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Doors won't open

HOT
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Created 10 years ago
by Tim Smith
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so everything is set up correctly. just i can't open/see the trigger
standing in front of the trigger :

Kvp #Trigger :
http://prnt.sc/b3ofzw
Door
http://prntscr.com/b3ogow
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Try making th trigger smaller, just a square box in front of the door. It's prob higher up in the air now, can't you see it when you jump?

Also enter a script-vector so it actually moves, but the hint should still show up. KVP's look ok to me.
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Your trigger is overlapping the door. I always make sure a trigger use isn't touching the door. Move it to one side of the door and you should be fine.



And holy low fps batman
Last Edit: May 13, 2016, 08:02:38 pm by MakeCents
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Thanks guys worked perfectly! But how can edit the brush to be deleted instead of just moving ?
Marked as best answer by Tim Smith 10 years ago
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Thanks guys worked perfectly! But how can edit the brush to be deleted instead of just moving ?

Dont think that's in the stock-scripts ( unless you use 'zombie_debris' instead of 'zombie_door' ).
I normally just make them move to where they are inside a wall, or under the map for example..
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I was going to say the same thing, and had this long explanation of how to add it to scripts, but then I got an idea. What if you make the script_string script_noteworthy "clip" on the door. Would that still work? I never tried it, just a thought, cause the clip is deleted immediately, I think.

Edit: script_noteworthy clip

And this does work, as long as in your door_think function in _zombiemode_blockers_new.gsc has this in it in the for loop. Anything like that that simply deletes it before continuing when script_noteworthy or script_string is equal to clip will work. I found this in mine below self.doors.door_moving = 1; but my stuff is really modified, so I am not sure if yours will look like this.

Code Snippet
Plaintext
			if ( ( IsDefined( self.doors[i].script_noteworthy )	&& self.doors[i].script_noteworthy == "clip" ) ||
( IsDefined( self.doors[i].script_string ) && self.doors[i].script_string == "clip" ) )
{
self.doors[i] delete();
continue;
}
Last Edit: May 14, 2016, 07:29:07 pm by MakeCents
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Thanks guys worked perfectly! But how can edit the brush to be deleted instead of just moving ?

If you set it to a debris instead of a door and you don't place a corresponding struct to where the debris should move to when opened it will just be deleted.

And holy low fps batman

His 19fps is even more surprising after reading this...

Well stevie i gotta be honest i played it with T4M. I KEPT YELLING HELLO LAG. What's the problem my pc is a beast. Every other map works on 200+ fps. I really wanted to play it :alone: well.
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Yeah! You saying i got 19 fps and skype video chat opened. 5 maya instances opened 2 with anims on. Steam was updating himself and was downloading l4d2. Photoshop and don't forget chrome. You still wonder why i'm getting 19 fps ? Lol :P.
Well thanks guys, gonna try it soon.
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Yeah! You saying i got 19 fps and skype video chat opened. 5 maya instances opened 2 with anims on. Steam was updating himself and was downloading l4d2. Photoshop and don't forget chrome. You still wonder why i'm getting 19 fps ? Lol :P.
Well thanks guys, gonna try it soon.

I think you're confusing your RAM card with your GPU. :poker:
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I think you're confusing your RAM card with your GPU. :poker:
What are you talking about I'm sure his 980Ti has atleast 6GB ram.  :please:

Probably just CPU though, only thing that would take up any gpu besides waw would be photochop.
Last Edit: May 14, 2016, 09:07:37 pm by mrpeanut188
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Yeah! You saying i got 19 fps and skype video chat opened. 5 maya instances opened 2 with anims on. Steam was updating himself and was downloading l4d2. Photoshop and don't forget chrome. You still wonder why i'm getting 19 fps ? Lol :P.
Well thanks guys, gonna try it soon.
cant even run the game while steam updates and while the game runs downloads get paused...
Last Edit: May 15, 2016, 12:04:15 pm by Harry Bo21
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Um, yeah ofc. Game download paused. But the steam client always update when he found one. Regardless of the game is opened or not.

Double Post Merge: May 15, 2016, 12:40:44 pm
Um, yeah ofc. Game download paused. But the steam client always update when he found one. Regardless of the game is opened or not.
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Um, yeah ofc. Game download paused. But the steam client always update when he found one. Regardless of the game is opened or not.

Double Post Merge: May 15, 2016, 12:40:44 pm
Um, yeah ofc. Game download paused. But the steam client always update when he found one. Regardless of the game is opened or not.
um no it doesnt, it updates "after" you quit...
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It's in setting i think. To make it ignore the game and update. All that i have to say is when i did quit the game, it just pop'd a window of the steam client is been updated.
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It's in setting i think. To make it ignore the game and update. All that i have to say is when i did quit the game, it just pop'd a window of the steam client is been updated.
no its not a setting - a game "cannot" be running or steam "cannot" update...

why you still trying to pull this man? We all use it...

 
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