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Contact Support - Help Center Get help on the UGX Discord. Join it now!another map with jumpscares? really?
time to play viva piñata =P
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
Just wondering, Have you released this map and still developing it?
Also you want to zip up those .exe installation files such that no-one receives the horrible pathetic possible malware warning.
Not too mention you'll save everyone almost 2 seconds of download time with a few kb's shaved off its size.
(Detect the sarcasm for a cookie)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Awesome looking map. Unfortunately, I'm too much of a pussy to play it due to the Jump Scares that are in the map. However, I promise one day I'll grow a pair and play the map. Overall, the map looks awesome and it's very impressive for a first map.
EDIT: I was thinking if you could possibly put a Jump Scares On/Off option in the menu screen of the map, just for the people who hate jump scares.
haha Cheers ,bro, with the idea. prision mission and this deserves that option
why wont it let me on the bride its blocked
Hiya there. Just got done playing the map. Definitely better than some other maps that I've played, but there are a few problemsSpoiler: click to open...1. The Dr. dagger perk makes almost all grenades lethal. This includes Molotov cocktails. This can be a hassle when you want to explore the map and search for the parts. (I have no idea if this is a fault on your end or not though, so... yeah).
2. The fire effect from the explodey guy lasts too long. The fire disappears, yet the place where it died still effects and slows me, sometimes killing me and forcing me to restart.
3. I couldn't buy stamin-up on the stair thing. Before I turned on power the indicator popped up, and when I turned it on, the indicator disappeared and I couldn't buy it. (I later got it from the random perk machine thing though).
4. I think the jumpscares were a little unneeded. Just my opinion, but I think they were a little strange to put in the map.[close]
That being said, however, I have some cool things too!Spoiler: click to open...1. All of the perks were cool. Besides the dagger, all of them worked, and it added a great amount of variety (didn't get a chance to test out Who's who though, I'm all alone ;_;)
2. The minigun, knife, and ray gun mark 2 were cool. The minigun is EXTREMELY powerful, not letting the boss zombies even get close.
3. Speaking of boss zombies, they were really cool. The moon zombie was nice, the flaming zombie was extremely dangerous, and the regular super-health zombie was really difficult early on in the game. A nice touch overall.
4.The overall idea of the map is original (I think, and hope), and well executed.[close]
And that's it. For a first map, this was pretty damned spectacular. Better than what I could do, 100%. Nice job.