Bank Job v3.0 (Huge Update)

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by rustyandme
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I will try to beat you :)
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I thought this might be a modern remake of Berlin Bank starring Mary-Mark, but alas I was wrong as well  :(

Sorry if we're SORTA getting off topic but......I would give my left one for an update on that map! Make it happen Tom! :rainbow: :troll: :nyan:
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Cool little map  :)
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nice map
it beat me :( but it definitely has some re playable value in there!
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Can't wait to see what you make next!  :o
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I've watched many videos of people playing my map. From all of those I noticed a few problems with my map. In my attempt to fix those minor problems I started to improve little things here and there. And I have made so many changes and improvements to the map I feel it deserves to be promoted to v2.0. In a few days after some more testing I will upload the new version. It is the same core map but there will definitely be changes. Hopefully everyone likes the changes :)

Here is the change log so far:
Added player clips on zombie barriers
Realigned some lights
Fixed Wunderwaffe reducing max health
Replaced the ladder with a slope
Removed the power switch
Machines are now randomly powered up by surviving rounds (every 4 rounds a new machine is turned on)
Removed the mystery box location from the vault
Moved Pack-a-Punch to the vault roof
Slightly reduced the max number of zombies
Removed a few riser locations on the ground floor of the building
The zombies start running a little later
Added a nice little Easter egg to earn the ability to not take fall damage or explosive damage

If anyone has any opinions on these changes let me know as soon as possible before I release this update.

Thank you all for your continued support!
Rustyandme
Last Edit: January 28, 2015, 06:58:51 pm by rustyandme
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Only thing I found that was a bit awkward was that the head shot hit boxes don't always hit, don't know if anyone else has noticed but it bugs me a bit. Otherwise a pretty great map :)
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Only thing I found that was a bit awkward was that the head shot hit boxes don't always hit, don't know if anyone else has noticed but it bugs me a bit. Otherwise a pretty great map :)

I guess that is because I used a custom zombie model. Would it be better to use the default zombies? I don't know how often the head shots don't hit. It may be a problem with WaW. I'm not sure. I personally haven't ever noticed that.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I guess that is because I used a custom zombie model. Would it be better to use the default zombies? I don't know how often the head shots don't hit. It may be a problem with WaW. I'm not sure. I personally haven't ever noticed that.
this is a common problem but has a simple fix. Sadly I cant remember what it is though, If i remember ill let you know, but i had it on my map at one point

What made you reduce the max zombies btw?
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this is a common problem but has a simple fix. Sadly I cant remember what it is though, If i remember ill let you know, but i had it on my map at one point

What made you reduce the max zombies btw?

If you find a fix be sure to post it! And the map is already challenging enough I did a few changes to make the map a little easier and more fun. It is still really difficult but a lot more fun! It's not reduced my much. It's only a couple less zombies. Not a big change.
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Pretty sure its just a setting in assman when converting the models

Ill be home soon, ill post it up for ya ( If no one beats me to it lol )
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Pretty sure its just a setting in assman when converting the models

Ill be home soon, ill post it up for ya ( If no one beats me to it lol )

Oh well I used the zombies that jei9363 made based on the map "Five". Unfortunately I won't be able to change anything about it.
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yeah you wont be able to then, but if you mention this to him maybe he will fix it for you (and anyone else using it)

It is a setting in Assman, just incase it ever comes up, its the "hitboxmodel" part

has to be a "full body" model, odds are he used the same body that he was converting, which has no head

Last Edit: January 31, 2015, 02:53:28 am by Harry Bo21
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yeah you wont be able to then, but if you mention this to him maybe he will fix it for you (and anyone else using it)

It is a setting in Assman, just incase it ever comes up, its the "hitboxmodel" part

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Thanks!
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I ended up deciding to remove the black ops zombies models. They looked glitchy sometimes and didn't improve the map in any way. The zombies in v2.0 will be back to default.

And good news everyone, Bank Job v2.0 will be released in the next few days!

Double Post Merge: January 30, 2015, 04:33:37 am
I was ahead of schedule!!! Bank Job v2.0 has been released! If you had downloaded a previous version, you can download v2.0 and it will update everything properly. There is a lot changed and improved. It is definitely worth a re-download!
Last Edit: January 30, 2015, 04:33:37 am by rustyandme
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Good fun. I enjoyed it. PaP area could have been a bit larger so players could have a bit of training fun.

 

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