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Playing a 2d sound, randomly every 30-90 seconds?

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Created 11 years ago
by ProRevenge
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Basically I want to add custom Thunder sounds, and id need them to randomly play every 30-90 seconds.

The randomly choosing the sound, and everyone being able to hear it I can do all through soundalias, would just need to know how to play a sound randomly throughout the game?
Anyone could help?
Marked as best answer by ProRevenge 11 years ago
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something like

Code Snippet
Plaintext
thread play_thunder();

Code Snippet
Plaintext
play_thunder()
{
while(1)
{
     players = get_players();

     for(i=0;i<players.size;i++)
          players[i] playsound("thunder");

     wait randomintrange( 30, 91 );

}
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He said 2D sound, he don't need the players part does he? He can just play it anywhere, 3D would need the players part, or could playlocalsound
Last Edit: November 02, 2015, 10:42:36 pm by MakeCents
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He said 2D sound, he don't need the players part does he?

I dont know another way.. I guess theres the setmusicstate thing maybe. I dont know much about sound
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I dont know another way.. I guess theres the setmusicstate thing maybe. I dont know much about sound

I guess:
Code Snippet
Plaintext
play_thunder()
{
while(1)
{
     players = get_players();

     players[0] playsound("thunder");

     wait randomintrange( 30, 91 );
}
Should work, if it is a 2d sound. Or from any ent, I guess
Last Edit: November 02, 2015, 10:45:54 pm by MakeCents
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They both work, thanks a lot!
But my sound isn't working right, im using the same alias for multiple sounds, do you think I did it right?

Alias:
Code Snippet
Plaintext
thunder_rumble,,SFX/thunder/thunder_##,,1,1,,,6,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

Sound files are in that place, named thunder_00 to thunder_07
Exported as unsigned 8 bit PCM WAV files. Mono sound too.

Script:

Code Snippet
Plaintext
play_thunder()
{
while(1)
{
     players = get_players();

     for(i=0;i<players.size;i++)
         players[i] playsound("thunder_rumble");
iPrintLn( "Thunder test working" );

     wait randomintrange( 30, 91 );
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Code Snippet
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SFX/thunder/thunder_##

SFX/thunder/thunder_##.wav? or idk bout the ##
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Also do PlayLocalSound rather than PlaySound
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Also do PlayLocalSound rather than PlaySound

what does that do?
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what does that do?
PlayLocalSound plays a sound specifically for a player.
When you use PlaySound on a 2D element it plays on every player.
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stuffy mentioned to me a bunch of times, sometimes 8bit just wont work, for apparently no reason

try reconverting as 16

and have you tried playing the sound some other way to check it "is" working, and just not working in this function?

 
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