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Contact Support - Help Center Get help on the UGX Discord. Join it now!I must resubmit mine.. Id have to say the worst part is the days after release when you get the comments that this stat is wrong, this looks off, that guns name is wrong, and those people mostly don't even make maps!
When JBird632's Overrun came out, there were a LOT of problems that the weapons had...JadenSzewczak and I helped him out by searching for those bugs and we weren't even mappers to begin with, so...
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
When JBird632's Overrun came out, there were a LOT of problems that the weapons had=
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
This is different. Jbird was trying to replicate the weapons of Black Ops Zombies exactly so therefore having the correct stats was a necessary part of it.
But other people's custom maps, they can have the stats be whatever they want. I remember before porting guns was so normal, people would customize the stats of the WaW weapons. Nobody complained about that and said their experience of the map was ruined because the colt was full auto or the reload of the thompson was faster than the way Treyarch made it. So why is it different if it's not a WaW weapon then? What's the difference? It's still a gun, the model and animations are different but it accomplishes the same thing. It kills zombies. So why is that there is people going around "The reload on the RPK is too fast. This map is garbage 0/10 will no play cuz I got a hardon for Treyarch stats."
People change the WaW weapons fire sounds all the time and people don't complain. But if a ported weapon doesn't have the correct fire sound then the world is ending to you so the map is ruined.
I understand the no reload sounds thing. Complain about that all you want. It bothers me too. Being a COD player since COD3, listening to reload sounds to know when I can start shooting again is part of the experience. But complaining about the sound not being exactly the same as the game the model is from is just stupid. Just be glad it has sounds.
Something so stupid as a sound or stat that doesn't match exact of the professional studio that the model was taken from ruining your experience of a map is ridiculous. That's like saying a corvette engine didn't sound like it did in a TV show so it ruined your experience of driving it.
A lot? There were a few minor differences, in some select weapons at first, but not 'a lot.'
As for people porting black ops 2 weapons, there is nothing to reference for a weapon file, so stats will never be one to one with the originals unless Treyarch releases them. So you can't expect people to have proper black ops 2 (or even ghost) weapons, which is also one of the reasons you will not be seeing a Black Ops 2 mod.______________________________________________________________________________________________________________
Back on topic:
I have two main issues with mapping (or scripting);
1) Limits, I have hit so many limits creating this mod that it has just become a constant fight to fit as many assets and features into it without the game exploding from the pressure. It has been quite difficult and I am still having difficulties as of this moment.
2) Lack of flexibility with the engine, it seems that any time you want to add any custom features that would be natural in any current Call of Duty title, they seem quite distant to World at War. The only reason people are seeing such features (like phd flopper; projectiles that link to zombies - semtex, crossbow, scavenger; and even dual wield) exist in custom maps is the sear creativity that some of these scripters/mappers have.
if there's something wrong with a broken custom weapon
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |