UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: trebeltom1 on March 26, 2013, 04:03:13 pm

Title: Compound
Post by: trebeltom1 on March 26, 2013, 04:03:13 pm
This map features UGX Mod v1.0! For a full list of features, click here.

My second map, Compound
thanks to so many people:
SAJEONE, who was on hand whenever I needed him for scripting advice/help/help with lift
ugx team,
yaphil
bamskater
everyone else who helped reply to all my questions
goony for the buildables...

Custom Zombies - Compound: We Need to Find the Key to the Work Bench (Part 3) (http://www.youtube.com/watch?v=3A4Zy1JiEQk#ws)

http://www.gamefront.com/files/23191174/Compound.exe (http://www.gamefront.com/files/23191174/Compound.exe)


(http://i.imgur.com/gVXxEYC.jpg)

(http://i.imgur.com/W6LGXic.jpg)

(http://i.imgur.com/1Z6ion6.jpg)

(http://i.imgur.com/qQdGPyw.jpg)

(http://i.imgur.com/RY4V1sV.jpg)

(http://i.imgur.com/4G3n8BS.jpg)




please comment any issues you find here...
also I forgot to update the menu, will sort ASAP

EDIT: (11/04/13)
fixed elevator issue ( not moving at end of round )
Title: Re: Compound
Post by: treminaor on March 26, 2013, 06:12:08 pm
I will add this to the Manager when testing has completed - and for future reference the rules for the getting your map into the Map Manager state that you must complete as much testing and bugfixing as possible.
Title: Re: Compound
Post by: trebeltom1 on March 26, 2013, 07:01:03 pm
yeah as soon as I get any bug notifications, I will attempt to fix them, I would be happy to wait as long as it takes...
Title: Re: Compound
Post by: Zombiejelly on March 26, 2013, 09:51:20 pm
http://steamcommunity.com/profiles/76561198070178646/screenshots/ (http://steamcommunity.com/profiles/76561198070178646/screenshots/)


Dont know if anyone has posted this bug,  zombies stand still in spots after placing buildables

Post Merge: March 26, 2013, 09:52:38 pm
http://steamcommunity.com/profiles/76561198070178646/screenshots/ (http://steamcommunity.com/profiles/76561198070178646/screenshots/)
Title: Re: Compound
Post by: trebeltom1 on March 26, 2013, 10:49:40 pm
found the problem, new version uploading now...
Title: Re: Compound
Post by: SajeOne on March 26, 2013, 11:59:22 pm
Compound glitches (http://www.youtube.com/watch?v=xX0Csmpa8KQ#ws)

Invisible ladder, after hitting objectives the elevator left me trapped and you have two textures overlapping

Edit: and this is just the first room

Post Merge: March 27, 2013, 04:58:20 am
If you jump on elevator you get stuck.
Title: Re: Compound
Post by: trebeltom1 on March 27, 2013, 01:21:34 pm
Invisible ladder-fixed
elevator leaving you behind - well this is a "problem" in that it told you to get on the lift, but I have made it so you have to activate the lift from on it the first time.
Overlapping textures - fixed.
Stuck on elevator - I have made it so when the lift goes up an down you can't move if you are on it. This is not a problem since it only moves at the end of rounds.

Will upload a new version in approx 4 hours, for now I will leave the other one up so people can find other issues, thank you for your feedback
Title: Re: Compound
Post by: SajeOne on March 27, 2013, 10:09:32 pm
Some Mapping Errors:
Spoiler: click to open...
(http://i.imgur.com/3CKTmMy.jpg)
(http://i.imgur.com/BczOnCN.jpg)
(http://i.imgur.com/rqVW0ow.jpg)
Box is off the ground
(http://i.imgur.com/LmwZF4n.jpg)
(http://i.imgur.com/KohKWUn.jpg)
The clipping is a little extreme, its not smooth and zombies run on air when they are on it.
(http://i.imgur.com/qxdvXFv.jpg)
(http://i.imgur.com/guT8zYX.jpg)
(http://i.imgur.com/R6h53ii.jpg)
(http://i.imgur.com/9HyEcsX.jpg)
(http://i.imgur.com/sCGk419.jpg)


Post Merge: March 27, 2013, 10:15:14 pm
Stuck on elevator - I have made it so when the lift goes up an down you can't move if you are on it. This is not a problem since it only moves at the end of rounds.
If I may make a suggestion you could add a trigger multiple in the middle of the lift so it only goes up when he is standing on the middle of it, then make a bool variable that's true when its moving and false when its not so then you can disable and enable the players jumping based on that variable, also if you need to you should either make a zombie interest point for when the player is in the bottom level or make a path so zombies can get down there.
Title: Re: Compound
Post by: trebeltom1 on March 30, 2013, 04:27:11 pm
new link in 1st post
Title: Re: Compound
Post by: Chunkdogg9 on April 12, 2013, 06:19:37 am
This map Is off its tits!! This map is heaps good, no places to train or anything so heaps smart thing there. The buildables is such a good touch to it! Overall this map is great!

But I'm up to the third part of the Easter Egg after making the SOS thing I have no idea where the transmission thing is or what it is and help please?

Post Merge: April 13, 2013, 07:07:46 am
So I THINK I finished the Easter egg is the last part turning on the beam cause nothing else came up after I did that? If that was the Easter egg that was pretty good
Title: Re: Compound
Post by: nickst98 on April 13, 2013, 08:38:08 am
This map Is off its tits!! This map is heaps good, no places to train or anything so heaps smart thing there. The buildables is such a good touch to it! Overall this map is great!

But I'm up to the third part of the Easter Egg after making the SOS thing I have no idea where the transmission thing is or what it is and help please?

Post Merge: April 13, 2013, 07:07:46 am
So I THINK I finished the Easter egg is the last part turning on the beam cause nothing else came up after I did that? If that was the Easter egg that was pretty good

hey look whos back, where you been?
Title: Re: Compound
Post by: Chunkdogg9 on April 13, 2013, 09:35:02 am
hey look whos back, where you been?

Got over custom zombies for a bit since black ops 2 has come out. The maps on there are to shit I hate them so I'm playing a bit of custom zombies again
Title: Re: Compound
Post by: nickst98 on April 13, 2013, 11:59:36 pm
Got over custom zombies for a bit since black ops 2 has come out. The maps on there are to shit I hate them so I'm playing a bit of custom zombies again

ah
Title: Re: Compound
Post by: timelordalex on April 14, 2013, 05:59:15 pm
is it done? like final release or still testing?
Title: Re: Compound
Post by: treminaor on April 14, 2013, 06:04:56 pm
is it done? like final release or still testing?
He's still testing it.
Title: Re: Compound
Post by: timelordalex on April 14, 2013, 08:39:38 pm
oh its just it is on zombie modding aswell with download so i assumed with the updated description it was done, so i re-downloaded it
Title: Re: Compound
Post by: fastfoodjesus on April 16, 2013, 02:15:32 pm
So far, amazing map! I did have one issue while trying to find the trans...pender? beam.. Not actually finding it,
 but I took the chance to go down the elevator and surveyed the room, but I ended up getting stuck down there


As for what to do with the transmunication devices, as another post asked about.
 There are little satelite dishes around the map, you have to blow them up. Best use is from Semtex grenades (which can be purchased using the ladder outside of spawn)
Title: Re: Compound
Post by: SajeOne on April 16, 2013, 02:20:40 pm
@trebeltom1 I would recommend using the four player detect code that I gave you to activate the lift, so what happens in NGT's video doesn't happen. At least for the first lift up, after that it can proceed as normal.
Title: Re: Compound
Post by: trebeltom1 on April 16, 2013, 07:53:13 pm
yeah will do, it seems to have been lost from the original elevator.gsc, will fix asap
Title: Re: Compound
Post by: HeadShooter on April 18, 2013, 01:56:51 am
Love the map trebeltom fantastic work.  Few glitches though. 

When the box is by the USAS you can get stuck between it and the sandbag barriers.

The switch that activates the transponder beam has a sinkhole like trap on the outside wall of the building its inside of.  If you fall into the hole you cannot get out without letting a zombie kill you or suiciding.  Not sure if this is on purpose?

Mule Kick worked for me it gave me 4 weapons actually, but it did not work at all for my partner, he only had 2 weapons.

Lastly is something supposed to happen after you activate the transponder beam?  Nothing happened for us (besides the big cylinder of rainbow light) and there was no way to continue the map or access the PAP once it moved.  We searched everywhere.

Help would be greatly appreciated.  Awesome map, great work.
Title: Re: Compound
Post by: LeavinGA on June 16, 2013, 03:19:58 am
I recently found a sort of sinkhole that the player can fall into a little bit away from the Double Tap Rootbeer. I fell into it and there was no way out, and I had to restart. Really nice map, I am new here.
Title: Re: Compound
Post by: franco1995 on July 15, 2013, 09:45:40 am
this version of compound have glitch? The glitch of the Jugger nog is on this version? And where is the pack a punch??
I can't pack a punch.
Title: Re: Compound
Post by: SajeOne on July 15, 2013, 09:48:31 am
this version of compound have glitch? The glitch of the Jugger nog is on this version? And where is the pack a punch??
I can't pack a punch.
glitch of the juggernogg? This map has a pack a punch I can assure you and its not too difficult to find. Maybe looking at a YouTube video would help.
Title: Re: Compound
Post by: franco1995 on July 20, 2013, 11:16:57 am
the glitch of the jugger nog is jump on the jugger a go out of map.
Title: Re: Compound
Post by: trebeltom1 on July 20, 2013, 06:07:06 pm
Guys, I am not around for a month, and after that I will be working on the dig, look in wip. I doubt I will spend much time correcting glitches on this map, as it was too full of stuff, the opposite to my first map, and it's classic noob mapper, trying to do too much. In short I don't care that much about compound.
Title: Re: Compound
Post by: treminaor on July 20, 2013, 06:11:32 pm
I doubt I will spend much time correcting glitches on this map, as it was too full of stuff, the opposite to my first map, and it's classic noob mapper, trying to do too much. In short I don't care that much about compound.
I think that's the right choice - Dale's Dig is looking pretty awesome and deserves your full attention :)
Title: Re: Compound
Post by: tomikaze on July 20, 2013, 08:47:24 pm
Guys, I am not around for a month, and after that I will be working on the dig, look in wip. I doubt I will spend much time correcting glitches on this map, as it was too full of stuff, the opposite to my first map, and it's classic noob mapper, trying to do too much. In short I don't care that much about compound.

Totally appreciate the honesty and yup that's probably the right thing. Appreciate Compound for what it was but look forward to what Dig is going to be.
Title: Re: Compound
Post by: BrianGeee_ on July 30, 2013, 12:11:01 pm
So where can i download this  :-\
Title: Re: Compound
Post by: tomikaze on July 30, 2013, 01:01:37 pm
So where can i download this  :-\
From the UGX Map Manager. Download the Manager and you are then given access to worlds of mapping enjoyment.
Title: Re: Compound
Post by: trebeltom1 on July 30, 2013, 03:37:55 pm
Nah tomikaze, it's not on there cause its full of glitches, it's on zm
Title: Re: Compound
Post by: tomikaze on July 30, 2013, 03:47:35 pm
From the UGX Map Manager. Download the Manager and you are then given access to worlds of mapping enjoyment.
-1

Nah tomikaze, it's not on there cause its full of glitches, it's on zm
Sorry Brian  :(
Title: Re: Compound
Post by: 90Dboy on July 31, 2013, 02:40:52 pm
Nah tomikaze, it's not on there cause its full of glitches, it's on zm
Well, I'm glad that I downloaded it from Dropbox then!
Title: Re: Compound
Post by: BrianGeee_ on July 31, 2013, 07:20:07 pm
Nah tomikaze, it's not on there cause its full of glitches, it's on zm
Thanks and zm is back running c:
Title: Re: Compound
Post by: ddcbmtb on September 11, 2013, 08:40:04 am
Check out my YouTube video on this sick map. One of my favourites that I've reviewed  :)

Call Of Duty World At War Custom Map Compound Gun Game (http://www.youtube.com/watch?v=Hl29sii1QdA#)

Title: Re: Compound
Post by: CrafterX39 on October 13, 2013, 04:50:10 pm
I can't play when I select the mod in the mods option and then it relaunches the game and then i have a black screen and i really want to play the map so can someone help me????
Title: Re: Compound
Post by: holz on December 01, 2013, 05:07:56 pm
Great Map!  :)
Title: Re: Compound
Post by: conn6orsuper117 on April 25, 2014, 01:30:57 am
yeah as soon as I get any bug notifications, I will attempt to fix them, I would be happy to wait as long as it takes...

Bugs galore! Where do I start:
well...
#1: the zombies stand still when placing buildables.
#2: everytime I jump on the elevator and ride it to the top, I get stuck
#3: crawl under & jump on the moving railings in the beginning, I get stuck
#4: climb on the elevator down to grab the free MP5, Elevator rides up without me, I get stuck (at least can run around and wait for zombies to die every 10 years)
#5: Too much foliage, cant see
#6: run on juggernog to get out of map
#7: Can climb onto tables in G3 room, to jump on barrels, to jump on water heater thing, to jump onto house ledge to crouch, to get out of map.
#8: Confusing layout.
#9: When crafting/building, Gun doesnt come back.
#10: When on catwalks zombies faze through floor and 1 hit you.
and finaley
#11: the dreaded caught on foliage (tree,bush,rustycar) of cornertrapping :troll:!!!
Title: Re: Compound
Post by: tomikaze on April 25, 2014, 01:43:03 am
Yea, the mapper is aware of an infestation of bugs on his map but he has since moved onto another map and then has gotten busy with life outside of mapping  :'(  He's not going to be making any other fixes to this map.
Title: Re: Compound
Post by: conn6orsuper117 on April 26, 2014, 04:46:18 pm
Yea, the mapper is aware of an infestation of bugs on his map but he has since moved onto another map and then has gotten busy with life outside of mapping  :'(  He's not going to be making any other fixes to this map.

 :alone: Then i guess it results the map unplayable  :alone:
Title: Re: Compound
Post by: oktamonkey on April 29, 2014, 02:58:48 pm
Bugs galore! Where do I start:
well...
#1: the zombies stand still when placing buildables.
#2: everytime I jump on the elevator and ride it to the top, I get stuck
#3: crawl under & jump on the moving railings in the beginning, I get stuck
#4: climb on the elevator down to grab the free MP5, Elevator rides up without me, I get stuck (at least can run around and wait for zombies to die every 10 years)
#5: Too much foliage, cant see
#6: run on juggernog to get out of map
#7: Can climb onto tables in G3 room, to jump on barrels, to jump on water heater thing, to jump onto house ledge to crouch, to get out of map.
#8: Confusing layout.
#9: When crafting/building, Gun doesnt come back.
#10: When on catwalks zombies faze through floor and 1 hit you.
and finaley
#11: the dreaded caught on foliage (tree,bush,rustycar) of cornertrapping :troll:!!!
The 2nd one has been an issue so it's not the mappers fault. It happens on every map I played with an elevator.
Title: Re: Compound
Post by: tomikaze on April 29, 2014, 03:19:48 pm
:alone: Then i guess it results the map unplayable  :alone:
Consider it a mysterious glitch mine field that you must work through without ending your own game by mistake.

The 2nd one has been an issue so it's not the mappers fault. It happens on every map I played with an elevator.
The maps Deadline, Ali, Hotel and Absolution have correctly functioning elevators.
Title: Re: Compound
Post by: conn6orsuper117 on April 30, 2014, 11:35:51 pm
Consider it a mysterious glitch mine field that you must work through without ending your own game by mistake.

I kinda like that perspective  8)