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Fort Canada [T4M MIGHT be required] [HOLE REMOVED]

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Created 8 years ago
by GTTClan
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Location: caCanada
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FORT CANADA

Download Size: 329 MB
DAYTIME VERSION / UPDATED VERSION (4 NEW GUNS + FIXES)

Download Size: 305 MB
NIGHT TIME VERSION / OLD V1 VERSION


After a world wide sandstorm, you find yourself in an abandoned Canadian military base. Your objectives are to fight, survive and escape.

Wanna see a 20 Min gameplay before downloading? CLICK PLAY:
Thanks to ZeLowKey for recording the game. This is from his POV.
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NEW PHOTOS:

(Yes the M16A4 is a beast)



Features:

- PHD Flopper W/ Dolphine Dive Explosion
- 12 Perks [Solo quick revive, Working Vultures Aid, etc]
- Over 34 weapons [BO3, BO1, AW, MW3, MW2, GHOSTS] W/ REAL DESIGNATIONS to the firearms used by Military/LAW Enforcements and Civilians
- A lot of custom stuff [Textures, Characters, Models, Viewhands, Etc]
- Buyable Ending
- Open Map [Lots of running space with MANY spawners EVERYWHERE]
- All weapons have as close to REAL damage as possible when it comes to Calibers/Ammo Type Ex. 5,56 NATO will be weaker than 7,62 but will have better range or what ever depending on the gun itself.
- And MUCH MORE

Things to keep in mind:

- THIS MAP IS CALLED BOXCHALLENGE WHEN YOU INSTALL IT
- If zombies turn WHITE, RE-INSTALL THE MAP. I don't know what causes them to turn white.
- Recommended playing CO-OP [Way more fun]
- Specular map makes the viewhands shiny, but makes the map look better
- Some guns do not have custom camos after PAP
- Follow the objectives there quite easy ;)
- Everything in the map is intentional. Everything around the map and the weapons. Nothing is game breaking. ;)
- Do NOT turn off Power. It cannot be turned back on after.

Credits:

Alpha Tester:

ZeLowKey - Helped with some ideas

Credits for content:

ricko0z - Helped mapping/Lighting/Weapons
Harry Bo21 - Perks
WoLf_GoLd - Weapons
Rorke - Weapons/BO2 Run & Walk
MrDunlop4 - BO2 Character Models/Zombie Eyes
asus89 - BO2 Models/Vehicles
IperBreach86 - BO3 Powerup Effect
JR Imagine - HUD/Script Placer
Sniperbolts Tutorial
Treminaor/UGX
TomBMX - File Movers

If you are NOT credited above and notice something in this map that is from you, comment below

Names No longer really GTTClan anymore, It's TACWolf incase you wonder ingame who the heck is TACWolf  ;D

**MAP WILL UPDATE SOMETIMES SO CHECK BACK**

FIXES LISTED BELOW IN UPDATE:

Fixed Power beside mystery box,
Daytime version,
Added 4 New Guns including the M16A4, Desert Eagle .50AE Variant, Maverick, and the FAD.
Added one new box location,
added more wallguns,
Hole has been removed
Last Edit: August 26, 2016, 01:18:19 pm by GTTClan
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i love how in the video you run 14000+ units and your friend says want me to save a crawler so you can open doors and shit? :D
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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You can cut your map size in more than half if you don't include all folders from root\mods\BoxChallenge. :P

Because I noticed all this shit in installer console log:



And then in the Mod's folder:



That images folder alone is 60-70% of the size of the download and it does nothing. :D

Nice map though. :P You should use OTW's Sync Akimbo script for the Akimbo. :)
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You can cut your map size in more than half if you don't include all folders from root\mods\BoxChallenge. :P

Because I noticed all this shit in installer console log:

And then in the Mod's folder:


That images folder alone is 60-70% of the size of the download and it does nothing. :D

Nice map though. :P You should use OTW's Sync Akimbo script for the Akimbo. :)

Thanks man but how do I not include those folders? I tried compressing it with the installation creator twice with different settings but I can't seem NOT to include the files. I think I did it before to my old maps but I have no clue how to do it again  :P
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Thanks man but how do I not include those folders? I tried compressing it with the installation creator twice with different settings but I can't seem NOT to include the files. I think I did it before to my old maps but I have no clue how to do it again  :P

You use the folder from %localappdata%\Activision\CoDWaW\mods :)
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You use the folder from %localappdata%\Activision\CoDWaW\mods :)

But this also contains everything  ;D

Last Edit: May 22, 2016, 01:53:35 pm by GTTClan
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But this also contains everything  ;D

(Image removed from quote.)

Because you put them there. Delete them.
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Because you put them there. Delete them.

Alright thanks guys Scobalula and Stevie will try and decrease the size of the map. I'll try deleting it and recompiling the map.
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So, I installed and tried to play it. All I got was the box challenge map, not fort canada  :poker:

Scratch that. I'm just retarded  :derp:
Last Edit: May 23, 2016, 12:44:55 am by tmaaan54
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Okay, so the map is a bit broken :p Spent half an hour on it than ran into a game breaking glitch.
Map itself though, it's alright. Way too big, and the Verrukt sprinters are more of an annoyance than a challenge. And the AK47 and both G18s are semi-automatic for some reason.
But anyways, as for the glitch.. In the furthest back where Jug is, and all those perks are. I think it was by Mule kick, I just fell into an abyss (appears to be one of those doors the zombies spawn from). It was where there was some light glitch, seems to be just a missing part of the floor. But couldn't get out of it, and had to quit. So yea :b
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Okay, so the map is a bit broken :p Spent half an hour on it than ran into a game breaking glitch.
Map itself though, it's alright. Way too big, and the Verrukt sprinters are more of an annoyance than a challenge. And the AK47 and both G18s are semi-automatic for some reason.
But anyways, as for the glitch.. In the furthest back where Jug is, and all those perks are. I think it was by Mule kick, I just fell into an abyss (appears to be one of those doors the zombies spawn from). It was where there was some light glitch, seems to be just a missing part of the floor. But couldn't get out of it, and had to quit. So yea :b

LOL Oh boi okay here:

1. The floor was on purpose. Why do you think zombies can RUN into that dark room? It was intentional. It's so theres a downside of going to PAP.

2. Guns are semi auto because they are the CIVILIAN VARIANTS of the original firearms

3. Verruckt Sprinters clearly are doing there job  ;D ;)
Last Edit: May 23, 2016, 03:46:09 pm by GTTClan
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Quick little update since some people told me they wanted to see some images but without showing off too much I guess here are 3. :)
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Love slaying them zombies up and sharing it with the world.

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Decent map, wish there could of been more effort put into detail. If this map would of been considered for more time, it could of been better. I did play to certain round where I got suck in a hole, zombies didn't die = Suicide.
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very good map but why would you put the mystery box beside power and say dont turn off power it cant be turned back on. i hit the box and it turned off the power :'(
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Decent map, wish there could of been more effort put into detail. If this map would of been considered for more time, it could of been better. I did play to certain round where I got suck in a hole, zombies didn't die = Suicide.

The map is a military base in a desert with aircrafts. The map is not supposed to be messey or cluttered with anything. There is just the right amount of detail if anything. And again, the hole is not by accident. Its not a bug or something I forgot to fix its there on purpose to get you killed. Its just so theres a downside of going to PAP.  :-\ Weird how everyone thinks its some mistake.

very good map but why would you put the mystery box beside power and say dont turn off power it cant be turned back on. i hit the box and it turned off the power :'(

Yeah sorry about that, I forgot to move it even though I planned on it before release. I might update the map with more guns and add some stuff to the map then I'll move the box.

 
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