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Lime's GDT

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Created 10 years ago
by pashan
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
So today i tried exporting all the models from bo1 using lime. And since i want the models to have bullet holes when i shoot at them i change this setting:



to this



but then when i press f11

this happens:



WTF! did i do wrong?!?!?

and if i don't change any settings this happens

Last Edit: October 06, 2014, 01:58:02 am by pashan
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  • steviewonder87
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You pressed f11?  :facepalm: Please tell me this was just a typo and you meant f10?
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Your supposed to press f10 for each material/xmodel.
To get the xmodel solid it should look something like this in asset manager:
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F11 has given me some bad days in my life
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pashan, nobody uses that button
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People, its normal that AssMan crashes when you make a change in Lime's GDT.
look here:
Code Snippet
Plaintext
"bo2_mtl_t6_wpn_ar_x95l_camo3" ( "material.gdf" )
{
"materialType" "model phong"
"blendFunc" "Replace*"
"colorMap" "model_export\\BO2\\_images\\_-gmtl_t6_wpn_ar_x95l_col.dds"
"normalMap" "model_export\\BO2\\_images\\mtl_t6_wpn_ar_x95l_nml.tga"
"surfaceType" "<none>"
"template" "material.template"
}
Since the entry is missing a lot of stuff, AssMan crashes trying to change the value when it can't find it.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
People, its normal that AssMan crashes when you make a change in Lime's GDT.
look here:
Code Snippet
Plaintext
"bo2_mtl_t6_wpn_ar_x95l_camo3" ( "material.gdf" )
{
"materialType" "model phong"
"blendFunc" "Replace*"
"colorMap" "model_export\\BO2\\_images\\_-gmtl_t6_wpn_ar_x95l_col.dds"
"normalMap" "model_export\\BO2\\_images\\mtl_t6_wpn_ar_x95l_nml.tga"
"surfaceType" "<none>"
"template" "material.template"
}
Since the entry is missing a lot of stuff, AssMan crashes trying to change the value when it can't find it.

so how do i fix it?
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follow what freeman said

Double Post Merge: October 06, 2014, 11:02:55 pm
and DONT USE F11
Last Edit: October 06, 2014, 11:02:55 pm by rambobada555555
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
but if i use f10 i still get that same error (if i changed the settings)
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so how do i fix it?
Add the missing values manually

 
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