TechSet Error

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by MrGVSV
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I was trying out blending on some terrain in my map, but when I compile, it's invisible (still there collision-wise, but I can't see it). I blended a custom texture I made (that works on its own) and the okinawa_terrain_dirt_wetdirt_blend.

The Launcher spits out:
ERROR: Couldn't open techniqueSet 'techsets/l_sm_r0c0_b1c1n1s1_sco.techset'
Cannot create technique set. The offending 2-layer combination is:
wc/custom_carpet_blue_norm
wc/okinawa_terrain_dirt_wetdirt_blend

I checked my techset folder and there is no l_sm_r0c0_b1c1n1s1_sco.techset (closest file was l_sm_r0c0_b1c1n1s1.techset)

Any ideas besides just picking different textures to blend? (The custom carpet really ties the room together.)
Marked as best answer by MrGVSV on Today at 04:41:19 am
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lift the blend texture a unit off the other

it does this for custom blend textures
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ERROR: Couldn't open techniqueSet 'techsets/l_sm_r0c0_b1c1n1s1_sco.techset'

Your custom texture is missing a normal map and specular map.
Bottom layer / base texture - Color, normal, specular.
Blend layer. - color and normal

c1n1s1
Color normal specular

Double Post Merge: August 05, 2016, 03:48:34 am
I just re-read your first post. I didnt realize you blended your custom texture onto another _blend texture.

You could make 2 materials that reference the same texture
Ex
Custom_texture
Custom_texture_blend

Or look to see if there is a non blend version of the other texture your using and use it as the base/bottom then put your texture as a blend on top of it.
Last Edit: August 05, 2016, 03:48:34 am by codmoddd1234
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lift the blend texture a unit off the other

it does this for custom blend textures

That's clever haha. Anyway, works like a charm so thanks!

 

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