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Scripting discussion

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Created 11 years ago
by daedra descent
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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A good number of you only play maps now to find bugs / criticisms - thats not what its about. If a guy wanted you to "test" his map, he would ask you to "test" his map. I would be pretty annoyed myself if i "release" my map, and every comment after is "hey ill go find some bugs for you"

finding bugs along the way is one thing, "looking" for bugs, is just a waste of everyones time unless your asked to

mini rant regarding bugs in custom maps...

Spoiler: click to open...
Perhaps if said mappers would actually test their map, hold betas(and give it to people who actually test it), and use resources like the forum, it wouldn't be an issue. But no, people would rather just jump into the game a few times, hit a trigger, and assume everything is working correctly without ever even checking if it works under all conditions(like COOP).

I fully understand that not everyone has as much experience with GSC as me or other "scripters" in the community, but guys... World at War comes with ways to debug your scripts. Even if you know very little about GSC(or coding in general), you can still give the information that the developer and logfile dvars give you to someone who does and they can help you fix it.

Don't believe me? Perhaps you'd(being anyone) believe an actual Treyarch developer:

Looking at the WaW Scripting Support forum section, it seems like a lot of problems can be solved quite easily without much help if doing some debugging. This tutorial is easy enough that you don't need much scripting knowledge, if anything, it'll let you post valuable information when seeking help for people to better assist you.

tutorial link: http://ugx-mods.com/forum/index.php/topic,2891.0.html

and running your map with developer is more than just fixing errors that pop on the screen, there are functions that can be used for further debugging that only work in developer. These can be used to notify(in a sense) of something going wrong in your script that isn't an actual script error(runtime).

 

Honestly, i really just hope this isn't as big of an issue in BO3 custom maps(if they do decide to have mod tools).
Last Edit: November 04, 2015, 11:40:57 pm by Harry Bo21
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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why am i not surprised the number 1 critic had something to say about the "poor quality"

I for one, cannot be assed to fix my dev mode. especially as it gives errors not just with stock code, but with my "working" code, and everyone elses ( OTWs DW client script is just one example )

you remember this is a hobby right? You know like EVERYONE kept screaming during the oil rig debacle...

Not everyone is a professional quality standard mapper / scripter - if they were, odds are they would be - yknow, doing it professionally... again - yknow like the "professional" youve quoted...

plus, you get what you paid for. You pay "nothing", therefore get less than professional quality. deal with it
Last Edit: November 04, 2015, 10:49:51 pm by Harry Bo21
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why am i not surprised the number 1 critic had something to say about the "poor quality"

because its valid criticism?

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I for one, cannot be assed to fix my dev mode. especially as it gives errors not just with stock code, but with my "working" code, and everyone elses ( OTWs DW client script is just one example )

... which was probably why you had to update your perk script so much. Not saying it'll point out everything(especially if you don't do COOP) but it would have helped.

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you remember this is a hobby right?

Of course. But you know what? So do all the Skyrim modders who create DLC sized mods full of new content and areas to explore. So do the people creating custom maps and gamemodes for CS:GO. So do the people making and scripting MP maps for WaW.

Okay, to be fair MP is mostly just mapping. Even so, the quality on some of the maps blow Treyarch's out of the freaking water sometimes.

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Not everyone is a professional quality standard mapper / scripter - if they were, odds are they would be - yknow, doing it professionally... again - yknow like the "professional" youve quoted...

The code that SparkyMcSparks writes could be done by someone who does it for a hobby, so i don't get your point on this.

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plus, you get what you paid for. You pay "nothing", therefore get less than professional quality. deal with it

Again, skyrim and CS:GO mods/maps are many times on par with the company that actually develops the game. Hell, some of the first Counter-Strike maps where community made.
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You know, I was gonna write a whole thing, but i fear my words will be wasted and would get a more sensible response from a wall...

so in the words of Trem

"... nope"

but to put you straight on this :

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... which was probably why you had to update your perk script so much. Not saying it'll point out everything(especially if you don't do COOP) but it would have helped.

My perks were stable, most of my issues were things i forgot to add to the instructions or download, bar one or two glitches from version 2.0.0. Which was the first "released" all future updates were adding more perks, changing the way i did things, adding "what if" handles, adding support to allow for use with stock - or my other scripts and adding every other piece of the WAW, BO1 and BO2 perks ( random spawning, moon swapping, multiple power switces, buildable switches, paps, animated paps, induvidually power, support for bonfire sale, changing code for things when i was able to fix anims, remake fx etc etc )

Not all was even script related, alot was aestitic ( redoing the models, FX, anims, adding stuff like Mustangs etc ) proving just how single minded you are that your brain is stuck on "everyone sucks at scripting but me"

took treyarch how many years?

unlike you at least WE actually release things to HELP the community rather than just sit here bitchin about it. Jus sayin  :lol:
Last Edit: November 04, 2015, 11:33:41 pm by Harry Bo21
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i consider all games as betatests and will not hesitate to point out anything wrong with the map wether it be treyarch's, mine, or a noob in a corner crying after hearing whats wrong. If you cant handle your mistakes being pointed out, you have no right to release a map or anything. that is the rule of life. If a company had a defective product, they dont just lock themselves in their studio and cry themselves to death; they figure out why its defective and work towards fixing it or not making that mistake again. if you are continent enough to hit the submit button, you should be confident enough to take the feedback
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i consider all games as betatests and will not hesitate to point out anything wrong with the map wether it be treyarch's, mine, or a noob in a corner crying after hearing whats wrong. If you cant handle your mistakes being pointed out, you have no right to release a map or anything. that is the rule of life. If a company had a defective product, they dont just lock themselves in their studio and cry themselves to death; they figure out why its defective and work towards fixing it or not making that mistake again. if you are continent enough to hit the submit button, you should be confident enough to take the feedback
no "right"

lol what a joke

The 15 year olds who decided to start a hobby are not "professional companies releasing and charging for defective products" to start with, and people dont release art, to have some one suggest improvements. Its up to us how we make our stuff, and we are free to ignore what you say about it. Doesnt mean you "have" to beta test everything. Could try, yknow, playing for fun and enjoyment, rather than to get one up on the mapper - like it sounds like you do

Some people just do it for enjoyment, not to meet industry standards. Something you guys cant get your heads around

Do as you please anyway. I wont be releasing jack shit else here because of people like you guys
Last Edit: November 04, 2015, 11:38:45 pm by Harry Bo21
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Can we move this to a new thread, please? Its way off topic.

I'd very much like to continue this discussion, if at all possible.
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there
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My perks were stable, most of my issues were things i forgot to add to the instructions or download, bar one or two glitches from version 2.0.0. Which was the first "released" all future updates were adding more perks, changing the way i did things, adding "what if" handles, adding support to allow for use with stock - or my other scripts and adding every other piece of the WAW, BO1 and BO2 perks ( random spawning, moon swapping, multiple power switces, buildable switches, paps, animated paps, induvidually power, support for bonfire sale, changing code for things when i was able to fix anims, remake fx etc etc )

With something that large and complicated i doubt that it was just two bugs. Regardless of the amount, using developer would still have helped.

No, i'm not saying your bad at scripting FYI. Just that it would have assisted you(or anyone else) in developing and debugging.

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Not all was even script related, alot was aestitic ( redoing the models, FX, anims, adding stuff like Mustangs etc ) proving just how single minded you are that your brain is stuck on "everyone sucks at scripting but me"

"everyone sucks at scripting but me?" come on man, is that what you get whenever i tell someone their script has issues or could be improved? That i think i'm better than everyone else?

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took treyarch how many years?

Not sure what you mean by this. If your talking about developing zombies, it started out as a pet project(i.e. a small team was working on it). So of course it took a bit longer.

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unlike you at least WE actually release things to HELP the community rather than just sit here bitchin about it. Jus sayin  :lol:

This again. Let me list some more stuff i've released to the community once again.


roundOff():

http://ugx-mods.com/forum/index.php/topic,8679.0.html
http://ugx-mods.com/forum/index.php/topic,8781.0.html

Script debug:
http://ugx-mods.com/forum/index.php/topic,5418.0.html

Soviet mod:
Soviet Mod: http://ugx-mods.com/forum/index.php?topic=6048.0
Soviet Dust: http://ugx-mods.com/forum/index.php?topic=6049.0
Soviet Rush: http://ugx-mods.com/forum/index.php?topic=6152.0

also replies on help topics. Not going to bother listing though.

So yes, i do things for the community. Just not as much as you since i'm busy. Computer Science is a real pain.  :P

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The 15 year olds who decided to start a hobby are not "professional companies releasing and charging for defective products" to start with, and people dont release art, to have some one suggest improvements.

What?

So someone asking a mapper to fix a bug(an actual bug, not changing things like sprinting zombies at start) is wrong?
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If you cant handle your mistakes being pointed out, you have no right to release a map or anything. if you are confident enough to hit the submit button, you should be confident enough to take the feedback
Evidently you and DD are not confident enough in your own abilities then because I see fuck all from either of you.

Spoiler: click to open...
I took the liberty of changing 'continent' in your quote to 'confident' since that's what I assume you meant.
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i aint carrying on this discussion. Ive said my opinion, and itll never change
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Evidently you and DD are not confident enough in your own abilities then because I see fuck all from either of you.

Spoiler: click to open...
I took the liberty of changing 'continent' in your quote to 'confident' since that's what I assume you meant.

Nothing to do with confidence. I'm purely a scripter and can't map to save my life(Soviet_Rush is proof of that i suppose). Only so much you can do without proper mapping skills, eh?

Honestly the whole idea behind my Soviet mod was for other people to do mapping and for me to script a stable mod base for the maps to run on. Should have figured no one would really be interested since its a ZOMBIE community, but oh well.
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Nothing to do with confidence. I'm purely a scripter and can't map to save my life(Soviet_Rush is proof of that i suppose). Only so much you can do without proper mapping skills, eh?

Honestly the whole idea behind my Soviet mod was for other people to do mapping and for me to script a stable mod base for the maps to run on. Should have figured no one would really be interested since its a ZOMBIE community, but oh well.

and no one would ever want to work with you...
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Nothing to do with confidence. I'm purely a scripter and can't map to save my life(Soviet_Rush is proof of that i suppose). Only so much you can do without proper mapping skills, eh?

Honestly the whole idea behind my Soviet mod was for other people to do mapping and for me to script a stable mod base for the maps to run on. Should have figured no one would really be interested since its a ZOMBIE community, but oh well.
There are plenty of scripters who have released tons of stuff, i.e. worked with someone else to make a map, or made a mod, or some tutorials, or some addons, or a map all on their own. How is this an 'excuse'?

I think the reason no-one really had any interest in your Soviet Mods is because, well quite honestly, they looked kinda lame.

How's that for some honest feedback? :P

Last Edit: November 05, 2015, 01:05:02 am by steviewonder87
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