Author Topic: Folter der Verdammten (WIP)  (Read 1269 times)

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Offline Bashmoney100

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Folter der Verdammten (WIP)

« on: March 30, 2018, 11:01:17 am »
Guess who back ...

I'm ready to show off what I have worked on so far since Lab 7734 with Folter der Verdammten.

Special Thanks to...
IamTIMMEHHH (Mapping)
MiKeY (Scripting)
Jerri13 (Porting Weapons)
Icysnowseal (Voice Acting)
Ariachiba (Voice Acting)
Cassandra Bradford (Voice Acting)
Nathan J Banks (Voice Acting)
FakeTsuki (Voice Acting)
Mac McGee (Voice Acting)
Luc de Villars (Voice Acting)
Michael Warke (Voice Acting)
 

Screenshots 3/30/18 (All in radiant)

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Planned Features
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Future update with In Game images "soon"...

Offline Jokerkiller67

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Re: Folter der Verdammten (WIP)

« Reply #1 on: March 30, 2018, 01:14:19 pm »
Yeah ! Finally news maps

Offline mapping_noob

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Re: Folter der Verdammten (WIP)

« Reply #2 on: April 10, 2018, 06:09:01 pm »
Please tell me that Bo3 box isn't that box from Tim or whoever from CFG, if that's the case pm me and I'll send u mine that I chopped apart. looks a bit nicer when it opens as the lock stays on the box instead of floating
« Last Edit: April 10, 2018, 06:09:30 pm by mapping_noob »

Offline Tim Smith

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Re: Folter der Verdammten (WIP)

« Reply #3 on: April 11, 2018, 03:35:10 am »
Please tell me that Bo3 box isn't that box from Tim or whoever from CFG, if that's the case pm me and I'll send u mine that I chopped apart. looks a bit nicer when it opens as the lock stays on the box instead of floating
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I know i'm off topic and i strongly apologize mods but I have to get this.


I'm sorry but can you tell me a single thing wrong with my box? It just lacks the cos texture maps. As you can make them yourself (easy af)
Also, I was the first to port these small things and when i did that. I expected everyone to understand how to change their own boxes to the model i ported. So it's just a lid and box, not a full port. That was my full intention.
Also bear in mind we didn't have Wraith back at the day. I had to do 3 times the work.
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Offline mapping_noob

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Re: Folter der Verdammten (WIP)

« Reply #4 on: April 11, 2018, 05:45:28 pm »

I know i'm off topic and i strongly apologize mods but I have to get this.


I'm sorry but can you tell me a single thing wrong with my box? It just lacks the cos texture maps. As you can make them yourself (easy af)
Also, I was the first to port these small things and when i did that. I expected everyone to understand how to change their own boxes to the model i ported. So it's just a lid and box, not a full port. That was my full intention.
Also bear in mind we didn't have Wraith back at the day. I had to do 3 times the work.
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Well here's the issue with your box. You have the latch that is suppose to be on the box on the lip. When it's something like a mystery box I get a little picky because it's being used a lot in the game :/ I'm sure I have an issue with my box because I ported it when bo3 was new.

Offline Harry Bo21

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Re: Folter der Verdammten (WIP)

« Reply #5 on: April 11, 2018, 08:05:54 pm »
tbf, both of you have messed with the model when it "should" be using animations to open and thus "shouldnt" be split
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)

Offline Tim Smith

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Re: Folter der Verdammten (WIP)

« Reply #6 on: April 12, 2018, 12:14:39 pm »
tbf, both of you have messed with the model when it "should" be using animations to open and thus "shouldnt" be split
This ^^. Also, that doesn't effect gameplay @mapping_noob. as long as the player can get a weapon from the box and it doesn't glitch out, Idc then. Also, ask Treyarch why they kept that thing you're talking about.
As Harry stated, it wasn't meant to be split to pieces like what I did (I don't claim this to be perfect). But that was just a way around to get that box working (A shitty way around). lol





Offline Harry Bo21

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Re: Folter der Verdammten (WIP)

« Reply #7 on: April 12, 2018, 04:54:44 pm »
anims were available at the time...

its the same rig as the bo1 and bo2 box - both of which i had released at the time. merely needed to bind and model swap it

everyone just went nuts chopping it up anyway

Offline RadimaX

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Re: Folter der Verdammten (WIP)

« Reply #8 on: April 15, 2018, 03:13:44 pm »


try put some beams on the side of the walls to spice things up and consider just some water down the middle like a long patch running low almost near the bottom of the central indentation of concrete  ;)
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Offline killingerk

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Re: Folter der Verdammten (WIP)

« Reply #9 on: April 17, 2018, 04:33:12 pm »
cool :rainbow: good to see your back
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Offline IamTIMMEHHH

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Re: Folter der Verdammten (WIP)

« Reply #10 on: April 17, 2018, 09:54:04 pm »
Cool, keep me updated!
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Offline Haaagaibmsirirla

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Re: Folter der Verdammten (WIP)

« Reply #11 on: April 18, 2018, 02:36:01 am »
looks really good so far :)