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I've tried everything...

HOT
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Created 9 years ago
by Elzy
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yup then it will break again or i will say that and just be wrong lol, im just trying to figure this shit out man ..  :poker:

He gave you a solution and you ignored it :poker:

So remove the find_flesh KVP from the struct like I said. I have to assume this is the problem since you won't post a pic. ::)
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Zombie spawning in a nut shell:

Triggers, volumes and add_adjacent_zone scripting.
 - Triggers are used to open access to other areas via door or debris, and sets the flag
 - When the flag is set, it makes the spawners for that volume/zone available for spawning
 - Due to add_adjacent_zone script it knows when to spawn from that zone, when players are in that zone or adjacent zones


Once you have zombies spawning, its a matter of pathing
 - Pathing depends on kvps set in spawners, script_string is used for risers, and then structs with find flesh of course
 - For regular spawners, the zombie will first look for an exterior goal
 - For risers they will look for the player
 - If the zombie can not find a path to either, it will sit there shaking it's head

Reasons for not finding the goals it wants:
 - The player is not in an area the zombie can reach:
     - The player is in noclip and flying around the map
     - There is something blocking, such as a clip or something, from getting to the player
     - A traverse is not quite set up right and the zombie can't path over it.
 - The zombie is stuck in something, like a caulk brush you can't see in game.
 - It's a normal zombie and there is no window prefab with an exterior goal
 - Occasionally zombies have issues when pathnodes are tooooooo close together, and too linear.
 - The zombies don't travel through a door way:
     - Dynamic path wasn't selected on the door/debris
     - You didn't put a pathnode in the middle of the doorway.



If the zombies are spawning, then post a pick from radiant of the traverse with nothing filtered so we can see if the traverse is setup correctly and nothing is blocking it like a clip or caulk.

If the zombies are not spawning, perhaps an old ZK video will help?
Last Edit: October 19, 2015, 01:48:43 pm by MakeCents
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Did you add the KvP  "script_flag / enter_zone_three" to the trigger of the door or debris entering the next zone?
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i think im just gonna watch alot of tuts for a while then come back and try it again (but thanks for the help guys)
Zombie spawning in a nut shell:

Triggers, volumes and add_adjacent_zone scripting.
 - Triggers are used to open access to other areas via door or debris, and sets the flag
 - When the flag is set, it makes the spawners for that volume/zone available for spawning
 - Due to add_adjacent_zone script it knows when to spawn from that zone, when players are in that zone or adjacent zones


Once you have zombies spawning, its a matter of pathing
 - Pathing depends on kvps set in spawners, script_string is used for risers, and then structs with find flesh of course
 - For regular spawners, the zombie will first look for an exterior goal
 - For risers they will look for the player
 - If the zombie can not find a path to either, it will sit there shaking it's head

Reasons for not finding the goals it wants:
 - The player is not in an area the zombie can reach:
     - The player is in noclip and flying around the map
     - There is something blocking, such as a clip or something, from getting to the player
     - A traverse is not quite set up right and the zombie can't path over it.
 - The zombie is stuck in something, like a caulk brush you can't see in game.
 - It's a normal zombie and there is no window prefab with an exterior goal
 - Occasionally zombies have issues when pathnodes are tooooooo close together, and too linear.
 - The zombies don't travel through a door way:
     - Dynamic path wasn't selected on the door/debris
     - You didn't put a pathnode in the middle of the doorway.



If the zombies are spawning, then post a pick from radiant of the traverse with nothing filtered so we can see if the traverse is setup correctly and nothing is blocking it like a clip or caulk.

If the zombies are not spawning, perhaps an old ZK video will help?

 
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