ZONES NOT WORKING WHAT SO EVER

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Created 490 days ago
by bakuhh
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 i have been working on my first map for a good amount of time now and i ran into a few problems but i always managed to figure them out. except zoning, i have tried to follow multiple tuts and i have even tried making a test map so i can practice scripting them, i have made sure my zombies/info_volumes/triggers all have the correct KVP's but yet nothing


here is my script from my gsc

dlc3_zone_init()
{
   //add_adjacent_zone( "start_zone",      "zone_2",   "enter_zone_1" );
   /*
   =============
   ///ScriptDocBegin
   "Name: add_adjacent_zone( <zone_2>, <zone_2>, <flag>, <one_way> )"
   "Summary: Sets up adjacent zones."
   "MandatoryArg: <zone_2>: Name of first Info_Volume"
   "MandatoryArg: <flag>: Flag to be set to initiate zones"
   "OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
   "Example: add_adjacent_zone( "receiver_zone",      "outside_east_zone",   "enter_outside_east" );"
   ///ScriptDocEnd
   =============
   */
}


any help would be great, even if its discord screen share
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start zone -> zone 2

enter zone 1?
 :o
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 //add_adjacent_zone( "start_zone",      "zone_2",   "enter_zone_1" ); 

Should be
 add_adjacent_zone( "start_zone",      "zone_2",   "enter_zone_1" ); 
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i have been working on my first map for a good amount of time now and i ran into a few problems but i always managed to figure them out. except zoning, i have tried to follow multiple tuts and i have even tried making a test map so i can practice scripting them, i have made sure my zombies/info_volumes/triggers all have the correct KVP's but yet nothing


here is my script from my gsc

dlc3_zone_init()
{
   //add_adjacent_zone( "start_zone",      "zone_2",   "enter_zone_1" );
   /*
   =============
   ///ScriptDocBegin
   "Name: add_adjacent_zone( <zone_2>, <zone_2>, <flag>, <one_way> )"
   "Summary: Sets up adjacent zones."
   "MandatoryArg: <zone_2>: Name of first Info_Volume"
   "MandatoryArg: <flag>: Flag to be set to initiate zones"
   "OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false."
   "Example: add_adjacent_zone( "receiver_zone",      "outside_east_zone",   "enter_outside_east" );"
   ///ScriptDocEnd
   =============
   */
}


any help would be great, even if its discord screen share

This guy is explaining zones perfectly!:

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practice and practice and do some more! yes its not what you want even i dont what it... but have to.
So here's  some-what good to do, do some kvp for your zone and open the dlc3 and analyze your zone name
By that I mean ctrl+f (search word) and case match every one of them, that's what I do, when it go's to
Creating your very first scripted edit scraped part copyed  or every other mod I didn't  mention then the first top line
Should be some what happy about it. :).
Btw did you fix it?
The error flags I believe so is cause there is no zombie spawn for zone_2 (or is it that yellow txt message when playing?)
I quit using the ugx-mods mod tools because I felt like I was not fit for them back then and started from 3arc original
Don't know if I think I know where your at, some 1 change the raw folders
In my downloads before I downloaded the modtool... xD i personally felt like that
Tell my cinematic subtitle stop being weirdly alien bullshit because I fixed it...
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start zone -> zone 2

enter zone 1?
 :o

i noticed this after i made the post and fixed it lol
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This guy is explaining zones perfectly!:

(Content removed from quote.)

this was tutorial i followed

 

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