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Compound

HOT
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Created 11 years ago
by trebeltom1
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MAPS:
Dale's Dock
Compound
Dale's Dig

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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
trebeltom1's Contact & Social LinksWaffle Fries
This map features UGX Mod v1.0! For a full list of features, click here.

My second map, Compound
thanks to so many people:
SAJEONE, who was on hand whenever I needed him for scripting advice/help/help with lift
ugx team,
yaphil
bamskater
everyone else who helped reply to all my questions
goony for the buildables...

Custom Zombies - Compound: We Need to Find the Key to the Work Bench (Part 3)

http://www.gamefront.com/files/23191174/Compound.exe

















please comment any issues you find here...
also I forgot to update the menu, will sort ASAP

EDIT: (11/04/13)
fixed elevator issue ( not moving at end of round )
Last Edit: April 14, 2013, 08:38:54 pm by trebeltom1
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If Java had true garbage collection, most programs would delete themselves upon execution.
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I will add this to the Manager when testing has completed - and for future reference the rules for the getting your map into the Map Manager state that you must complete as much testing and bugfixing as possible.
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yeah as soon as I get any bug notifications, I will attempt to fix them, I would be happy to wait as long as it takes...
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Letting Zombies eat my brains since 82
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http://steamcommunity.com/profiles/76561198070178646/screenshots/


Dont know if anyone has posted this bug,  zombies stand still in spots after placing buildables

Post Merge: March 26, 2013, 09:52:38 pm
http://steamcommunity.com/profiles/76561198070178646/screenshots/
Last Edit: March 26, 2013, 09:52:38 pm by Zombiejelly
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found the problem, new version uploading now...
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Compound glitches

Invisible ladder, after hitting objectives the elevator left me trapped and you have two textures overlapping

Edit: and this is just the first room

Post Merge: March 27, 2013, 04:58:20 am
If you jump on elevator you get stuck.
Last Edit: March 27, 2013, 04:58:20 am by SajeOne
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Invisible ladder-fixed
elevator leaving you behind - well this is a "problem" in that it told you to get on the lift, but I have made it so you have to activate the lift from on it the first time.
Overlapping textures - fixed.
Stuck on elevator - I have made it so when the lift goes up an down you can't move if you are on it. This is not a problem since it only moves at the end of rounds.

Will upload a new version in approx 4 hours, for now I will leave the other one up so people can find other issues, thank you for your feedback
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Some Mapping Errors:
Spoiler: click to open...



Box is off the ground


The clipping is a little extreme, its not smooth and zombies run on air when they are on it.






Post Merge: March 27, 2013, 10:15:14 pm
Stuck on elevator - I have made it so when the lift goes up an down you can't move if you are on it. This is not a problem since it only moves at the end of rounds.
If I may make a suggestion you could add a trigger multiple in the middle of the lift so it only goes up when he is standing on the middle of it, then make a bool variable that's true when its moving and false when its not so then you can disable and enable the players jumping based on that variable, also if you need to you should either make a zombie interest point for when the player is in the bottom level or make a path so zombies can get down there.
Last Edit: March 27, 2013, 10:15:14 pm by SajeOne
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new link in 1st post
Last Edit: April 01, 2013, 09:32:55 am by trebeltom1
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This map Is off its tits!! This map is heaps good, no places to train or anything so heaps smart thing there. The buildables is such a good touch to it! Overall this map is great!

But I'm up to the third part of the Easter Egg after making the SOS thing I have no idea where the transmission thing is or what it is and help please?

Post Merge: April 13, 2013, 07:07:46 am
So I THINK I finished the Easter egg is the last part turning on the beam cause nothing else came up after I did that? If that was the Easter egg that was pretty good
Last Edit: April 13, 2013, 07:07:46 am by Chunkdogg9
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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This map Is off its tits!! This map is heaps good, no places to train or anything so heaps smart thing there. The buildables is such a good touch to it! Overall this map is great!

But I'm up to the third part of the Easter Egg after making the SOS thing I have no idea where the transmission thing is or what it is and help please?

Post Merge: April 13, 2013, 07:07:46 am
So I THINK I finished the Easter egg is the last part turning on the beam cause nothing else came up after I did that? If that was the Easter egg that was pretty good

hey look whos back, where you been?
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hey look whos back, where you been?

Got over custom zombies for a bit since black ops 2 has come out. The maps on there are to shit I hate them so I'm playing a bit of custom zombies again
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Got over custom zombies for a bit since black ops 2 has come out. The maps on there are to shit I hate them so I'm playing a bit of custom zombies again

ah
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is it done? like final release or still testing?
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is it done? like final release or still testing?
He's still testing it.

 
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