UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Looking for a Scriper | Best Collab-Syncing Solution

broken avatar :(
Created 11 years ago
by mrpeanut188
0 Members and 1 Guest are viewing this topic.
2,548 views
broken avatar :(
×
broken avatar :(
Location: usCali(fornia)
Date Registered: 21 December 2013
Last active: 6 years ago
Posts
417
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Signature
The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
×
mrpeanut188's Groups
mrpeanut188's Contact & Social Linksmrpeanut188mrpeanut1881337p34nut
What is the best way to sync maps that are being created collaboratively? I'm thinking between a Dropbox or an SVN solution, but is Google-Drive's syncing any good? I really want to know what people have done in the past and how it has worked out for them. SVN seems more like the right thing because you can manage each change to every file down to the details. Hell, the name SVN itself is an acronym for subversion.

Also, I'm looking for a scriper on my 'No Mercy' project. If my signature is too far away... It's my first map, however the position is not open for just scripting. I'm thinking a part-collaboration would work nicely after I get the map done, as long as our visions for the map don't stray too far apart. The reason I haven't posted updates is because the map itself is on the 5th flush of scripts, I keep have to reset them far too often and it is messing my mapping pipeline. I do have progress though, but if you would look at the map now it looks like a mess despite how much I've cleaned up the geometry. It's a decompiled map so there is a shit-ton of brush reconstruction to make the map optimized, I really want to see this go through and become reality.

Cheers!


Oh, and last but not least...
MERRY CHRISTMAS!
Last Edit: December 25, 2014, 02:05:55 am by mrpeanut188
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 6 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
Signature
×
MakeCents's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
What is the best way to sync maps that are being created collaboratively? I'm thinking between a Dropbox or an SVN solution, but is Google-Drive's syncing any good? I really want to know what people have done in the past and how it has worked out for them. SVN seems more like the right thing because you can manage each change to every file down to the details. Hell, the name SVN itself is an acronym for subversion.


I'm working with tudark and we have tried Google drive, then media fire, and we are back to Google drive. I use tortoiseSVN locally and it works okay with drive except i have to watch the desktop files, and not add them to svn all the time. Haven't seen any issues with it yet, but there might be. Drive syncs okay but we have had issues. We can't rename or change a file in drive, we can only overwrite it in the desktop folder, or it creates a new file and the sync starts messing up. Since we came back to drive we only add new files and overwrite files and delete files from the desktop drive folder and we have been making it by with limited issues.

I would still like a better tool/option though.
broken avatar :(
×
broken avatar :(
Location: usCali(fornia)
Date Registered: 21 December 2013
Last active: 6 years ago
Posts
417
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
×
mrpeanut188's Groups
mrpeanut188's Contact & Social Linksmrpeanut188mrpeanut1881337p34nut
Bump, I don't need someone to spend a lot of time just to manage the scripts so i don't get a million errors ingame.
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
https://gitlab.com/ (requires Git)
No idea on storage size.

https://code.google.com/ (requires SVN)
4GB storage size, which is big enough for a map or two (if using same assets).
http://puu.sh/exxyV/f41f462e23.png

Suggestion check out from root folder and then line up the stuff you want to commit, this is how it's done for a lot of projects which requires mappers to work together.
broken avatar :(
×
broken avatar :(
Location: usCali(fornia)
Date Registered: 21 December 2013
Last active: 6 years ago
Posts
417
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
×
mrpeanut188's Groups
mrpeanut188's Contact & Social Linksmrpeanut188mrpeanut1881337p34nut
Suggestion check out from root folder and then line up the stuff you want to commit, this is how it's done for a lot of projects which requires mappers to work together.
I know how to do it, just wanted to see what people have done in the past that has worked out well. Still looking for a scripter, does nobody want to make a map?  :derp:
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
I know how to do it, just wanted to see what people have done in the past that has worked out well. Still looking for a scripter, does nobody want to make a map?  :derp:

I'll manage the scripts if you need someone just for that.
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 3 years ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I'm generally busy with chroma's map and elfen's as well, so if you catch me at a free time I can help out.

 
Loading ...