I just wrote a script (it's based around MakeCents' awesome window breakables prefab link: https://ugx-mods.com/forum/index.php?topic=4602.0) that lets me simulate glass shattering upon shooting at it. However, once the brushmodels get launched in whatever direction,they still have their collision which makes navigating passed them in-game difficult. Any way I could remove their collision and/or have them fade away (the delete() function is just so ugly).
This is the code I thread to in my mapname.gsc
(Side note: the playsound functions don't seem to work ) Any help is appreciated!
I was trying out blending on some terrain in my map, but when I compile, it's invisible (still there collision-wise, but I can't see it). I blended a custom texture I made (that works on its own) and the okinawa_terrain_dirt_wetdirt_blend.
The Launcher spits out:
I checked my techset folder and there is no l_sm_r0c0_b1c1n1s1_sco.techset (closest file was l_sm_r0c0_b1c1n1s1.techset)
Any ideas besides just picking different textures to blend? (The custom carpet really ties the room together.)
8 years ago
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