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Adding BO1 Perk Jingles

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Created 9 years ago
by ProRevenge
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So I am in the process of adding the jingles to the bo1 perks (for reference, I am using the ones from Script Placer Z, which are bams iirc)
I have downloaded the jingles from CoD wiki and converted them to .wav files.
Where do I put the sound file?
What soundalias do I need to make?
And the prefab has a script_struct with the following KVPs: (PHD for example)

script_string             phd_flopper_perk
script_sound             mx_phd_flopper_jingle
targetname                perksacola

Do I need to name the sound file mx_phd_flopper_jingle?
Will this struct cause the jingle to play correctly?


And I presume the process would be the same for the other perks (I can easily get .wav for jingles)

Anyone who can help, Thanks! :D
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you can either add them to one of the existing sound aliases of make a new one.

As for the sound, anywhere in raw/sounds

Call the alias in your mod.csv, and use whatever you called it as reference

I had trouble getting the stock script to accept more jingles, If you need help shout.

I think the original jingles are in raw/soundaliases/DLC3_share or something, or one of the files near it, you can just copy theirs and change the wav file and reference to yours
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Ok, So I added the sounds, named the same as the sounds on the script structs of the perks.
and for the alias, there was no dlc3_share file, so I went into dlc2_share (don't know If I should've)

and did this:

Code Snippet
Plaintext
mx_revive_jingle,SFX\Levels\zombie\perksacola\jingle\revive_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_jugger_jingle,SFX\Levels\zombie\perksacola\jingle\jugga_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_doubletap_jingle,SFX\Levels\zombie\perksacola\jingle\doubletap_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_deadshot_jingle,SFX\Levels\zombie\perksacola\jingle\deadshot_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_phd_flopper_jingle,SFX\Levels\zombie\perksacola\jingle\phd_flopper_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_staminup_jingle,SFX\Levels\zombie\perksacola\jingle\staminup_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_speed_jingle,SFX\Levels\zombie\perksacola\jingle\speed_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mx_revive_sting,SFX\Levels\zombie\perksacola\jingle\revive_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,
mx_jugger_sting,SFX\Levels\zombie\perksacola\jingle\jugga_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,
mx_doubletap_sting,SFX\Levels\zombie\perksacola\jingle\double_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,
mx_speed_sting,SFX\Levels\zombie\perksacola\jingle\speed_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,
mx_deadshot_sting,SFX\Levels\zombie\perksacola\jingle\deadshot_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,

The files are all named correct, And I didn't put anything in mod.csv, what do I need to put in?
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If youve added to a existing soundalias you wont need to add anything, as the file is already being called, is that what you did?

otherwise you need to add something like :

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sound,YOUR_SOUND_ALIAS_NAME,,,
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ERROR: Sound alias file 'boperk_jingle.csv': alias entry missing name and/or file. Error details:
   alias name: 'mx_deadshot_jingle', sound file: '', previous alias in file: ''

The error I get after making a new soundalias that looks like this:
Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

mx_deadshot_jingle,SFX\Levels\zombie\perksacola\jingle\deadshot_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_phd_flopper_jingle,SFX\Levels\zombie\perksacola\jingle\phd_flopper_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_staminup_jingle,SFX\Levels\zombie\perksacola\jingle\staminup_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mx_deadshot_sting,SFX\Levels\zombie\perksacola\jingle\deadshot_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,

obviously I don't have all the jingles set up yet, and Ive no idea what the sting ones are, and im getting that error in launcher and no jingle in game...
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Add extra , after jingle name, like mx_deadshot_jingle,,SFX
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doing that gives me:


Spoiler: click to open...
Invalid token '1' in column 'doppler' for alias 'mx_phd_flopper_jingle'
ERROR: Sound alias file boperk_jingle.csv: limit_count '500' is not within the range of '1'-'256'.
ERROR: Sound alias file boperk_jingle.csv: Unknown curve 'full_vol'
ERROR: Sound alias file boperk_jingle.csv: Unknown curve '1800'
ERROR: Sound alias mx_staminup_jingle file boperk_jingle.csv: Unknown randomize_type '1'; should be volume,pitch,variant
ERROR: Sound alias file boperk_jingle.csv: Unknown sound type '3d'; should be primed, streamed or loaded
ERROR: Sound alias file boperk_jingle.csv: envelop percentage '200.000000' is not within the range of '-1.000000'-'1.000000'.
ERROR: Sound alias file boperk_jingle.csv: min_priority_threshold '90.000000' is not within the range of '0.000000'-'1.000000'.
Invalid token '1' in column 'doppler' for alias 'mx_staminup_jingle'
ERROR: Sound alias file boperk_jingle.csv: limit_count '800' is not within the range of '1'-'256'.
ERROR: Sound alias file boperk_jingle.csv: Unknown curve 'full_vol'
ERROR: Sound alias file boperk_jingle.csv: Unknown curve '1800'
ERROR: Sound alias mx_deadshot_sting file boperk_jingle.csv: Unknown randomize_type '1'; should be volume,pitch,variant
ERROR: Sound alias file boperk_jingle.csv: Unknown sound type '3d'; should be primed, streamed or loaded
ERROR: Sound alias file boperk_jingle.csv: envelop percentage '200.000000' is not within the range of '-1.000000'-'1.000000'.
ERROR: Sound alias file boperk_jingle.csv: min_priority_threshold '90.000000' is not within the range of '0.000000'-'1.000000'.
Invalid token '1' in column 'doppler' for alias 'mx_deadshot_sting'


Ive no idea what any of that means, I have the sounds in the alias laid out the same way as waw perks, but with the names of my bo perk sound files, which are in the same filepath
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doing that gives me:

Ive no idea what any of that means, I have the sounds in the alias laid out the same way as waw perks, but with the names of my bo perk sound files, which are in the same filepath

What hitman is saying, look at the header of the sound-csv. The frist three entries are:

Code Snippet
Plaintext
name,platform,file

However in your soundalias-line's, file ( is the path to the file ) come's in the second place instead of the third. So there's either a comma lost when copying the stuff over, or you should use a different header for this alias.. Start with a fresh .csv, and carefully paste them in the correct place. Should work..
Last Edit: April 09, 2015, 05:01:26 pm by BluntStuffy
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Im not sure what to change, My alias looks like this: (not complete with all perks yet though)

Code Snippet
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name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

mx_deadshot_jingle,,SFX\Levels\zombie\perksacola\jingle\deadshot_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_phd_flopper_jingle,,SFX\Levels\zombie\perksacola\jingle\phd_flopper_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
mx_staminup_jingle,,SFX\Levels\zombie\perksacola\jingle\staminup_jingle.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mx_deadshot_sting,,SFX\Levels\zombie\perksacola\jingle\deadshot_sting.wav,,,1,1,50,800,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.15,,,,,,90,90,0.25,1,,
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This one looks ok, as it has two comma's after the name. This way the file-path should be good, Now to add a new jingle just copy one of those line's and only change the name, and file-path and make sure there's still two comma's between them.

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NEW_JINGLE,,SFX\Levels\zombie\perksacola\jingle\NEW_JINGLE.wav,,,1,1,50,500,,,,,full_vol,,,0.8,1800,,curve0,1,1,,3d,,,,,,,,,,,,,,100,200,0.5,0.25,,,,,,90,90,0.25,1,,

EDIT:

Ït's still wrong i think, vol_min and vol_max should be the 5th and 6th entry, but in your line's the fifth spot is empty.. You should prob delete a comma after the file-path too. Guess this isn't a stock soundalias?
Last Edit: April 09, 2015, 05:36:33 pm by BluntStuffy
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I have that alias but those errors a couple posts up pop up...
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EDIT:

Ït's still wrong i think, vol_min and vol_max should be the 5th and 6th entry, but in your line's the fifth spot is empty.. You should prob delete a comma after the file-path too. Guess this isn't a stock soundalias?

Just copy the header from dlc_share into an empty file, and copy one of the perk_jingles in there and change it.
OR just add your new line's in dlc_share.csv.

Looks like you're using the wrong header for the .csv.
The first one is the header from dlc_share ( Original perk jingle's ), the second one is the header you are using:

Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig

name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
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Ill try that later then, but for reference, when I copied the format of the other jingles in dlc_share, the sounds didnt play at all in game, there are script structs in game on the machines with same kvps as waw perk structs, so im unsure as to why it isnt working
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Sure you converted them to .wav correctly? You used Audacity to convert them? Tried both '16-bit signed PCM' or '8-bit unsigned PCM' ? ( i use 16-bit signed most of the time that works first try )
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Yeah, i downloaded them from cod wiki (except mule kick, that isnt available as a download for some reason) and used audacity to convert the sound to .wav, im not sure on what bit pcm i did and i cant check now as im off my pc

 
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