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download for mod tools

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Created 6 years ago
by nickst98
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Location: usSouth Glens Falls, NY
Date Registered: 25 June 2012
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Hi, i recently got a new pc. is there a place i can download the mod tools for world at war and sniperbolts tutorial fabs? i used to use custom cod but thats long dead.
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Location: deDortmund
Date Registered: 20 December 2015
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Tears Of The Fallen | Join the project https://discord.gg/8gDNQRj
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Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
fanmagic's Contact & Social LinksTears Of The Fallen
Last Edit: February 16, 2018, 11:33:15 am by fanmagic
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Location: usSouth Glens Falls, NY
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Thanks!
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Location: alDurrës
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My published cod maps:

Mansion of the Undead
Buros Der Toten
Minions by k3nt
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well since u are a scripter do u know how to make a script for a moving bus like tranzit?i need that
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Location: deDortmund
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Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
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well since u are a scripter do u know how to make a script for a moving bus like tranzit?i need that
Yes. It depends on how smoothly do you want it to be implemented.
Ask your question in the help section that also someone else can help you, if i have no time. :)
Last Edit: February 16, 2018, 08:04:33 pm by fanmagic
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I'm not sure if it's been brought up before but the "All in one +ugx patch" download has some bad soundfiles.
I've taken a look in hex and they are in XWMA format.
 
Seems like someone decided it would be ok to fill in gaps with the 360 files, or so it appears.
 
As I type this I'm working on sorting out the bad files and converting them to proper wav files with xWMAencoder from the DirectX sdk so that people who still want to map for W@W can have all the sounds working properly.
 
I also don't know how this went unnoticed since sounds like the pack a punch and certain dog sounds are obviously missing when playing the map.
 
Edit:
I was wrong, Harry's perks broke something with a couple of sound files and they just happened to be the xwma files but these are ignored in raw.
 
Clean install plus modtools with ugx patch and Gympies6's perks works way better.
Last Edit: July 10, 2022, 02:17:01 pm by krimzon

 
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