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A good number of you only play maps now to find bugs / criticisms - thats not what its about. If a guy wanted you to "test" his map, he would ask you to "test" his map. I would be pretty annoyed myself if i "release" my map, and every comment after is "hey ill go find some bugs for you"
finding bugs along the way is one thing, "looking" for bugs, is just a waste of everyones time unless your asked to
Looking at the WaW Scripting Support forum section, it seems like a lot of problems can be solved quite easily without much help if doing some debugging. This tutorial is easy enough that you don't need much scripting knowledge, if anything, it'll let you post valuable information when seeking help for people to better assist you.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
why am i not surprised the number 1 critic had something to say about the "poor quality"
I for one, cannot be assed to fix my dev mode. especially as it gives errors not just with stock code, but with my "working" code, and everyone elses ( OTWs DW client script is just one example )
you remember this is a hobby right?
Not everyone is a professional quality standard mapper / scripter - if they were, odds are they would be - yknow, doing it professionally... again - yknow like the "professional" youve quoted...
plus, you get what you paid for. You pay "nothing", therefore get less than professional quality. deal with it
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
... which was probably why you had to update your perk script so much. Not saying it'll point out everything(especially if you don't do COOP) but it would have helped.

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i consider all games as betatests and will not hesitate to point out anything wrong with the map wether it be treyarch's, mine, or a noob in a corner crying after hearing whats wrong. If you cant handle your mistakes being pointed out, you have no right to release a map or anything. that is the rule of life. If a company had a defective product, they dont just lock themselves in their studio and cry themselves to death; they figure out why its defective and work towards fixing it or not making that mistake again. if you are continent enough to hit the submit button, you should be confident enough to take the feedback
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
My perks were stable, most of my issues were things i forgot to add to the instructions or download, bar one or two glitches from version 2.0.0. Which was the first "released" all future updates were adding more perks, changing the way i did things, adding "what if" handles, adding support to allow for use with stock - or my other scripts and adding every other piece of the WAW, BO1 and BO2 perks ( random spawning, moon swapping, multiple power switces, buildable switches, paps, animated paps, induvidually power, support for bonfire sale, changing code for things when i was able to fix anims, remake fx etc etc )
Not all was even script related, alot was aestitic ( redoing the models, FX, anims, adding stuff like Mustangs etc ) proving just how single minded you are that your brain is stuck on "everyone sucks at scripting but me"
took treyarch how many years?
unlike you at least WE actually release things to HELP the community rather than just sit here bitchin about it. Jus sayin

The 15 year olds who decided to start a hobby are not "professional companies releasing and charging for defective products" to start with, and people dont release art, to have some one suggest improvements.
If you cant handle your mistakes being pointed out, you have no right to release a map or anything. if you are confident enough to hit the submit button, you should be confident enough to take the feedback
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Evidently you and DD are not confident enough in your own abilities then because I see fuck all from either of you.Spoiler: click to open...I took the liberty of changing 'continent' in your quote to 'confident' since that's what I assume you meant.[close]
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() | Has released one or more maps to the UGX-Mods community. |
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Nothing to do with confidence. I'm purely a scripter and can't map to save my life(Soviet_Rush is proof of that i suppose). Only so much you can do without proper mapping skills, eh?
Honestly the whole idea behind my Soviet mod was for other people to do mapping and for me to script a stable mod base for the maps to run on. Should have figured no one would really be interested since its a ZOMBIE community, but oh well.
Nothing to do with confidence. I'm purely a scripter and can't map to save my life(Soviet_Rush is proof of that i suppose). Only so much you can do without proper mapping skills, eh?
Honestly the whole idea behind my Soviet mod was for other people to do mapping and for me to script a stable mod base for the maps to run on. Should have figured no one would really be interested since its a ZOMBIE community, but oh well.

