[Manager] CPH (Collingwood Psychiatric Hospital)

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Created 1828 days ago
by chromastone10
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This is one most fun scary and intense maps i ever played so much fun i watch meatwagon and guns4hire play it as well u done a awsome job dude 3 months wait i be happy wait another 3 months for another map like this totaly awsome job dude  AMAZING well done  :) :D
Last Edit: October 18, 2014, 10:31:34 pm by lukkie1998
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Just finished playing this map with my buds, we got to round 17 and had 7/8 tapes before WaW sadly crashed on us :/ Incredible map, I'll try to get a more in depth review to you later ;)
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Love the map chroma
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I really want to enjoy this map but its so god damn confusing
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Please give me beta access, I would LOVE to test CO-OP
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I know this is too late to add for the 1.1 patch, but the PPSH-41 sound file skips a bit when you fire it constantly (no burst, full auto, you'll know it when yo hear the different sound within it). it is either a DT glitch caused by it firing too fast to keep up or it came with the gun itself. Please fix it.
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I know this is too late to add for the 1.1 patch, but the PPSH-41 sound file skips a bit when you fire it constantly (no burst, full auto, you'll know it when yo hear the different sound within it). it is either a DT glitch caused by it firing too fast to keep up or it came with the gun itself. Please fix it.
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thats just cause the sound cant keep up with the fire rate, it does the same thing when pack a punched, no way to fix it, it just shoots super fast the sound cant play fast enough
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thats just cause the sound cant keep up with the fire rate, it does the same thing when pack a punched, no way to fix it, it just shoots super fast the sound cant play fast enough
As long as you know that, i am all good. also, where there any other changes to 1.1 at all apart from the 2 listed?
Last Edit: October 19, 2014, 05:22:12 am by JiffyNoodles
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As long as you know that, i am all good. also, where there any other changes to 1.1 at all apart from the 2 listed?

no, but plans for 1.2 include fixing buildables in coop, adding solo quick revive, adding more spawners in outside area, fixing sounds like acid gat from anywhere, loud scream of boss, loud dog barking, and a few weapon adjustments, and lowering the bosses health but still leaving the screen shake cause I dont want him to be to easy xD
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no, but plans for 1.2 include fixing buildables in coop, adding solo quick revive, adding more spawners in outside area, fixing sounds like acid gat from anywhere, loud scream of boss, loud dog barking, and a few weapon adjustments, and lowering the bosses health but still leaving the screen shake cause I dont want him to be to easy xD
Also, whilst i was testing one night, i found out that the acid gat does f**k all to him. and also leave the machine out and make it a witches perk drop only. Also, make it so the engineer drops a max ammo. And thank god you fixing the scream, as it's loud as hell. Also will you be fixing the glitch that i found with the engineer?
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Also, whilst i was testing one night, i found out that the acid gat does f**k all to him. and also leave the machine out and make it a witches perk drop only. Also, make it so the engineer drops a max ammo. And thank god you fixing the scream, as it's loud as hell. Also will you be fixing the glitch that i found with the engineer?

ya fixing that too, also the acid gat is OP on the normal zombies, so I had it not do any damage to the engineer
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ya fixing that too, also the acid gat is OP on the normal zombies, so I had it not do any damage to the engineer
Cheers, and i like what you did there. If i can i make one request for a perk, let it be Deadshot daquiri. Although a useless perk on PC as the auto-aim is gone, the hip-fire accuracy increase is amazing. Also, i fix some mappers/scripters made it so it increased headshot damage (thus making it useful on PC). Don't quote me on that as i am not 100% sure on that. Also, would you be able to tell me the guns that are getting buffed (if i'm allowed to be told that)?
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I was watching DalekJDs and NGTs playthrough of this map all night last night and decision made is that i need to play this map today - anyone want to play with me?

p.s. it didn't look like the outside area needed more spawners, seemed more than enough.
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p.s. it didn't look like the outside area needed more spawners, seemed more than enough.
I don't think it's a spawner count issue, I think it's a zone issue. The spawners out there are sevverely under-utilized by the game when only one of 2-4 players are outside.
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Nice map man! love it. It isnt that easy for me or maybe I'm just a noob  :D
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Hi, if you always looking for someone to play it with you, i'm ok

 

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