UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: GTTClan on May 22, 2016, 05:03:30 am

Title: Fort Canada [T4M MIGHT be required] [HOLE REMOVED]
Post by: GTTClan on May 22, 2016, 05:03:30 am
FORT CANADA

Download Size: 329 MB
DAYTIME VERSION / UPDATED VERSION (4 NEW GUNS + FIXES)
www.mediafire.com

Download Size: 305 MB
NIGHT TIME VERSION / OLD V1 VERSION
www.mediafire.com

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi32.photobucket.com%2Falbums%2Fd31%2FUndercover322%2FFortCanada_zpsjitmg7jg.png&hash=72efea70661e836fe6ff867528a78ff71e26ea48)

After a world wide sandstorm, you find yourself in an abandoned Canadian military base. Your objectives are to fight, survive and escape.

Wanna see a 20 Min gameplay before downloading? CLICK PLAY:
Thanks to ZeLowKey for recording the game. This is from his POV.
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NEW PHOTOS:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi32.photobucket.com%2Falbums%2Fd31%2FUndercover322%2Fshot0011_zpsoqnmj77l.jpg&hash=6c77523c842207fb80f3e4aebfaf558bd7dbb892)
(Yes the M16A4 is a beast)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi32.photobucket.com%2Falbums%2Fd31%2FUndercover322%2Fshot0012_zpspzodhh0s.jpg&hash=c2ffcc6d7a29dd3251c15a8a396fb698038b918a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi32.photobucket.com%2Falbums%2Fd31%2FUndercover322%2Fshot0007_zpsfxsg8ftd.jpg&hash=2d5f7cd5cbfa47265464b8545da14c128907284f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi32.photobucket.com%2Falbums%2Fd31%2FUndercover322%2Fshot0008_zps5fvygghc.jpg&hash=4c9af65a64ed0fbfb4161491fe065746aa4369db)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi32.photobucket.com%2Falbums%2Fd31%2FUndercover322%2Fshot0009_zpsndo5m0gg.jpg&hash=50d4a22a54b029344f9e85db4a9e29535415827a)

Features:

- PHD Flopper W/ Dolphine Dive Explosion
- 12 Perks [Solo quick revive, Working Vultures Aid, etc]
- Over 34 weapons [BO3, BO1, AW, MW3, MW2, GHOSTS] W/ REAL DESIGNATIONS to the firearms used by Military/LAW Enforcements and Civilians
- A lot of custom stuff [Textures, Characters, Models, Viewhands, Etc]
- Buyable Ending
- Open Map [Lots of running space with MANY spawners EVERYWHERE]
- All weapons have as close to REAL damage as possible when it comes to Calibers/Ammo Type Ex. 5,56 NATO will be weaker than 7,62 but will have better range or what ever depending on the gun itself.
- And MUCH MORE

Things to keep in mind:

- THIS MAP IS CALLED BOXCHALLENGE WHEN YOU INSTALL IT
- If zombies turn WHITE, RE-INSTALL THE MAP. I don't know what causes them to turn white.
- Recommended playing CO-OP [Way more fun]
- Specular map makes the viewhands shiny, but makes the map look better
- Some guns do not have custom camos after PAP
- Follow the objectives there quite easy ;)
- Everything in the map is intentional. Everything around the map and the weapons. Nothing is game breaking. ;)
- Do NOT turn off Power. It cannot be turned back on after.

Credits:

Alpha Tester:

ZeLowKey - Helped with some ideas

Credits for content:

ricko0z - Helped mapping/Lighting/Weapons
Harry Bo21 - Perks
WoLf_GoLd - Weapons
Rorke - Weapons/BO2 Run & Walk
MrDunlop4 - BO2 Character Models/Zombie Eyes
asus89 - BO2 Models/Vehicles
IperBreach86 - BO3 Powerup Effect
JR Imagine - HUD/Script Placer
Sniperbolts Tutorial
Treminaor/UGX
TomBMX - File Movers

If you are NOT credited above and notice something in this map that is from you, comment below

Names No longer really GTTClan anymore, It's TACWolf incase you wonder ingame who the heck is TACWolf  ;D

**MAP WILL UPDATE SOMETIMES SO CHECK BACK**

FIXES LISTED BELOW IN UPDATE:

Fixed Power beside mystery box,
Daytime version,
Added 4 New Guns including the M16A4, Desert Eagle .50AE Variant, Maverick, and the FAD.
Added one new box location,
added more wallguns,
Hole has been removed
Title: Re: Fort Canada [T4M Required]
Post by: RadimaX on May 22, 2016, 09:39:51 am
i love how in the video you run 14000+ units and your friend says want me to save a crawler so you can open doors and shit? :D
Title: Re: Fort Canada [T4M Required]
Post by: Scobalula on May 22, 2016, 12:14:09 pm
You can cut your map size in more than half if you don't include all folders from root\mods\BoxChallenge. :P

Because I noticed all this shit in installer console log:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDJD62En.png&hash=2591c50978cca54e48b7940c81b239a7adf5013d)

And then in the Mod's folder:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfiiYbax.png&hash=c2f743d6187c5b64cdb89b3897a657225b079a3b)

That images folder alone is 60-70% of the size of the download and it does nothing. :D

Nice map though. :P You should use OTW's Sync Akimbo script for the Akimbo. :)
Title: Re: Fort Canada [T4M Required]
Post by: GTTClan on May 22, 2016, 01:41:08 pm
You can cut your map size in more than half if you don't include all folders from root\mods\BoxChallenge. :P

Because I noticed all this shit in installer console log:

And then in the Mod's folder:


That images folder alone is 60-70% of the size of the download and it does nothing. :D

Nice map though. :P You should use OTW's Sync Akimbo script for the Akimbo. :)

Thanks man but how do I not include those folders? I tried compressing it with the installation creator twice with different settings but I can't seem NOT to include the files. I think I did it before to my old maps but I have no clue how to do it again  :P
Title: Re: Fort Canada [T4M Required]
Post by: Scobalula on May 22, 2016, 01:48:19 pm
Thanks man but how do I not include those folders? I tried compressing it with the installation creator twice with different settings but I can't seem NOT to include the files. I think I did it before to my old maps but I have no clue how to do it again  :P

You use the folder from %localappdata%\Activision\CoDWaW\mods :)
Title: Re: Fort Canada [T4M Required]
Post by: GTTClan on May 22, 2016, 01:52:07 pm
You use the folder from %localappdata%\Activision\CoDWaW\mods :)

But this also contains everything  ;D

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi32.photobucket.com%2Falbums%2Fd31%2FUndercover322%2F5841433a7581d5ea5cb963211fbae6c0_zpsheqszpsr.png&hash=50038e435c5d45f17c5e3cf084249f01c1fd3329)
Title: Re: Fort Canada [T4M Required]
Post by: steviewonder87 on May 22, 2016, 01:55:03 pm
But this also contains everything  ;D

(http://i32.photobucket.com/albums/d31/Undercover322/5841433a7581d5ea5cb963211fbae6c0_zpsheqszpsr.png)

Because you put them there. Delete them.
Title: Re: Fort Canada [T4M Required]
Post by: GTTClan on May 22, 2016, 01:59:32 pm
Because you put them there. Delete them.

Alright thanks guys Scobalula and Stevie will try and decrease the size of the map. I'll try deleting it and recompiling the map.
Title: Re: Fort Canada [T4M Required]
Post by: tmaaan54 on May 22, 2016, 07:12:20 pm
So, I installed and tried to play it. All I got was the box challenge map, not fort canada  :poker:

Scratch that. I'm just retarded  :derp:
Title: Re: Fort Canada [T4M Required]
Post by: Frankieanime158 on May 23, 2016, 06:28:35 am
Okay, so the map is a bit broken :p Spent half an hour on it than ran into a game breaking glitch.
Map itself though, it's alright. Way too big, and the Verrukt sprinters are more of an annoyance than a challenge. And the AK47 and both G18s are semi-automatic for some reason.
But anyways, as for the glitch.. In the furthest back where Jug is, and all those perks are. I think it was by Mule kick, I just fell into an abyss (appears to be one of those doors the zombies spawn from). It was where there was some light glitch, seems to be just a missing part of the floor. But couldn't get out of it, and had to quit. So yea :b
Title: Re: Fort Canada [T4M Required]
Post by: GTTClan on May 23, 2016, 02:42:01 pm
Okay, so the map is a bit broken :p Spent half an hour on it than ran into a game breaking glitch.
Map itself though, it's alright. Way too big, and the Verrukt sprinters are more of an annoyance than a challenge. And the AK47 and both G18s are semi-automatic for some reason.
But anyways, as for the glitch.. In the furthest back where Jug is, and all those perks are. I think it was by Mule kick, I just fell into an abyss (appears to be one of those doors the zombies spawn from). It was where there was some light glitch, seems to be just a missing part of the floor. But couldn't get out of it, and had to quit. So yea :b

LOL Oh boi okay here:

1. The floor was on purpose. Why do you think zombies can RUN into that dark room? It was intentional. It's so theres a downside of going to PAP.

2. Guns are semi auto because they are the CIVILIAN VARIANTS of the original firearms

3. Verruckt Sprinters clearly are doing there job  ;D ;)
Title: Re: Fort Canada [T4M Required] [Images]
Post by: GTTClan on May 25, 2016, 10:28:04 pm
Quick little update since some people told me they wanted to see some images but without showing off too much I guess here are 3. :)
Title: Re: Fort Canada [T4M Required] [Images]
Post by: NascarFanatic24 on May 27, 2016, 07:58:36 am
Decent map, wish there could of been more effort put into detail. If this map would of been considered for more time, it could of been better. I did play to certain round where I got suck in a hole, zombies didn't die = Suicide.
Title: Re: Fort Canada [T4M Required] [Images]
Post by: twisted!vision on May 27, 2016, 12:50:20 pm
very good map but why would you put the mystery box beside power and say dont turn off power it cant be turned back on. i hit the box and it turned off the power :'(
Title: Re: Fort Canada [T4M Required] [Images]
Post by: GTTClan on June 09, 2016, 10:23:43 pm
Decent map, wish there could of been more effort put into detail. If this map would of been considered for more time, it could of been better. I did play to certain round where I got suck in a hole, zombies didn't die = Suicide.

The map is a military base in a desert with aircrafts. The map is not supposed to be messey or cluttered with anything. There is just the right amount of detail if anything. And again, the hole is not by accident. Its not a bug or something I forgot to fix its there on purpose to get you killed. Its just so theres a downside of going to PAP.  :-\ Weird how everyone thinks its some mistake.

very good map but why would you put the mystery box beside power and say dont turn off power it cant be turned back on. i hit the box and it turned off the power :'(

Yeah sorry about that, I forgot to move it even though I planned on it before release. I might update the map with more guns and add some stuff to the map then I'll move the box.
Title: Re: Fort Canada [T4M Required] [Images]
Post by: twisted!vision on June 09, 2016, 10:29:14 pm
yea the power thing is no biggy though but tbh i absolutely love the map plz add some new guns to the box that would be amazing with some crazy pap variants that would set this map off
Title: Re: Fort Canada [T4M Required] [Images]
Post by: GTTClan on June 10, 2016, 10:42:18 pm
yea the power thing is no biggy though but tbh i absolutely love the map plz add some new guns to the box that would be amazing with some crazy pap variants that would set this map off

Fixed Power beside mystery box,
Daytime version,
Added 4 New Guns including the M16A4, Desert Eagle .50AE Variant, Maverick, and the FAD.
Added one new box location,
added more wallguns,
added a line where the HOLE is to indicate there is a hole, Jump over (Just a skinny strip of red and white)
Also added 2 new photos to see what the guns look like

MORE UPDATES COMING FOR THIS MAP
Title: Re: Fort Canada [T4M Required] [UPDATE 4 NEW GUNS, DAYTIME AND FIXES]
Post by: RadimaX on June 10, 2016, 10:45:36 pm
Let me know if you tried this one simple trick:
Added more Details
Title: Re: Fort Canada [T4M Required] [UPDATE 4 NEW GUNS, DAYTIME AND FIXES]
Post by: GTTClan on June 10, 2016, 10:48:01 pm
Let me know if you tried this one simple trick:
Added more Details

The maps in a Military base in the desert after a sandstorm. How exactly would I add anything else that would fit into the theme of the map? If this map was cluttered it wouldn't be as relaxing and fun to play. This is not a city map, and this is not a military base near any cities so theres nothing more to really add.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcdn.wonderfulengineering.com%2Fwp-content%2Fuploads%2F2015%2F03%2FBoneyard-of-airplanes.jpg&hash=a8c10a6eb5311fc713d7a4995f0c7e8e837faafc)
Title: Re: Fort Canada [T4M Required] [UPDATE 4 NEW GUNS, DAYTIME AND FIXES]
Post by: RadimaX on June 11, 2016, 12:19:12 am
the last 15 people mentioning this map said it lacks detail, have to be honest i did not play this because of T4M
But even if you pick a zombie map to make set in like the salt flats of california there is still ways to make it look interesting if you only have some imagination especially if you have something cool like a military base. You mention details as if it was a bad thing but what if i told you a Visually good looking map does not automatically remove the "relaxing and fun"... it can have it ALL. sounds more like excuses but heck what do i know.
Title: Re: Fort Canada [T4M Required] [UPDATE 4 NEW GUNS, DAYTIME AND FIXES]
Post by: GimmeaHotdog on June 11, 2016, 01:19:11 am
great job on the map m8 its really really good and fun  ;D :D :) :)
Title: Re: Fort Canada [T4M Required] [UPDATE 4 NEW GUNS, DAYTIME AND FIXES]
Post by: conn6orsuper117 on June 11, 2016, 04:18:49 am
- Open Map [Lots of running space with MANY spawners EVERYWHERE]
- Follow the objectives there quite easy ;)
So why is there verrukt sprinters when we are already done with this cliche
why is jug so hard to find.
why is everything 1250 including a dual wield version of the starting pistol thats broken and has the wrong sound
and why is the stairs broken


Quote
- Everything in the map is intentional. Everything around the map and the weapons. Nothing is game breaking. So watch where you step cause theres a black hole you can get trapped in somewhere ;)

And What the hell is the point of this? its kinda stupid

Quote
added a line where the HOLE is to indicate there is a hole, Jump over (Just a skinny strip of red and white)
Or you could just F**King remove it. :kidding:

Spoiler: click to open...
welcome to bridge V2 V19
Title: Re: Fort Canada [T4M Required] [UPDATE 4 NEW GUNS, DAYTIME AND FIXES]
Post by: DeletedUser on June 11, 2016, 06:44:44 am
On the right side of the map, you can still glitch out of the map. The big staircase on the right, if you jump over the wall, you can get out of the map. If theres a new version, please fix :)
Title: Re: Fort Canada [T4M Required] [UPDATE 4 NEW GUNS, DAYTIME AND HOLE REMOVED]
Post by: jakezombiesNooB1 on July 18, 2016, 05:31:42 am
cant download links broken ): looks really good too

Double Post Merge: July 18, 2016, 09:49:26 pm
nvm i had adblocker on so i couldnt load the answer :gusta:
Title: Re: Fort Canada [T4M MIGHT be required] [HOLE REMOVED]
Post by: ZeLowKey on August 26, 2016, 01:21:01 pm
The daytime version is awesome