UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: rustyandme on January 21, 2015, 07:56:17 am

Title: Bank Job v3.0 (Huge Update)
Post by: rustyandme on January 21, 2015, 07:56:17 am
Bank Job
By: Rustyandme

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjA6aZOO.jpg&hash=b35a44c78896db44f78095a820facff1fa1c9855)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fkk4kcq4.jpg&hash=64d40475a2e0ab750567c65de2c6031e46040aed)

MediaFire Download v3.0
www.mediafire.com
Mega Download v3.0
mega.co.nz


Welcome to your greatest heist. You must climb the floors of the abandoned building to reach the rooftop. Once there, jump to the roof of the vault and make your way inside. There you will find the piles of gold to take and win!

Seems simple enough, right? This map is small and challenging, but it isn't too aggravating that you will rage quit. This map has all of the default World at War guns and perks with a few tweaks. My goal with this map was to make a simple map that played really well.

I have been making video games for years but this is my first Custom Zombies map. The map may look simple, but there are a lot of features that I included in this map that I have never seen before. While playing my map 50-90 FPS on my computer which doesn't even have the specs that are suggested to run WaW. Both solo and co-op has the option to disable effects to improve performance. The map itself is the same regardless of which setting you choose.

Features: (Credits included)
Self Revive in solo (UGX style)
Fully-functional Double Tap 2.0
Spawn with a Thompson
A perk machine is powered up every 3 rounds
Custom Shootable Easter Egg
Buy-able ending (tom_bmx)
Impact grenades
Upgraded weapons in the mystery box
Zombie Counter (ZM Wiki)
Health Display
Custom PaP Camo (ReclusiveShade)
Black Ops Round Chalk (sal24r)
Custom Perk and Power-up shaders (Deadnaut)
Solo Scoreboard (PROxFTW)

Other Notable Features
Added FOV slider and optional laser. When in the game go to Options>Controls>Look
Carpenter and Nuke are effected by double points
Nuke gives 60 points per zombie
Max ammo refills your current clip
Buying ammo off of the wall refills your current clip
Reduced Thompson damage by half and increased reserve ammo
Double Tap 2.0 actually doubles your bullets
If a zombie gets stuck, it dies and respawns with the same health
Self Revive (solo) kills all of the living zombies on revive
Wunderwaffe does not reduce max health
Bowie Knife does double damage
Kar98k's base damage is increased 4x
Easter Egg reward eliminates all fall damage and explosive damage that you take

Plus countless coding fixes to make the game function how you would expect.

Thanks to my amazing beta testers: SethVSGames, lunaseadiver, USSold1er, ThatCODBoss, cardoomannii, D3ATHCHAS3R, PG13assassin, LegendryCOD, Iconic_Gamer11

NOTE: When playing co-op please check to be sure everyone has the same map version. Otherwise the map will not work. The version number is listed in the bottom left corner under the map image once the map is selected in co-op.

Change Log
v1.0:
Map Release
v1.1:
Minor text changes and small bug fix
v1.2:
Spelling error fix
v2.0:
Added player clips on zombie barriers
Realigned some lights
Fixed Wunderwaffe reducing max health
Replaced the ladder with a slope
Removed the power switch
Machines are now randomly powered up by surviving rounds
Removed the mystery box location from the vault
Moved Pack-a-Punch to the vault roof
Slightly reduced the max number of zombies
Removed a few riser locations
Changed several textures
Added trims and a few more details
Several other minor changes
Changed the PaP camo
Added custom Easter Egg
Removed custom zombies texture because it wasn't working properly
v3.0:
Removed all foliage (Ironically this completely fixed the zombie pathing)
Added solo scoreboard
Added barriers so you cannot jump through windows
Increased difficulty back to normal
Increased PTRS-41 damage
Changed trigger for the doors so that you can purchase them without looking at them
Moved one location for Easter Egg part
Changed Easter Egg reward to completely remove fall damage and explosive damage
Fixed zombies respawning while waiting for monkey bomb to explode
Changed sun (changes shadows)
Made the doorways larger
Changed the slope that went to the roof to a staircase
Extended the covering to the roof entrance
Fixed doors so that you won't get stuck on them as you walk by
Changed price of the vault to 50k
Removed Panzerschreck from the wall and box
Added .357 Magnum and M1911 to the box
Changed stielhandgranate to frag
Increased Double Tap 2.0 cost to 4000
Moved Double Tap 2.0 to 3rd floor stairwell
Changed some wall weapons
Added upgraded weapons to the mystery box
Upgraded weapons become more likey in the box as the rounds increase
Increased the cost of the mystery box to 1250
Changed Pack-a-Punch camo to a custom one and configured it for each gun individually
Pack-a-Punch is always on
Removed car barrier in spawn
Changed the random perks activating to a set order
Fixed zombies climbing through barriers with one board remaining
Reduced time between rounds
Reduced chance of a zombie dropping a powerup
Added zombie entrance on the vault roof

If your computer says that the download might be malicious feel free to check out this batch of online virus scans of the download:
https://www.metascan-online.com/en/scanresult/file/caab1516cbd64e19a18216825f3be0f2

Title: Re: Bank Job
Post by: Dust on January 21, 2015, 08:18:49 am
Quote
Free "Buyable" Ending (tom_bmx)
??? So its a buyable ending that is free? Not too sure what to make of that.

Anyway will play it tomorrow and post back with my thoughts
Title: Re: Bank Job
Post by: basseboy1337 on January 21, 2015, 09:14:37 am
Nice map i beat it on round 15 it's small but alot of fun and the fov slide was awesome :3
Title: Re: Bank Job
Post by: DeletedUser on January 21, 2015, 11:50:02 am
My bad i clicked because i thought it said blow job, i can see now that i read it wrong - my mistake.... i will see myself out (tips hat)
Title: Re: Bank Job
Post by: thats_shibby on January 21, 2015, 12:54:14 pm
My bad i clicked because i thought it said blow job, i can see now that i read it wrong - my mistake.... i will see myself out (tips hat)

 :D
Title: Re: Bank Job
Post by: conn6orsuper117 on January 21, 2015, 01:21:03 pm
My bad i clicked because i thought it said blow job, i can see now that i read it wrong - my mistake.... i will see myself out (tips hat)
I died laughing. but wait... oh crap, imazombie :o
seariously though, i laughed and got in trouble by my mom
Title: Re: Bank Job
Post by: tomikaze on January 21, 2015, 02:50:30 pm
I thought this might be a modern remake of Berlin Bank starring Mary-Mark, but alas I was wrong as well  :(
Title: Re: Bank Job
Post by: blackrock555 on January 21, 2015, 03:29:44 pm
I thought this might be a modern remake of Berlin Bank starring Mary-Mark, but alas I was wrong as well  :(
I think thats what we all need  :'(
Title: Re: Bank Job
Post by: mrshhh on January 21, 2015, 04:20:36 pm
fun time here is link to completing the map!!!!   http://www.twitch.tv/mrshhh79/c/5931146 (http://www.twitch.tv/mrshhh79/c/5931146)
Title: Re: Bank Job
Post by: rustyandme on January 21, 2015, 05:06:12 pm
??? So its a buyable ending that is free? Not too sure what to make of that.

Anyway will play it tomorrow and post back with my thoughts

Basically I used tom's buyable ending code but modified it so that it doesn't cost any points.
Title: Re: Bank Job
Post by: rustyandme on January 21, 2015, 05:08:40 pm
Thanks to everyone who has tried it so far. The response seems really positive. :) I'm glad people are liking it.
Title: Re: Bank Job
Post by: rustyandme on January 25, 2015, 07:28:51 am
I just added a high scores section to the forum post above. And since I finally beat my own map solo today I figured I would start out the top 5. My high score is round 13! Try to beat it!
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuFSg7T4.jpg&hash=b302dfb19ae23c5245664bcb5a59e33d6cc4a0b5)
Title: Re: Bank Job
Post by: mrshhh on January 25, 2015, 08:24:25 am
I just added a high scores section to the forum post above. And since I finally beat my own map solo today I figured I would start out the top 5. My high score is round 13! Try to beat it!
(http://i.imgur.com/uFSg7T4.jpg)

my finish with video to prove it!!!!  http://www.twitch.tv/mrshhh79/c/5931146 (http://www.twitch.tv/mrshhh79/c/5931146)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F1z6780o.jpg&hash=26b1aeb0ce752488ea65bebb733ebc0b6a12d914)
Title: Re: Bank Job
Post by: rustyandme on January 25, 2015, 09:06:23 am
my finish with video to prove it!!!!  http://www.twitch.tv/mrshhh79/c/5931146 (http://www.twitch.tv/mrshhh79/c/5931146)
(http://i57.tinypic.com/1z6780o.jpg)

You have been added to the co-op high scores list! So far you are number 1, out of 1. :P
Title: Re: Bank Job
Post by: DodgeMe on January 25, 2015, 09:23:54 am
I try and beat your score
Title: Re: Bank Job
Post by: boysta2011 on January 25, 2015, 03:42:23 pm
I will try to beat you :)
Title: Re: Bank Job
Post by: KeepACrawler on January 25, 2015, 06:59:41 pm
I thought this might be a modern remake of Berlin Bank starring Mary-Mark, but alas I was wrong as well  :(

Sorry if we're SORTA getting off topic but......I would give my left one for an update on that map! Make it happen Tom! :rainbow: :troll: :nyan:
Title: Re: Bank Job
Post by: Phrankster on January 26, 2015, 06:12:36 am
Cool little map  :)
Title: Re: Bank Job
Post by: OnlineX420 on January 27, 2015, 08:31:03 am
nice map
it beat me :( but it definitely has some re playable value in there!
https://www.youtube.com/watch?v=2o4kdEkbovE (https://www.youtube.com/watch?v=2o4kdEkbovE)
Can't wait to see what you make next!  :o
Title: Re: Bank Job
Post by: rustyandme on January 27, 2015, 09:21:22 am
I've watched many videos of people playing my map. From all of those I noticed a few problems with my map. In my attempt to fix those minor problems I started to improve little things here and there. And I have made so many changes and improvements to the map I feel it deserves to be promoted to v2.0. In a few days after some more testing I will upload the new version. It is the same core map but there will definitely be changes. Hopefully everyone likes the changes :)

Here is the change log so far:
Added player clips on zombie barriers
Realigned some lights
Fixed Wunderwaffe reducing max health
Replaced the ladder with a slope
Removed the power switch
Machines are now randomly powered up by surviving rounds (every 4 rounds a new machine is turned on)
Removed the mystery box location from the vault
Moved Pack-a-Punch to the vault roof
Slightly reduced the max number of zombies
Removed a few riser locations on the ground floor of the building
The zombies start running a little later
Added a nice little Easter egg to earn the ability to not take fall damage or explosive damage

If anyone has any opinions on these changes let me know as soon as possible before I release this update.

Thank you all for your continued support!
Rustyandme
Title: Re: Bank Job
Post by: beatsnpocket on January 28, 2015, 01:20:38 am
Only thing I found that was a bit awkward was that the head shot hit boxes don't always hit, don't know if anyone else has noticed but it bugs me a bit. Otherwise a pretty great map :)
Title: Re: Bank Job
Post by: rustyandme on January 28, 2015, 03:09:36 am
Only thing I found that was a bit awkward was that the head shot hit boxes don't always hit, don't know if anyone else has noticed but it bugs me a bit. Otherwise a pretty great map :)

I guess that is because I used a custom zombie model. Would it be better to use the default zombies? I don't know how often the head shots don't hit. It may be a problem with WaW. I'm not sure. I personally haven't ever noticed that.
Title: Re: Bank Job
Post by: Harry Bo21 on January 28, 2015, 06:02:34 am
I guess that is because I used a custom zombie model. Would it be better to use the default zombies? I don't know how often the head shots don't hit. It may be a problem with WaW. I'm not sure. I personally haven't ever noticed that.
this is a common problem but has a simple fix. Sadly I cant remember what it is though, If i remember ill let you know, but i had it on my map at one point

What made you reduce the max zombies btw?
Title: Re: Bank Job
Post by: rustyandme on January 28, 2015, 06:13:17 am
this is a common problem but has a simple fix. Sadly I cant remember what it is though, If i remember ill let you know, but i had it on my map at one point

What made you reduce the max zombies btw?

If you find a fix be sure to post it! And the map is already challenging enough I did a few changes to make the map a little easier and more fun. It is still really difficult but a lot more fun! It's not reduced my much. It's only a couple less zombies. Not a big change.
Title: Re: Bank Job
Post by: Harry Bo21 on January 28, 2015, 07:03:08 am
Pretty sure its just a setting in assman when converting the models

Ill be home soon, ill post it up for ya ( If no one beats me to it lol )
Title: Re: Bank Job
Post by: rustyandme on January 28, 2015, 07:58:07 am
Pretty sure its just a setting in assman when converting the models

Ill be home soon, ill post it up for ya ( If no one beats me to it lol )

Oh well I used the zombies that jei9363 made based on the map "Five". Unfortunately I won't be able to change anything about it.
Title: Re: Bank Job
Post by: Harry Bo21 on January 28, 2015, 03:37:27 pm
yeah you wont be able to then, but if you mention this to him maybe he will fix it for you (and anyone else using it)

It is a setting in Assman, just incase it ever comes up, its the "hitboxmodel" part

has to be a "full body" model, odds are he used the same body that he was converting, which has no head

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F3149j83.png&hash=0d0fd086edf95130b24b50f6e7dfa18dfac9887a)
Title: Re: Bank Job
Post by: rustyandme on January 28, 2015, 05:02:08 pm
yeah you wont be able to then, but if you mention this to him maybe he will fix it for you (and anyone else using it)

It is a setting in Assman, just incase it ever comes up, its the "hitboxmodel" part

(http://i58.tinypic.com/3149j83.png)

Thanks!
Title: Re: Bank Job
Post by: rustyandme on January 29, 2015, 06:53:20 pm
I ended up deciding to remove the black ops zombies models. They looked glitchy sometimes and didn't improve the map in any way. The zombies in v2.0 will be back to default.

And good news everyone, Bank Job v2.0 will be released in the next few days!

Double Post Merge: January 30, 2015, 04:33:37 am
I was ahead of schedule!!! Bank Job v2.0 has been released! If you had downloaded a previous version, you can download v2.0 and it will update everything properly. There is a lot changed and improved. It is definitely worth a re-download!
Title: Re: Bank Job v2.0
Post by: RBRT on January 30, 2015, 05:58:14 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F531758124468707644%2F216FEBC4C8431FD76E91835C64B3CF5E8390880E%2F&hash=0fbe7df7aced90c44104d6bb7ac6ac28764bcf35)

Good fun. I enjoyed it. PaP area could have been a bit larger so players could have a bit of training fun.
Title: Re: Bank Job v2.0
Post by: rustyandme on January 30, 2015, 06:10:04 pm
(http://cloud-4.steamusercontent.com/ugc/531758124468707644/216FEBC4C8431FD76E91835C64B3CF5E8390880E/)

Good fun. I enjoyed it. PaP area could have been a bit larger so players could have a bit of training fun.

I'm glad you liked it! I added you to the high scores list. And I wanted to make the map a bit challenging and not make any super good training spots. You could train by going around the entire map, when you complete the Easter Egg that becomes easier.
Title: Re: Bank Job v2.0
Post by: RBRT on January 30, 2015, 06:16:05 pm
True. The best room to train is the Mp40 room w/ speed. If you can get lucky an get double tap, it's a nice way to rack up points. And the map is pretty tough, especially because the perk activation is random and the Thompson's nerfed   >:(
Title: Re: Bank Job v2.0
Post by: rustyandme on January 30, 2015, 06:17:38 pm
True. The best room to train is the Mp40 room w/ speed. If you can get lucky an get double tap, it's a nice way to rack up points. And the map is pretty tough, especially because the perk activation is random and the Thompson's nerfed   >:(

Well the fact that you say that it is pretty tough and yet you beat it is the best compliment I could get. Thank you :)
Title: Re: Bank Job v2.0
Post by: NINJAMAN829 on January 31, 2015, 06:08:53 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbCQVf1Q.jpg&hash=759148dcf77face432fe927f7e0b8ecbcc781c4a)



:lol:
Title: Re: Bank Job v2.0
Post by: rustyandme on January 31, 2015, 07:27:04 pm
(http://i.imgur.com/bCQVf1Q.jpg)



:lol:

Nice try but no that doesn't count. Haha
Title: Re: Bank Job v2.0
Post by: NINJAMAN829 on January 31, 2015, 08:31:41 pm
Guess i got a glitched copy. :I
Title: Re: Bank Job v2.0
Post by: HitmanVere on January 31, 2015, 10:13:47 pm
Got around playing this, since this map has gotten some feedback. Pretty good for a stock first map, but would like to see some stuff fixed (zombies derping, seeing outside map) Had fun time playing it and would like to see longer map from you in future :)
Title: Re: Bank Job v2.0
Post by: rustyandme on January 31, 2015, 10:20:05 pm
Guess i got a glitched copy. :I

I don't think you could have gotten a glitched copy. The only way for you to start with that point total is if you are using cheats. And you probably no-clipped through the wall. If for some reason you feel the game is glitched then feel free to re-download it.

Double Post Merge: January 31, 2015, 10:28:58 pm
Got around playing this, since this map has gotten some feedback. Pretty good for a stock first map, but would like to see some stuff fixed (zombies derping, seeing outside map) Had fun time playing it and would like to see longer map from you in future :)

And yes sometimes the zombies derp and walk away from you or stand still for a second. But that adds a little bit of unpredictability to the map and adds to the challenge. :) And if you are referring to seeing off of the world then I would say that I am aware and that is intentional. One of my key goals with this map was to make fun map that could be run on any computer that can run WaW. Every amazing custom map I've ever played has barely run at 30fps on my computer. So I kept the design and detail simple on this map to help out with frame rate. True, it looks like you are on a floating island, but when you are playing the game it really doesn't make that much of a difference in reality. The game play is unchanged, which is the aspect I focused most of my time on.

And I'm glad you had a good time playing it. Most likely this will be my last map. I only did a zombies map because I had always wanted to and now I can check it off my list. I am an independent video game designer and I would rather work on my own games where I have complete freedom instead of being restricted in WaW. On a side note, the mod tools are glitchy at best and frustrating at worse. So I'm glad I made a really good map and now I'm probably done. :)

Thank you for your support though. :)
Title: Re: Bank Job v2.0
Post by: RBRT on February 01, 2015, 12:13:53 am
Got around playing this, since this map has gotten some feedback. Pretty good for a stock first map, but would like to see some stuff fixed (zombies derping, seeing outside map)

I didn't even realize you could see outside the map.  :lol:
Title: Re: Bank Job v2.0
Post by: steviewonder87 on February 01, 2015, 12:20:39 am
And yes sometimes the zombies derp and walk away from you or stand still for a second. But that adds a little bit of unpredictability to the map and adds to the challenge. :)
I'm not buying that. Sounds like a poor excuse for bad pathing to me.
And if you are referring to seeing off of the world then I would say that I am aware and that is intentional. One of my key goals with this map was to make fun map that could be run on any computer that can run WaW. Every amazing custom map I've ever played has barely run at 30fps on my computer. So I kept the design and detail simple on this map to help out with frame rate.
So you intentionally made it poorly detailed so people would be able to play it with a high frame rate? Not buying that either.
I'm glad I made a really good map
I wouldn't go that far.  :poker:
Title: Re: Bank Job v2.0
Post by: rustyandme on February 01, 2015, 12:54:02 am
I'm not buying that. Sounds like a poor excuse for bad pathing to me.So you intentionally made it poorly detailed so people would be able to play it with a high frame rate? Not buying that either.I wouldn't go that far.  :poker:

Thanks for your comments.
Title: Re: Bank Job v2.0
Post by: NINJAMAN829 on February 01, 2015, 03:38:07 am
Lol I didn't use cheats i started with 100000k points for some reason. I just bought all the doors and won the ending. :P
Title: Re: Bank Job v2.0
Post by: rustyandme on February 01, 2015, 04:41:20 am
Lol I didn't use cheats i started with 100000k points for some reason. I just bought all the doors and won the ending. :P

If you have the dvar "thereisacow" set to 1 then you start with 100,000 points.  Just open up the console and change it to 0 and you'll be good to go.
Title: Re: Bank Job v2.0
Post by: Gabrielle on February 01, 2015, 10:07:58 am
It's all right. I think that there's not much room to train until round 20 and it's a very tight map. Don't like the thompson being nerfed, because the thompson is awesome. I love the idea of the perk activation, it makes it harder.

Good job though I don't like how small the map is.

If you have the dvar "thereisacow" set to 1 then you start with 100,000 points.  Just open up the console and change it to 0 and you'll be good to go.

Lol, never knew that. Thanks for saying it might come in handy when I test out my own shit.
Title: Re: Bank Job v2.0
Post by: rustyandme on February 01, 2015, 06:04:39 pm
It's all right. I think that there's not much room to train until round 20 and it's a very tight map. Don't like the thompson being nerfed, because the thompson is awesome. I love the idea of the perk activation, it makes it harder.

Good job though I don't like how small the map is.

Lol, never knew that. Thanks for saying it might come in handy when I test out my own shit.

Thanks for your comments. It is very small and hard to train but that was the goal. :) And the 100k points thing I coded myself. That isn't normally how it works.
Title: Re: Bank Job v2.0
Post by: The P and C Team on February 05, 2015, 08:33:48 pm
Nice Map, dude! We played it a little bit and enjoyed it very much... :D
Also V.2.0 was a good update to this map. Will you bring more detail into this map, or
fix some issues (if people will find them ^^)?
Title: Re: Bank Job v2.0
Post by: rustyandme on February 06, 2015, 08:00:13 am
Nice Map, dude! We played it a little bit and enjoyed it very much... :D
Also V.2.0 was a good update to this map. Will you bring more detail into this map, or
fix some issues (if people will find them ^^)?

I don't think I'm going to be adding anything or changing anything more. As far as I know, I have fixed all of the bugs that I can. I would fix any major game breaking bugs if anyone finds one but I am pretty sure there aren't any left. But this map is done in my opinion.
Title: Re: Bank Job v2.0
Post by: rustyandme on February 12, 2015, 03:03:43 am
I have watched every single video that someone has made about my map as soon as it comes out. There is a lot of really good feedback from everyone who has played it. There are so many things that you guys have found that I would have never even have thought of checking for. One thing which has always been a problem was the zombies AI. I figured it was because of my complex map design. The fact you could jump off of the rooftop really confuses the zombies because they won't usually jump off also. And the zombies would sometimes get stuck or walk away from you. I have been working on fixing several small bugs and increasing the difficulty a bit. Version 1 was too hard and a bit broken and so I made it easier. But because of all of my changes, I made it too easy. So I'm increasing the difficulty back up to normal so it is still a challenge map. And no promises but I think I have figured out a lot of the problems with the zombies pathing. So expect v2.1 to come out soon and hopefully that will be much more stable than v2.0. Good things to come :)

Thanks again for all of the support!
Title: Re: Bank Job v2.0
Post by: TehGamingDOGE on February 24, 2015, 02:52:45 am
How do I get my score recorded if I can't record proof?
Title: Re: Bank Job v2.0
Post by: TehGamingDOGE on February 24, 2015, 04:32:56 am
Unfortunately I was not able to win as I derped but I hit round 26 and went down. I took a screenshot of it its on my steam hopefully Mr. Generic Name.
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on February 24, 2015, 08:16:11 am
How do I get my score recorded if I can't record proof?

Don't worry about recording the score. I'm not keeping high scores anymore. Just play for the fun and the challenge. v3.0 which I just released will definitely give everyone a run for their money. :)
Title: Re: Bank Job v3.0 (Huge Update)
Post by: NinjaMagnum on February 24, 2015, 10:58:04 pm
I played the map solo and coop and I really do enjoy it. I did get to the ending but there always was this 1/4 of the easter egg and so on. I do know it has something to do with using grenades to either kill zombies or to throw at a specific spot. :/ Maybe I'll find out about the easter egg tomorrow when I do play it again and on saturday there will be a live commentary of the map on my channel. :)

Good work, it's a great map!
Map creators aren't given enough praise for their work they put into their maps so I always try to show as much support as possible. :)
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on February 25, 2015, 02:55:39 am
I played the map solo and coop and I really do enjoy it. I did get to the ending but there always was this 1/4 of the easter egg and so on. I do know it has something to do with using grenades to either kill zombies or to throw at a specific spot. :/ Maybe I'll find out about the easter egg tomorrow when I do play it again and on saturday there will be a live commentary of the map on my channel. :)

Good work, it's a great map!
Map creators aren't given enough praise for their work they put into their maps so I always try to show as much support as possible. :)

I really appreciate it! I try to find every video of my map that I can just so that I can get feedback. I love hearing what people think, good or bad. Although I prefer the good stuff :)

And the Easter Egg reward isn't huge, but it really changes the strategies that you can use to play the map. You do have to destroy things to complete it. So throwing a grenade or shooting it will work. I hope you complete it!
Title: Re: Bank Job v3.0 (Huge Update)
Post by: for0034 on February 25, 2015, 07:24:50 am
Looks like a nice map, i'll give it a go later :D
Title: Re: Bank Job v3.0 (Huge Update)
Post by: Meaning_Raptor on February 26, 2015, 01:15:36 am
Good job Rusty on getting this map on UGX! good luck. love it :)
Title: Re: Bank Job v3.0 (Huge Update)
Post by: RBRT on March 04, 2015, 02:13:24 am
Don't worry about recording the score. I'm not keeping high scores anymore. Just play for the fun and the challenge. v3.0 which I just released will definitely give everyone a run for their money. :)

Run for my money huh?  ::)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F537390612469378349%2F1E6A47C464D36EC751080763DA21531520B693FC%2F&hash=9547ea7dca1a05f6c0159f2e5edfd39ee1b86265)

Beat it faster than V2  :troll:

Very good update none the less.
Title: Re: Bank Job v3.0 (Huge Update)
Post by: Harry Bo21 on March 04, 2015, 05:43:15 am
To make the zombies jump down youll need to use a traverse

There are some default ones available in the mod tools
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on March 04, 2015, 08:12:56 am
Run for my money huh?  ::)

(http://cloud-4.steamusercontent.com/ugc/537390612469378349/1E6A47C464D36EC751080763DA21531520B693FC/)

Beat it faster than V2  :troll:

Very good update none the less.

Well I'm glad you beat it quickly. :)

To make the zombies jump down youll need to use a traverse

There are some default ones available in the mod tools

And Treyarch doesn't have traverse animations for the distance that I need. I have tried everything. But nonetheless, the map turned out way better than I could have ever hoped. :)
Title: Re: Bank Job v3.0 (Huge Update)
Post by: Harry Bo21 on March 04, 2015, 10:13:09 am
you can make custom ones, or find some way to alter your maps layout so the distance is acceptable

I dont think may of us would care if they fell just a few feet past the animation, it will still work they just wont animate properly for the last few feet

Much prefered over zombies just randomly derping out
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on March 04, 2015, 05:05:32 pm
you can make custom ones, or find some way to alter your maps layout so the distance is acceptable

I dont think may of us would care if they fell just a few feet past the animation, it will still work they just wont animate properly for the last few feet

Much prefered over zombies just randomly derping out

Well the zombies derping out was because of the foliage which I removed in v3.0. All of the pathing issues are fixed in v3.0 along with countless other changes. And the longest animation for falling was less than a third of the distance that they needed to fall so the zombies would think they were falling off of the world and not use the traverse. I feel like your comments are based on one of my old versions. The newest one is completely fixed.
Title: Re: Bank Job v3.0 (Huge Update)
Post by: RBRT on March 04, 2015, 09:22:56 pm
The only issue I had in regards to the zombies was that they would push you and glitch around you, but as far as I know it's because their stock WaW zombs.
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on March 04, 2015, 10:25:21 pm
The only issue I had in regards to the zombies was that they would push you and glitch around you, but as far as I know it's because their stock WaW zombs.

Yeah, I spent a ridiculous amount of time trying to fix the pathing and the strange zombie behavior for v3.0. After a ton of testing and recoding, I realized that removing all of the foliage almost singlehandedly fixed the zombies. I have no clue why, but it worked so I'm happy. There were also some flaws with the default zombie code that I fixed and I added new code to make them a little smarter and behave properly.
Title: Re: Bank Job v3.0 (Huge Update)
Post by: eithan on March 05, 2015, 08:59:36 am
i say a youtuber play this map looks good
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on March 05, 2015, 09:54:42 am
i say a youtuber play this map looks good

I'm curious which video did you see?
Title: Re: Bank Job v3.0 (Huge Update)
Post by: The_Legacy on March 07, 2015, 02:10:38 pm
Check out my video for this map :)http://m.youtube.com/watch?v=qLPUjlwRimo

Double Post Merge: March 07, 2015, 09:18:42 pm
I have a video of this map on my channel check it outhttp://m.youtube.com/watch?v=vJHZQ08falM
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on March 07, 2015, 10:31:12 pm
Check out my video for this map :)http://m.youtube.com/watch?v=qLPUjlwRimo

Double Post Merge: March 07, 2015, 09:18:42 pm
I have a video of this map on my channel check it outhttp://m.youtube.com/watch?v=vJHZQ08falM

I watched those videos. It looks like the audio and video is really out of sync.
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on March 24, 2015, 06:35:40 pm
In the beginning I had thought that Bank Job would be my only map. But you all will be excited to hear that I have a new map that I have been working on nonstop for over a month now. It will have features that no one has ever seen before in custom zombies. I can't wait to share it with all of you. Awesome things to come! Thank you all for your support!
Title: Re: Bank Job v3.0 (Huge Update)
Post by: Dakotaj38 on May 17, 2015, 06:11:21 am
This map pisses me off so bad, but its so addicting. Good job! I hate you.
Title: Re: Bank Job v3.0 (Huge Update)
Post by: seanathan on May 23, 2015, 12:46:32 am
This map pisses me off so bad, but its so addicting. Good job! I hate you.
wtf ??????
Title: Re: Bank Job v3.0 (Huge Update)
Post by: alex-125 on May 23, 2015, 11:14:39 am
Nice map bro i really enjoyed it  ;D
Title: Re: Bank Job v3.0 (Huge Update)
Post by: rustyandme on June 05, 2015, 08:17:43 pm
Thanks again for all of the amazing support on Bank Job. I have spent a ton of time on my second map which I have just released. Go check it out!
http://ugx-mods.com/forum/index.php?topic=6961 (http://ugx-mods.com/forum/index.php?topic=6961)
Title: Re: Bank Job v3.0 (Huge Update)
Post by: smasher248 on June 05, 2015, 10:37:54 pm
you just bumped your map  >:(
Title: Re: Bank Job v3.0 (Huge Update)
Post by: gunman683 on June 09, 2015, 03:19:37 am
Very nice well done map :D Love version 3.0 :). Got anymore versions on the way or is that it? Or you got something bigger planned like bank job 2 v1 :P