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Contact Support - Help Center Get help on the UGX Discord. Join it now!I also have T4M installed, maybe that's why the map is not loading.
ERROR: Pathnode (Path) at (4450 -239 20) is in solid
ERROR: Pathnode (Path) at (4450 -399 20) is in solid
ERROR: Pathnode (Path) at (3542 -892 20) is in solid
ERROR: Pathnode (Path) at (3386 -542 20) is in solid
ERROR: Pathnode (Path) at (3023 -1449 20) is in solid
ERROR: Pathnode (Path) at (4794 -1073 20) is in solid
ERROR: Pathnode (Path) at (4794 -1457 20) is in solid
ERROR: Pathnode (Path) at (4016 -4552 21) is in solid
ERROR: Pathnode (Path) at (4016 -4680 21) is in solid
ERROR: Pathnode (Path) at (4016 -5064 133) is in solid
ERROR: Pathnode (Path) at (4016 -5192 21) is in solid
ERROR: Pathnode (Path) at (4016 -5740 21) is in solid
ERROR: Pathnode (Path) at (4016 -5736 21) is in solid
ERROR: Pathnode (Path) at (3120 -5263 408) is in solid
ERROR: Pathnode (Path) at (3824 -5623 408) is in solid
ERROR: Pathnode (Path) at (3339 -5847 21) is in solid
ERROR: Pathnode (End) at (3234 -2408 132) is in solid
ERROR: Pathnode (End) at (3316 -2346 132) is in solid
ERROR: Pathnode (Begin) at (3316 -2416 132) is in solid
ERROR: Pathnode (End) at (2351 -2422 132) is in solid
ERROR: Pathnode (End) at (2433 -2360 132) is in solid
ERROR: Pathnode (End) at (2215 -2413 132) is in solid
ERROR: Pathnode (Begin) at (2297 -2421 132) is in solid
Spawner at (2722 -3404 95) is in solid
Spawner at (2088.6 -2030.9 197) is in solid
Spawner at (2088.6 -2030.9 197) is in solid
Spawner at (4130.6 -5658.9 4) is in solid
Spawner at (4179.6 -5662.9 4) is in solid
Spawner at (4231.6 -5663.9 4) is in solid
Spawner at (4285.6 -5660.9 4) is in solid
Spawner at (3077.1 -5794.6 4) is in solid
Spawner at (3073.1 -5843.6 4) is in solid
Spawner at (3072.1 -5895.6 4) is in solid
Spawner at (3075.1 -5949.6 4) is in solid
Spawner at (4127.6 -5188.9 4) is in solid
Spawner at (4176.6 -5192.9 4) is in solid
Spawner at (4228.6 -5193.9 4) is in solid
Spawner at (4282.6 -5190.9 4) is in solid
-----------------------------------
Error: Could not load xmodel "zombie_zapper_cagelight_red".
Error: Could not load xmodel "zombie_zapper_cagelight_green".
Error: Could not load xmodel "collision_geo_32x32x128".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_light_napalm_blob".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_view".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs".
Error: Could not load fx "weapon/shellejects/fx_ptrs_view".
Error: Could not load fx "weapon/shellejects/fx_ptrs".
Error: Could not load material "hud_icon_ptrs41".
Error: Could not load material "scope_overlay_mp".
Error: Could not load xmodel "viewmodel_zombie_ptrs41_up".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_ug".
Error: Could not load xmodel "weapon_zombie_ptrs41_up".
Error: Could not load xmodel "viewmodel_zombie_db_shotgun".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash".
Error: Could not load fx "weapon/shellejects/shotgun_view".
Error: Could not load fx "weapon/shellejects/shotgun".
Error: Could not load xmodel "weapon_zombie_db_shotgun".
Error: Could not load material "hud_icon_double_barrel".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash_ug".
Error: Could not load xmodel "weapon_zombie_db_shotgun_up".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle".
Error: Could not load material "hud_icon_shotgun".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_30cal_bulletweap_view".
Error: Could not load fx "weapon/muzzleflashes/fx_30cal_bulletweap".
Error: Could not load xmodel "weapon_zombie_30cal_lmg".
Error: Could not load material "hud_icon_30cal".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg_up".
Error: Could not load xmodel "weapon_zombie_30cal_lmg_up".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42_view".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42".
Error: Could not load xmodel "weapon_zombie_fg42_lmg".
Error: Could not load material "hud_icon_fg42".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade_up".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_exit".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_rear_exit".
Error: Could not load xmodel "weapon_zombie_panzerschreck".
Error: Could not load material "hud_icon_panzerschreck".
Error: Could not load xmodel "weapon_ger_panzershreck_rocket".
Error: Could not load fx "weapon/rocket/fx_trail_panzerfaust_geotrail".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck_up".
Error: Could not load xmodel "weapon_zombie_panzerschreck_up".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_view".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_world".
Error: Could not load material "hud_flamethrower_reticle".
Error: Could not load material "hud_icon_m2_flamethrower".
Error: Could not load material "gfx_flamethrower_drips".
Error: Could not load material "gfx_flamethrower_stream_fuel2".
Error: Could not load material "gfx_flamethrower_stream_fuel".
Error: Could not load xmodel "viewmodel_zombie_flamethrower_up".
Error: Could not load xmodel "weapon_zombie_flamethrower_up".
Error: Could not load xmodel "viewmodel_usa_tesla_gun".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_electric_bolt".
Error: Could not load xmodel "viewmodel_zombie_tesla_up".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_ug_elec_bolt".
-----------------------------------
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
No stats found, zeroing out stats buffer
Successfully wrote stats data
Successfully wrote backup stats data
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_displace.d3dbsp
Foliage: --------------------------
Foliage: smodelCount = 1059
Foliage: foliage model count = 1059 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------
vertex stream 2: --------------------------
vertex stream 2: needs 29912 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail".
Error: Could not load fx "misc/fx_zombie_zapper_powerbox_on".
Error: Could not load fx "misc/fx_zombie_electric_trap".
Error: Could not load fx "misc/fx_zombie_zapper_wall_control_on".
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "env/electrical/fx_elec_player_md".
Error: Could not load fx "env/electrical/fx_elec_player_sm".
Error: Could not load fx "env/electrical/fx_elec_player_torso".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "maps/mp_maps/fx_mp_light_lamp".
Error: Could not load fx "maps/mp_maps/fx_mp_smoke_stack".
Error: Could not load fx "maps/mp_maps/fx_mp_elec_spark_fast_random".
Error: Could not load fx "misc/fx_zombie_elec_gen_idle".
Error: Could not load fx "maps/zombie/fx_zombie_moon_eclipse".
Error: Could not load fx "maps/zombie/fx_zombie_clock_hand".
Error: Could not load fx "maps/zombie/fx_zombie_elec_pole_terminal".
Error: Could not load fx "env/electrical/fx_elec_short_oneshot".
Error: Could not load fx "bio/player/fx_footstep_water".
Error: Could not load fx "env/smoke/fx_fog_zombie_amb".
Error: Could not load fx "misc/fx_zombie_grain_cloud".
Error: Could not load fx "env/fire/fx_fire_player_sm_1sec".
Error: Could not load fx "env/fire/fx_fire_player_md".
Error: Could not load fx "env/fire/fx_fire_player_torso".
Error: Could not load fx "harrys/fx_vulture_mist".
Error: Could not load fx "harrys/wunderfizz_spotlight_oneshot".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_rail_view".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view2".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view3".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_rail_view_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view2_ug".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_tube_view3_ug".
Error: Could not load fx "impacts/fx_deathfx_bloodpool_view".
Error: Could not load fx "impacts/fx_deathfx_dogbite".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager1".
Error: Could not load fx "misc/fx_fire_manager2".
Error: Could not load fx "misc/fx_fire_manager3".
Error: Could not load fx "misc/fx_fire_manager4".
Error: Could not load fx "misc/fx_fire_manager5".
Error: Could not load fx "misc/fx_fire_manager6".
Error: Could not load fx "misc/fx_fire_manager7".
Error: Could not load fx "misc/fx_fire_manager8".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
Error: Could not load fx "misc/fx_fire_fthrow_vert_short".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 0.29 seconds
Com_TouchMemory: 0 msec. Using sum: 1573968114
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 31344 1250
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface
Unhandled exception caught
Cocking up for me as well, but at least I got a screenshot
Tried it with & without T4M
(Image removed from quote.)
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Ouch, that is quiet the bit of stuff. Cooking up a 1.1 with as much as I can do to improve on these, half of those errors I don't even know why are there, I am only using harrys perks, soul boxes and I used the ugx script placer.
I installed T4M and it works fine with me, I guess the map packer might of screwed some things up, since I used zombiemodding's map packer, I guess with 1.1 I will try UGX's.
I am not sure when 1.1 will be out, since Harry's 4.0.0 perks are in and some bugs are being fixed, I am not sure if I wait for a 4.0.1 or I disable the broken perks and release when ready. I guess time will tell.
Thanks ped.![]()
![]()
![]()
![]()
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
my update is out and my stuff will not work with the UGX mod
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
1.1 UPDATE COMING ON THE LONG EASTER WEEKEND (between 25th - 28th)
Now, since release I have been looking at ways to improve, and with videos, suggestions and messages I am cooking up a nice hot update that will be ready to serve on the easter holidays! Mainly updated some stuff, but a butt tonne of stuff is changed! People wanted more wall weapons.. And you're going to get them.
I don't want to say too much (just incase I am incorrect), but for those who were having crashing issues; this should hopefully fix that!
About the 1.1 update:
All is going well, I have been busy at work with it, I recently took a day off to catch up with my outside life, but the progress is fast, and I am sure I will release the 1.1 update within my set time frame!
I am also 70% sure I have fixed the map issues which would crash upon launch, but if not there will be a 1.1.1 update of more attempts to fix it!
There's A LOT of stuff coming to 1.1 with amazing help from HarryBo21! The huge crash issue I was having was also fixed with help from Harry and MakeCents! More coming soon!
So are you going to be releasing the update today? Dying to play this map.
Sorry, there is a big pathing issue I have been trying to fix for the past 3 days. I hope to get it out within the next 16 hours, but this pathing issue is very annoying. I also am trying to fix some last minute issues, especially with some of the 'stuff' I added.
Sorry about the delay, but I feel like these issues can't be shipped unless they're fixed.
-Pluto