on July 18, 2014, 05:53:34 pm
I should do that.
Make sure to use my fixed version for UGX Mod compatibility in the Downloadable Scipts section.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: steviewonder87 on July 18, 2014, 06:37:36 pm
would it be possible for you to team up with JBird632 (with his black ops mod) and combine it with your Kino der toten, to make the ultimate black ops experience for world at war!

Or...or...you could just play Kino on BO1.... ::)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JiffyNoodles on July 18, 2014, 08:14:43 pm
Or...or...you could just play Kino on BO1.... ::)
If only i had the game myself mate, i would. but i don't... :-[
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: TherichoxxHD on September 15, 2014, 08:58:56 am
hi i'm a new user :) how doawloas this map pls :) thank
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: P0tZ on September 15, 2014, 09:12:59 am
hi i'm a new user :) how doawloas this map pls :) thank

The link to download the map is on the original post
Title: Kino remake
Post by: OhhFlare on September 15, 2014, 12:02:56 pm
Amazing, i love it. As good as the black ops kino, if not better. eZ for rape chain in the theatre. Although there are some ledges you can get caught on. Other than that its awesome. Did A-Grand ever make any other maps for blackops? If so please link!   :rainbow: :nyan: ;D

Double Post Merge: September 15, 2014, 12:06:26 pm
Or...or...you could just play Kino on BO1.... ::)

Its not the same effect, i have bo1 but it doesent mean that i prefer it over this kino. W@W is the best zombies, to have a map from bo1 in it is the icing on the cake.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: SirSlickII on September 16, 2014, 07:50:05 pm
I cannot find the map in the map manager is it there?
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: HitmanVere on September 17, 2014, 10:30:38 am
I cannot find the map in the map manager is it there?

It should be, if its not there, then you already have it
Title: Re: Kino remake
Post by: eliudjb on September 17, 2014, 01:18:36 pm
Amazing, i love it. As good as the black ops kino, if not better. eZ for rape chain in the theatre. Although there are some ledges you can get caught on. Other than that its awesome. Did A-Grand ever make any other maps for blackops? If so please link!   :rainbow: :nyan: ;D

Well, I don't know if you want play specificly A-Grand remakes, or another user's remakes. I remember there was a map which is based on Ascension, i don't know who's the mapper. If you love the remake maps from another COD, just look through the forum, we have another good ones (Trust me, REALLY good ones).

*Im gonna do a spoiler, it's for a good cause so forgive me guys*
Dome (Muliplayer MW2), Backlot (Campaign MW1)... there's more on WIP section. So keep an eye on them!  :nyan:
Title: Re: Kino remake
Post by: P0tZ on September 17, 2014, 01:41:05 pm
I remember there was a map which is based on Ascension, i don't know who's the mapper.


The map is called "candyland" or "Ascension 2.0" and the mapper is iBarnett

LINK: Candyland by iBarnett (http://ugx-mods.com/forum/index.php?topic=2188.0)

Did A-Grand ever make any other maps for blackops? If so please link!   

Not sure about the Black Ops remakes but he made this which is a fun map! Especially playing 1st room gun game :D

LINK: A-Grand's Devastation (http://ugx-mods.com/forum/index.php?topic=1092.0)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: eliudjb on September 17, 2014, 03:37:50 pm
hi i'm a new user :) how doawloas this map pls :) thank

For dowload UGX Maps, you need the UGX Manager, which is on the main page. After you download the manager, just search in the left panel (in to the app, of course).
Title: Re: Kino remake
Post by: Harry Bo21 on September 18, 2014, 02:25:45 am
Amazing, i love it. As good as the black ops kino, if not better. eZ for rape chain in the theatre. Although there are some ledges you can get caught on. Other than that its awesome. Did A-Grand ever make any other maps for blackops? If so please link!   :rainbow: :nyan: ;D

Double Post Merge: September 15, 2014, 12:06:26 pm
Its not the same effect, i have bo1 but it doesent mean that i prefer it over this kino. W@W is the best zombies, to have a map from bo1 in it is the icing on the cake.
I believe Kino was even designed in the WaW engine originally, random bit of useless info for ya there lol ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: e0894ed4 on September 23, 2014, 01:31:12 pm
Thank you, downloading.
You just saved me from downloading ton of gigagbytes to re-install Blops. I really like Kino Der Toten.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: TurtleFace on October 05, 2014, 06:12:59 am
This map is made decent with its structure but the way the maps works is horrible, All the door prices are wrong the guns are wrong and the worst part is that when you spawn back from the teleporter you get killed instantly.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: HitmanVere on October 05, 2014, 10:08:24 am
This map is made decent with its structure but the way the maps works is horrible, All the door prices are wrong the guns are wrong and the worst part is that when you spawn back from the teleporter you get killed instantly.

How are the guns wrong? That bothers me the most
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on October 18, 2014, 03:54:56 pm
This map is made decent with its structure but the way the maps works is horrible, All the door prices are wrong the guns are wrong and the worst part is that when you spawn back from the teleporter you get killed instantly.

Well, I don't know what to say...I am trying to update most of my maps, but I am lacking the motivation to do so -_-
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on October 22, 2014, 02:56:50 am
Well, I don't know what to say...I am trying to update most of my maps, but I am lacking the motivation to do so -_-
Lacking the motivation?! Bro, this page has been viewed over 70,000 time and is one of the most downloaded custom zombie maps EVER! Kino is beloved by so many zombie fans and you are the only one to deliver on this dream so far. Make a few updated to the map, give it a re-release and this map will be back in the spotlight where it belongs. 
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on October 22, 2014, 02:58:59 am
Lacking the motivation?! Bro, this page has been viewed over 70,000 time and is one of the most downloaded custom zombie maps EVER! Kino is beloved by so many zombie fans and you are the only one to deliver on this dream so far. Make a few updated to the map, give it a re-release and this map will be back in the spotlight where it belongs.
I'd even help, theres some motivation for ya ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: DeletedUser on October 22, 2014, 03:49:37 am
Lacking the motivation?! Bro, this page has been viewed over 70,000 time and is one of the most downloaded custom zombie maps EVER! Kino is beloved by so many zombie fans and you are the only one to deliver on this dream so far. Make a few updated to the map, give it a re-release and this map will be back in the spotlight where it belongs.
I agree, it would be great for this map to get an update.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: e0894ed4 on October 22, 2014, 12:21:43 pm
I get "400 fx assets error" error when I try to host game in this map. Any ideas?
However solo seems fine.
Title: Re: To Creator, decisions?
Post by: Gorgamosh on October 23, 2014, 03:08:21 pm
Hey good friend that has no relation to me at all, me and my bud played your map today due to our fanboyism to the original Blops 1 zombie map...and I will say you have the base of the map down for the most part and it is fantastic on that subject. But some of it just feels odd, and I'm sure you are planning on updates...I am curious as to why you chose mainly original Weps and COD 4 guns instead of the original wall guns and Blops 1 weps to make it more authentic. Since we have the new updated UGX...you can pretty much re-create the whole map, was it your own idea to implement these ideas or just didn't get around too adding more at the moment? Still overall, for it's current standpoint I really liked the map...just some things are iffy and hope to see a few minor changes in the future...thank you for putting this out man, hope to see more in the future.
 ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on October 23, 2014, 09:30:41 pm
This post was created in April 2013, my assumption would be that all the tools we have now, were not available at the time
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on October 23, 2014, 09:40:38 pm
$Money$ - $Money$ - $Money$

Hear ye, hear ye! If someone makes a Kino der Toten remake with the new UGX Mod V1.1 on it I will make it worth their while. I'm not saying that I will pay anyone, because that would be wrong, but PM me and we can talk.

$Money$ - $Money$ - $Money$
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on October 24, 2014, 10:16:33 am
Lacking the motivation?! Bro, this page has been viewed over 70,000 time and is one of the most downloaded custom zombie maps EVER! Kino is beloved by so many zombie fans and you are the only one to deliver on this dream so far. Make a few updated to the map, give it a re-release and this map will be back in the spotlight where it belongs.

Oh my god. I think you've just opened my eyes, lol. I should stop being lazy and get back to mapping/modding already.

I think I know the reason why I'm being lazy though. I have some local friends that used to play WaW with me, but they don't play it anymore. They only play Dota 2 now... :poker:
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on October 24, 2014, 12:19:32 pm
I know those feels...
Title: Re: Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on October 26, 2014, 03:24:13 am
@A-Grand If you wanted help with a custom trap like the fire trap that's in kino I could help? as for default electrical I never quite figured that out, I know there is a tutorial included with sniperbolts tutorial but I never investigated it thoroughly.

Edit: Nvm, started eating away at my soul so i figured it out xD

I did all what you pointed out before, but one thing left...Now I do know this was posted from like a year and half, but I need help with those traps (electric and fire). So...are you still available for help? xDDD

Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JiffyNoodles on October 26, 2014, 04:35:11 am
Don't mean to sound like a BO fanboym but i reckon you should pair up with JBird632 and make a replica of Kino with Black ops mod.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: KeepACrawler on October 26, 2014, 05:09:47 am
@ A-Grand, speaking of "Motivation", I hope this Kino update, along with all the fellow supporters, will motivate you to make an entirely new map! Some of my favs were A-Grand maps. Now knock that rust off, get a tetanus shot, and give us Zombie Fiends something to live for! (or die if u r a noob) lol

By the way, Im heading over to http://ugx-mods.com/forum/index.php?topic=1092.0 (http://ugx-mods.com/forum/index.php?topic=1092.0)
 to continue my motivational hyping! {which I JUST realized you replied to my question about a millennium and a half ago! DERP,FAIL} lmao
*edit....ok, maybe tomorrow, cant keep my  ::) open any longer tonight/morning, whatev!
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on October 26, 2014, 10:07:36 am
Don't mean to sound like a BO fanboym but i reckon you should pair up with JBird632 and make a replica of Kino with Black ops mod.

Maybe that's a good idea. But also keep in mind that I'm waiting for UGX v1.1...I really think it's the bomb!

Double Post Merge: October 26, 2014, 10:10:21 am
@ A-Grand, speaking of "Motivation", I hope this Kino update, along with all the fellow supporters, will motivate you to make an entirely new map! Some of my favs were A-Grand maps. Now knock that rust off, get a tetanus shot, and give us Zombie Fiends something to live for! (or die if u r a noob) lol

By the way, Im heading over to http://ugx-mods.com/forum/index.php?topic=1092.0 (http://ugx-mods.com/forum/index.php?topic=1092.0)
 to continue my motivational hyping! {which I JUST realized you replied to my question about a millennium and a half ago! DERP,FAIL} lmao
*edit....ok, maybe tomorrow, cant keep my  ::) open any longer tonight/morning, whatev!

I have ideas for a new map. I just want to finish updating this first.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on October 29, 2014, 06:11:27 am
should you want a hand with some of those guns, id be happy to contribute too. I can do BO guns, but just having a few issues with sounds that i need to resolve ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on December 04, 2014, 12:23:55 am
The map has been updated.

Update notes:
-Zombies no longer come at players after teleporting.
-You can open any door you like, upstairs or downstairs, the map is circular now.
-The map has traps now.
-Widened some areas and made better paths.
-Detailed some areas in the map especially the theater area.
-Better lighting and texture tiles.

Some pictures:
Lobby:
(http://i58.tinypic.com/15r00i8.jpg)
Theater:
(http://i57.tinypic.com/2llg0tu.jpg)

DOWNLOAD LINK:
https://mega.co.nz/# (https://mega.co.nz/#)!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4

Thanks everyone for encouraging me, and forgive me for taking too long...

NOTE:
When running the game select "kinodertoten" from the mods list (I renamed the map, it used to be "nazi_zombie_kinoder"  I believe..)

Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: x_xMayheMx_x on December 04, 2014, 01:23:54 am
The new link doesn't seem to be working for me  :P
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on December 04, 2014, 01:38:44 am
It worked for me but here is a Mediafire link for anyone who needs it:

http://www.mediafire.com/download/usfawpkf94mokew/kinodertoten2014.exe (http://www.mediafire.com/download/usfawpkf94mokew/kinodertoten2014.exe)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: treminaor on December 04, 2014, 01:41:32 am
The map has been updated.

Update notes:
-Zombies no longer come at players after teleporting.
-You can open any door you like, upstairs or downstairs, the map is circular now.
-The map has traps now.
-Widened some areas and made better paths.
-Detailed some areas in the map especially the theater area.
-Better lighting and texture tiles.
Wow! An update? Awesome man, so happy you still care to touch a map this old. It definitely still has high download stats and popularity so it's totally worth your time to keep maintaining it. Once some feedback (and any applicable fixes) comes from the update I will add it to the Manager version.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Dust on December 04, 2014, 01:51:13 am
Wow cool to see a update on a map thats over 1 year old. Good Job A-Grand!
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: tomikaze on December 04, 2014, 02:33:10 am
It's a lot better, but the zombies still get kinda derpy after you teleport. Beats dying instantly though  :D
http://youtu.be/xpWY-2ZcFh0 (http://youtu.be/xpWY-2ZcFh0)

This window on the stage still can't be manually boarded up...not a huge deal I suppose.
(http://i.imgur.com/ycIM6ia.jpg?1)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Harry Bo21 on December 04, 2014, 07:35:33 am
Wow! An update? Awesome man, so happy you still care to touch a map this old. It definitely still has high download stats and popularity so it's totally worth your time to keep maintaining it. Once some feedback (and any applicable fixes) comes from the update I will add it to the Manager version.
Hes right y'know

Before I got hold of WaW on the PC this was the map everyone kept trying to convince me to buy it for

It seems to be a little gem ;)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on December 04, 2014, 11:51:34 am
It's a lot better, but the zombies still get kinda derpy after you teleport. Beats dying instantly though  :D
http://youtu.be/xpWY-2ZcFh0 (http://youtu.be/xpWY-2ZcFh0)

This window on the stage still can't be manually boarded up...not a huge deal I suppose.
(http://i.imgur.com/ycIM6ia.jpg?1)

Thanks Tom and everybody else. I've just fixed this window and few more things. The derpy thing always happens when using a kino style teleporter, I can't do anything about it, lol.

I'm currently uploading the map. Will post the link as soon as it finishes.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: P0tZ on December 04, 2014, 12:17:37 pm
Awesome A-Grand. I am glad you took the time to update it as just like others have said, this map is a gem & deffo worth the effort!
Kudos +1
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on December 07, 2014, 08:19:53 am
been having troubles with my ISP, that took longer than it should, anyway here's the updated one:

https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4

Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JessicaTJX on December 12, 2014, 10:15:38 pm
Thank you for updating, awesome map :3
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: EpicMontage00 on December 13, 2014, 03:20:07 pm
Awesome Job! Much Respect for you.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: conn6orsuper117 on December 22, 2014, 01:02:02 am
Well, I don't know what to say...I am trying to update most of my maps, but I am lacking the motivation to do so -_-
He's saying that the door's pricing is a bit over the top and the guns are high in pricing too (I dont mind this and dont care, its your map so price them what you like)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: FrenchCanadian on December 26, 2014, 08:57:56 pm
I played the arcademode of the map and now every map I play on has the fire on the screen. Please help. Also it happens in the campaign but not the multiplayer
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: Dust on December 26, 2014, 10:26:56 pm
I played the arcademode of the map and now every map I play on has the fire on the screen. Please help. Also it happens in the campaign but not the multiplayer

http://ugx-mods.com/forum/index.php?topic=4460.0 (http://ugx-mods.com/forum/index.php?topic=4460.0)
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: mindcraftvic1 on February 18, 2015, 12:58:12 pm
good map but somethings that just annoy me 1 when tele to pap when you come back the zombies camp you and 2 why almost no wall wepons?
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: aitxol93 on February 20, 2015, 04:18:56 pm
mule kick and monkey bomb?  :'(
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: A-Grand on February 27, 2015, 09:15:27 am
good map but somethings that just annoy me 1 when tele to pap when you come back the zombies camp you and 2 why almost no wall wepons?

I fixed those things in the latest update, it's not yet in the UGX manager, but hopefully it will be soon.
Here's the download link:
https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: aitxol93 on February 27, 2015, 01:59:53 pm
I fixed those things in the latest update, it's not yet in the UGX manager, but hopefully it will be soon.
Here's the download link:
https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4
hello A-Grand, can you add mule kick in the map or is impossible? I like our map but this machine is essential after a certain round
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: JessicaTJX on February 27, 2015, 05:22:03 pm
Thank you for the update A-Grand ^.^
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: KeepACrawler on February 27, 2015, 08:03:16 pm
The map has been updated.
Im very thankful to you "A-Thousand" times for updating this classic man. Should be worth A-Grand of +1's!

Its this kind of passion for map making that separates the good ones from the Elite ones. Its not entirely ALL about over the top special features and every piece of the map ported or fab'd up, only to have more bugs than a "Dew Drop Inn" hooker hotel!  Its those kind of maps everyone and their momma is now making after watching an hour of YouTube tut.'s.  and enough pirated, butchered up software for a life sentence at TMG Alcatraz!

Just imagine if these other "great" map makers would go back and polish up some of their old work  :o  not all, but the classics, y'all know the ones....and some could just use some new, "over the top" features that may not have been available to them at the time.  ex. UGX MOD 1.1  :D  , etc....
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: eithan on February 28, 2015, 10:41:25 am
looks like a good map n1
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: RBRT on March 01, 2015, 11:17:24 pm
A-Grand,

I've been playing this map for a long time. Loved the update and what it did to improve the map.

Apart from the obvious differences in size, this plays closely to the original Kino. The major difference (at least for me) is that it's now easier to train on the front part of the stage.

There's one real annoyance with the map though, although it has less to do with it's design and more to do with WaW. The zombies on this map are close, if not the exact same as stock WaW zombies. This means that unlike in Black Ops, if you get hit once, you get slowed, disoriented and shaken up. This is frustrating when training, because it usually screws you over. Of course it's playable and my friends get a kick out of me raging over it.

If you are planning to do an update with the upcoming (at some point) release of the new UGX mod, I plead with you to change the zombies (I'm not actually sure what makes them affect you like that). It'll make the map more enjoyable.

Still, it's an amazing map, and you have my undying gratitude for putting in the time and effort to make it.
Title: Re: [Manager] Kino der toten (POWERED BY UGX Mod)
Post by: mindcraftvic1 on March 13, 2015, 05:37:47 am
i have issues with this map it will not load is this something of a glitch?
Title: Re: [Manager] Kino der toten v1.1 (POWERED BY UGX Mod)
Post by: treminaor on June 16, 2015, 07:15:17 am
The latest update is now available via the Manager as v1.1 of the map. Sorry for the delay.