I was trying out blending on some terrain in my map, but when I compile, it's invisible (still there collision-wise, but I can't see it). I blended a custom texture I made (that works on its own) and the okinawa_terrain_dirt_wetdirt_blend.
The Launcher spits out:
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ERROR: Couldn't open techniqueSet 'techsets/l_sm_r0c0_b1c1n1s1_sco.techset' Cannot create technique set. The offending 2-layer combination is: wc/custom_carpet_blue_norm wc/okinawa_terrain_dirt_wetdirt_blend
I checked my techset folder and there is no l_sm_r0c0_b1c1n1s1_sco.techset (closest file was l_sm_r0c0_b1c1n1s1.techset)
Any ideas besides just picking different textures to blend? (The custom carpet really ties the room together.)
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ERROR: Couldn't open techniqueSet 'techsets/l_sm_r0c0_b1c1n1s1_sco.techset'
Your custom texture is missing a normal map and specular map. Bottom layer / base texture - Color, normal, specular. Blend layer. - color and normal
c1n1s1 Color normal specular Double Post Merge: August 05, 2016, 03:48:34 amI just re-read your first post. I didnt realize you blended your custom texture onto another _blend texture.
You could make 2 materials that reference the same texture Ex Custom_texture Custom_texture_blend
Or look to see if there is a non blend version of the other texture your using and use it as the base/bottom then put your texture as a blend on top of it.
Last Edit: August 05, 2016, 03:48:34 am by codmoddd1234