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yup then it will break again or i will say that and just be wrong lol, im just trying to figure this shit out man ..
So remove the find_flesh KVP from the struct like I said. I have to assume this is the problem since you won't post a pic.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
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Zombie spawning in a nut shell:
Triggers, volumes and add_adjacent_zone scripting.
- Triggers are used to open access to other areas via door or debris, and sets the flag
- When the flag is set, it makes the spawners for that volume/zone available for spawning
- Due to add_adjacent_zone script it knows when to spawn from that zone, when players are in that zone or adjacent zones
Once you have zombies spawning, its a matter of pathing
- Pathing depends on kvps set in spawners, script_string is used for risers, and then structs with find flesh of course
- For regular spawners, the zombie will first look for an exterior goal
- For risers they will look for the player
- If the zombie can not find a path to either, it will sit there shaking it's head
Reasons for not finding the goals it wants:
- The player is not in an area the zombie can reach:
- The player is in noclip and flying around the map
- There is something blocking, such as a clip or something, from getting to the player
- A traverse is not quite set up right and the zombie can't path over it.
- The zombie is stuck in something, like a caulk brush you can't see in game.
- It's a normal zombie and there is no window prefab with an exterior goal
- Occasionally zombies have issues when pathnodes are tooooooo close together, and too linear.
- The zombies don't travel through a door way:
- Dynamic path wasn't selected on the door/debris
- You didn't put a pathnode in the middle of the doorway.
If the zombies are spawning, then post a pick from radiant of the traverse with nothing filtered so we can see if the traverse is setup correctly and nothing is blocking it like a clip or caulk.
If the zombies are not spawning, perhaps an old ZK video will help?