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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i do have a traverse down i just did not have prefabs enabled =\Also I'm not seeing a traverse for the zombies to hop the wall in image of game with show nodes, or from Radiant screenshot.
Also 4 of those pathnodes with X are in solid, you should fix that.
i can try that but spacing them out wont change anything im pretty sureI'm trying to see your traverse for your window, but I couldn't really see it in those pictures. For one, and this probably isn't your issue, your pathnodes are ridiculously close. You can give them a kvp pair of key> radius, and a value > 200, and as long as there is another pathnode inside that radius, you don't need anymore between them.
tried removing it and did not worktry removing the kvp of script_noteworthy -> find_flesh on your riser location, this kvp makes the zombies search for the players instead of a barrier
EDIT!!: GOT IT WORKING :333 just had to do this
pictures: http://imgur.com/a/5QUjw
Space Them Out By 5/6 Units
And Remove This
i can try that but spacing them out wont change anything im pretty sure
tried removing it and did not work