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Messages - krimzon

I really enjoyed this map, the detail is amazing and the setting is a fresh twist on familiar scenery. This mod should be an example of what makes a map worth playing. The bridge and 3 timed teleporters are older scripts but perfectly executed in the map. 10/10 Sir, Good Game.
883 days ago
I added in duaLVII's rotating doors and had them working well, then was playing with my worldspawn lighting and now my doors nor my window boards are drawing to in game even after resetting worldspawn settings back.

Anybody run across this before? How did you fix it or what was the cause. Google has nothing for me.
1248 days ago
Sorry for double post but I've obtained some info that might be of use.

The above error i mentioned is commonly attributed to servers and map rotations with too many maps which causes an overrun in the string because it has too many characters in the string causing it to hit the limit of char's that can be used in a string.

Now considering I'm hitting this on solo without a server mind you i'm not so sure that it's anything to do with server settings.

I also only get it once i hit the locker.

Somewhere it's hitting that character limit on a string once we trigger the storage function.

I make a lot of backups of my mod especially any time i go to add a new feature and this is with only me using harry's perks and his locker fix code provided by him here.

I understand some of what's happening but harry you might know better than i would about what might be causing the string character limit here to be hit.

Taking a look at the script you provided I wonder if it has to do with the way the non storable guns are set up but this is purely my speculation.

Anybody have any ideas on this? I'd be more than happy to learn about the inner workings of the engine and what could be causing this overrun.

Edit:
I've also read that a long dvar string can cause this as well which seems more likely, at this juncture, than the server related cause of this error.

Edit 2:
Tested setting
level.harry_perks_fix = true;
To false>compiled mod>pulled gun out of locker>closed game>set fix to true>compiled mod>
Was able to place gun in locker but it also kept it in inventory and on attempt to trade gun, whether same gun is in inventory or not, it throws the overrun error again.
1257 days ago
Ah I didn't check his iwd
That fixed it right up as far as being able to get past error.
1257 days ago
Ok will do, wasn't sure where to post it as I had ran your perks without this error popping up until I had added nates weapons but it didn't seem like his should affect the bo2 utility script.

Will gather a screenshot as well as the popup error says more than the full console.
1257 days ago
its not a error with harrybo21_utilities - its a out of date copy of _zombiemode_bo2_utility.gsc which multiple people keep reporting. I think you have the same file in your pack but an older one - they need to install my perks second and agree to the windows prompt offering to overwrite

i cant do jack about it now coz my pc is broken, if someone else feels like fixing the syntax error and reuploading feel free

for the record this error "only" relates to widows wine, the rest is all fine

I'm having same error on 4.0.3 but on line 916
same text though with error of missing function
I'm def using the one from 4.0.3 as 2.0.4 (the really old one i updated from) didn't use _zombiemode_bo2_utility.gsc
And nates pack doesn't use it either.

I remember reading somewhere about the correct way to disable perks from map, can't remember where i read it might be on your main page for perks, but never the less, would disabling widows wine keep it from calling this function.
I'd be ok without WW till you can get the error sorted
 or if its just a quick fix like syntax error, maybe you could guide me towards fixing it and I can post the fixed file here if your pc is still down.
1258 days ago
i misread, change

if ( !self harrybo21_has_weapon( gun ) )

to

if ( !self hasWeapon( gun ) )

it was a missing "function" error


Thank you harry, +1
That got me past it and into the map.
Will now continue testing of functions in game and report back anything i find although given your abilities I doubt I'll have many if any at all.



Double Post Merge: May 13, 2016, 06:02:02 pm
Well I was too hasty and should have expected at least something to come up.

Instantly crashes with use of locker with any gun.

Error reads as follows:
Attempted to overrun string in call to va()
1258 days ago
I realize that I may not have given enough info
 this is where it throws the error.

if ( !self harrybo21_has_weapon( gun ) )
{
if ( gun == "zombie_cymbal_monkey" )
{
self maps\_zombiemode_cymbal_monkey::player_give_cymbal_monkey();
self harrybo21_set_alt_grenade( gun, 3 );
}
else if ( gun == "stielhandgranate" )
self harrybo21_set_grenade( gun, 4 );
else if ( gun == "molotov" || gun == "molotov_zombie"  )
self harrybo21_set_alt_grenade( gun, 4 );
else
self harrybo21_set_weapon( gun, model_index );

}

There are a lot of references to gun but if I change it to name on initial line I'll have to change it on all references related to that line but not sure which neeed changed and which need left as gun.

I know at least on the == "     "  instances but not sure if its needed elsewhere.

Edit: these are my assumptions on what is happening in function still learning so good chance I'm wrong entirely.
1258 days ago
Updated to perks 4.0.3

Getting this error with harry's above script
unknown function
If ( !self harrybo21_has_weapon(gun))
1258 days ago
Thank you both for your work here. Good stuff all around.

Reaper, I have a pretty decently detailed modern style fridge prefab made up, can post screens of it.
If you like it, You'd be more than welcome to add along side yours in dl.
1260 days ago
Merely missed that fact harry as I haven't updated to 4.0.2 perks yet.
Hadn't had any troubles yet so it hadn't come up yet, pehaps because the perks were the only thing I had added.
sometime ago as well so I may have just forgot that fact
Just stating observations and what scripts I have.
Not so much asking for help fixing the things I mentioned, considering I haven't updated perks yet, just stating that I wasn't able to recreate the issue with not receiving wall weapon.


About hintstrings,
Again stating observations and that I didn't have trems hintsring update fix so I wasn't sure if that was why or not. Hadn't tested multiplayer yet either.
I wasn't aware that was the way it worked alaurenc9 thank you for letting me know.

Might also mention again that I map in what little free time I have, I understand you guy's get alot of issues brought to you by people who need help with every little thing, I'm sorry if I seem like I should know these things but I don't have as much time invested in the forums as most so it's possible that I'll make mistakes but please forgive me, I'd like to be able to bring something to the table and not just be helpless.
1260 days ago
Haven't tested above script yet but I'm not having the specific wall weapon error mentioned above.

Using ugx mod tools patch v1.0.6
Harrys perks v2.0.4
And reapers current script on front page.

No other edits that would affect inventory

Perks version I have had the array index already set to "none"

I did get a few other inventory oddities.

Noticed

somewhere it's not checking for full weapon inventory gave 3 weapon glitch at some point buying wall weap with same weap in fridge and two gun in inventory

Also doesn't check for same weapon in inventory.  When pulling g43 out of fridge and one in inventory it took my pistol and left me with one g43
upon hitting fridge again, got pistol back no issue, g43 in fridge still had g43  in inventory.

Another thing is hintstring stays the same whether you're trading or just putting one in but I also haven't got around to adding trems hintstring fix either, will follow up on that once it's implemented and tested.

I am aware though that these are old perk scripts so I will back up map at this point
add update, sort through 50+ pages for error fixing and also add trems hintstring fix.
Then I will test above changes thoroughly and report my finding

Should be able to sort syntax errors to as long as I make sure to get updated perks working first sonI know errors aren't coming from different places.

Thanks for taking the time harry as I read you've moved on from modding cod5.
Still trying to catch up but I appreciate your patience and assistance very much sir.
1261 days ago
Would you be willing to assist me on this in a pm when you get a chance sir?
I'm in no particular rush as I lead a busy life as well with a home studio,full time job and committed relationship.
But I usually have a few hours every morning to put in on my map, taking my time and paying attention to detail on it.

I still have to repurchase bo1&2 on pc (own on console but just recently built new rig capable of modern gaming) so I can port the guns I want in.

Plus I'm producing some custom sounds for ambient,ee song, ee confirm sound as well as building some textures from scratch using source photo's of my own. All of which I intend to release when the map does, as well as any non basic prefabs I have made.

1262 days ago
Just accept that this doesn't work with Harry's perks. Give Fear and Harry some time to come up with a solution and in the mean time don't include it in your map. Simples.

Can we at least give the man a chance to answer please?
I don't feel that I'm out of line in requesting this with respect to his work.
Also I'm not trying to rush him just merely offering my assistance in testing and brain storming.
Trying to be progressive and active in the community sir.
1262 days ago
Is it possible to add the take weapon function to your scripts from my end?
With your permission of course.
Or might that break some other function?
1262 days ago

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