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Created 10 years ago
by Dust
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The King of Zombies
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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Download Link: https://www.mediafire.com/?i6qfa80mzqoy72t

Note its nazi_zombie_gameplay in mods folder

I finally release my first map, this was just a little side project for my youtube channel, had no idea i would finish it but i did and now i release it. hope you guys enjoy!

Features:
5 hit jug
All Black Ops and World at War perks
BO2 perk and powerup shaders
Fixed Phd Flopper and Mule Kick
Mule Kick gives you an extra weapon SLOT instead of a extra weapon, and if you go down you do lose that weapon. thanks to jr imagine for that script
Phd Flopper: ray gun/explosives/fall damage wont damage you, you do still get the red indicator though, couldnt disable that
A buyable ending and a little objective at the end after teleporting, thanks to grantdaddy for that
No dog rounds couldnt get them to work right and plus I dont like the dog rounds anyway
Double Points for Nukes and Carpenters like on BO and BO2.
Buyable Powerups(insta kill, max ammo, and double points)
Black Ops Weapons
Fully Auto starting colt, also has a different pack a punched version.
Custom PAP Camo on World at War weapons, couldnt get it to work with the black ops weapons.
Solo Load Button
Increased Spawn Limit
Laser Trap
Solo Quick Revive and with this even though the zombies still walk towards you while your down, once you get up it will catch any zombies within 5 feet on fire and automatically kill them causing you not to go down straight away

Black Ops Weapons:
Enfield- Correct firing sounds and reload sounds, can be pack a punched and it has the correct pack a punched sound.
Galil- Correct firing sounds and reload sounds, can be pack a punched and it has the correct pack a punched sound.
PDW- Correct firing sounds and reload sounds, can be pack a punched and it has the correct pack a punched sound.
ASP - Correct firing sounds, can be pack a punched and it has the correct pack a punched sound,also 3 round burst when pack a punched.
AK47-Correct firing sounds and reload sounds, can be pack a punched and it has the correct pack a punched sound.
MP5K-Black Ops version, Correct firing sounds and reload sounds, can be pack a punched and it has the correct pack a punched sound.


Credits:
JR-Imagine-Fixed Mule Kick Script
Grantdaddy007-Teleportor fix and the objective at the end
Bamskater33-Black Ops Perks
Zombie Madness-Black Ops Weapons
Rollonmath42-Enfield Reload Sounds and pack a punched sounds
Elfenliedtopfan5-PDW
UGX and Zombie Modding for various tutorials and helping me when i ran into some problems.
UGX for the script placer
ZK for his awesome tutorials
tom bmx
Solocustomzombies-Fixing my spawn room zones
Yaph1l for zombie counter
gtlad for PHD flopper working script
Last Edit: February 10, 2014, 09:27:55 pm by thezombiekilla6
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Location: gbDevon, U.K.
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Check out my Custom Zombies Channel
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You've achieved some really tricky things here within your 1st map.
Although you had some of the best help going ;)
 Congrats & KUDOS man,
Really enjoyed it!
Thanks for sharing
  ;D
Last Edit: February 10, 2014, 06:11:23 pm by P0tZ
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The King of Zombies
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You've achieved some really tricky things here within your 1st map.
Although you had some of the best help going ;)
 Congrats & KUDOS man,
Really enjoyed it!
Thanks for sharing
  ;D

Thanks man glad you enjoyed it!
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For your first map you have done a great job 10/10  :)
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The King of Zombies
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For your first map you have done a great job 10/10  :)

Thanks man, glad you like it, my second map will be a lot better, trust me ;)
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It was pretty fun.  It won't win any beauty contests, but it's just a good old fashion zombie mulching map.
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Looking at the screenshots, the starting room looks like Sniperbolt's tutorial map :\
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The King of Zombies
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Looking at the screenshots, the starting room looks like Sniperbolt's tutorial map :\

How could you tell i didnt even upload any screenshots of the starting area? but it is from it but changed the textures and stuff
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How could you tell i didnt even upload any screenshots of the starting area? but it is from it but changed the textures and stuff
I took a guess that it was the starting area, haven't played it yet. Sorry for making an assumption before playing the map - I'll give it a try now.

But yeah the reason I knew was because of the random box + window placement, celiling height, and room size in the third picture. I've spent so much time in the sniperbolt map myself that I can pretty much spot it out of any map lol.
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The King of Zombies
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I took a guess that it was the starting area, haven't played it yet. Sorry for making an assumption before playing the map - I'll give it a try now.

But yeah the reason I knew was because of the random box + window placement, celiling height, and room size in the third picture. I've spent so much time in the sniperbolt map myself that I can pretty much spot it out of any map lol.

Oh okay fair enough, and its cool man, hope you have fun playing :)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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looks like your jug is floating in the second picture,  the thompson in the third picture doesn't have a chalk, and your pack-a-punch "please wait" sign is messed up. not a big deal, just thought i'd point it out so you can maybe fix them.

EDIT:

I'd also be careful of the spawn limit too, zombies can despawn and then respawn themselves if they need to spawn, which will cause major WTF moments.
Last Edit: February 11, 2014, 05:16:38 am by daedra descent
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The King of Zombies
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Guys I appreciate all the feedback I am receiving, I will release a update in a few days to fix all the problems, so if you spot any problems then please let me know
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Thank you for sharing :alone:
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awesome map mate, keep up the good work
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The King of Zombies
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looks like your jug is floating in the second picture,  the thompson in the third picture doesn't have a chalk, and your pack-a-punch "please wait" sign is messed up. not a big deal, just thought i'd point it out so you can maybe fix them.

EDIT:

I'd also be careful of the spawn limit too, zombies can despawn and then respawn themselves if they need to spawn, which will cause major WTF moments.

I am not the best at taking pictures so the pictures doesnt really do it justice, next map i will make a video showing it off instead of pictures, but no jug is not floating, it just looks like it, and i think the thompson without the chalk looks better, the please wait sign is messed up, will try to fix it in the next update. And i was just experiencing with the spawn limit will not do that next time, but the map is a lot of fun(ive heard it from several people) so please take a look at it and let me know what you think

Thank you for sharing :alone:

Your welcome! thanks for playing

awesome map mate, keep up the good work

Thanks man! Glad you enjoyed

 
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