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Riser Does Not Move! [FIXED]

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Created 8 years ago
by Elzy
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When ever they rise they just swing there arms and heads like idiots
I've had this problem with my First map awhile back but never knew how i fixed it i just fixed it randomly i don't know how
sooo any help please?
Pictures: http://imgur.com/a/e7fFZ
Last Edit: July 13, 2016, 03:51:03 am by Elzy
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I'm trying to see your traverse for your window, but I couldn't really see it in those pictures. For one, and this probably isn't your issue, your pathnodes are ridiculously close. You can give them a kvp pair of key> radius, and a value > 200, and as long as there is another pathnode inside that radius, you don't need anymore between them.

Last Edit: July 12, 2016, 09:26:06 pm by MakeCents
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try removing the kvp of script_noteworthy -> find_flesh on your riser location, this kvp makes the zombies search for the players instead of a barrier
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Also I'm not seeing a traverse for the zombies to hop the wall in image of game with show nodes, or from Radiant screenshot.

Also 4 of those pathnodes with X are in solid, you should fix that.
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EDIT!!: GOT IT WORKING :333 just had to do this
pictures: http://imgur.com/a/5QUjw
Space Them Out By 5/6 Units
And Remove This
Code Snippet
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script_noteworthy / find_flesh

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i do have a traverse down i just did not have prefabs enabled =\
Also I'm not seeing a traverse for the zombies to hop the wall in image of game with show nodes, or from Radiant screenshot.

Also 4 of those pathnodes with X are in solid, you should fix that.

i can try that but spacing them out wont change anything im pretty sure

I'm trying to see your traverse for your window, but I couldn't really see it in those pictures. For one, and this probably isn't your issue, your pathnodes are ridiculously close. You can give them a kvp pair of key> radius, and a value > 200, and as long as there is another pathnode inside that radius, you don't need anymore between them.

tried removing it and did not work

try removing the kvp of script_noteworthy -> find_flesh on your riser location, this kvp makes the zombies search for the players instead of a barrier
Last Edit: July 13, 2016, 03:49:48 am by Elzy
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EDIT!!: GOT IT WORKING :333 just had to do this
pictures: http://imgur.com/a/5QUjw
Space Them Out By 5/6 Units
And Remove This
Code Snippet
Plaintext
script_noteworthy / find_flesh

i can try that but spacing them out wont change anything im pretty sure

tried removing it and did not work
Next time mark the correct answer as best answer so you dont have to chang ethe title!

 
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