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[GIVEAWAY] Copy of Black Ops 2 signed by the developers

HOT
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Created 10 years ago
by ZCTxCHAOSx
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This is being provided by one of the developers, so it is legit.

There are a few qualifications to enter:

http://www.reddit.com/r/RandomActsOfGaming/comments/1ukl5u/giveaway_developer_signed_codbo2/
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Nice. Questions are pretty tough though. lol.

Only one I really had trouble with was...

What two (out of four) Treyarch developed Zombie maps does Richtofen not make an appearance of any form in (player model, voice over, Easter egg, etc...)?

but I finally figured it out. :P
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Lol everyones just copy-and-pasting the same thing.

Post Merge: January 07, 2014, 12:45:38 am
Only one I really had trouble with was...

What two (out of four) Treyarch developed Zombie maps does Richtofen not make an appearance of any form in (player model, voice over, Easter egg, etc...)?

but I finally figured it out. :P
I think its a trick question, aren't they all developed by Treyarch lol?
Spoiler: click to open...
Nacht, Verruckt, DOA, MOTD, right?
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They are all wrong with the 2 maps I am sure, seeing as Richtofen appears in both maps on Black Ops.

There is however 2 other maps he does not appear on. (possibly 3 :P)
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Wish the questions were more about the development of the game. Would give me some actual challenge.
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Wish the questions were more about the development of the game. Would give me some actual challenge.
Because that's totally accessible to the average fan of Non-Custom Zombies... /sarcasm

You can't expect people to know where and how to read Treyarch's shitty WaW scripts to win a signed copy of BO2. Expecting them to know the content of the player VOX is ridiculous enough imo.
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Because that's totally accessible to the average fan of Non-Custom Zombies... /sarcasm

You can't expect people to know where and how to read Treyarch's shitty WaW scripts to win a signed copy of BO2. Expecting them to know the content of the player VOX is ridiculous enough imo.

True enough. Though i don't see why people wouldn't be interested in taking a look under the hood. Treyarch doesn't exactly clean up after themselves so you might find something interesting. I know i have anyway.
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Treyarch doesn't exactly clean up after themselves so you might find something interesting. I know i have anyway.
The most interesting part is how they could be so incompetent in their scripts. They release mod tools without removing hardcoded level checks which prevent certain functionality from being accessible to the average end-user, they leave in comments like "//player is near the electricity, dumbass" and "//wtf is this for?", and they still have mass-blocks of commented code which are labeled "//Remove before release, commented for now!".
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The most interesting part is how they could be so incompetent in their scripts. They release mod tools without removing hardcoded level checks which prevent certain functionality from being accessible to the average end-user, they leave in comments like "//player is near the electricity, dumbass" and "//wtf is this for?", and they still have mass-blocks of commented code which are labeled "//Remove before release, commented for now!".

The comments they leave are beyond hilarious, like with the perk machines, this guy couldn't angle the perk machines so he rotated the model to fit the needed angle via script, completely stupid.

Though none of these were the interesting things i was talking about. I meant things like the fountain MG in Verukkt that was going to be a buyable auto turret ( or atleast i think thats what it is).
Last Edit: January 07, 2014, 03:06:39 am by daedra descent
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Though none of these were the interesting things i was talking about. I meant things like the fountain MG in Verukkt that was going to be a buyable auto turret ( or atleast i think thats what it is).

That is pretty common knowledge. Everyone and their Grandmother is aware of that one.

Another example of this kind of poor workmanship is the lamp post hidden inside the Forrest Cafe in town on the Tranzit map. It is a full working lamp, but it is hidden inside the building for some reason and can only be found using the no clip theater mode trick.

Why leave it behind!? Why not remove it!? It would take what... 2 seconds!
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That is pretty common knowledge. Everyone and their Grandmother is aware of that one.

Uh no, People know about the MG, but they don't know what its for. Most people just think that its a random MG that they decided to put in the fountain.
Last Edit: January 07, 2014, 05:03:13 am by daedra descent
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It is common knowledge that you can no clip the map and actually mount the turret. I have done it myself on more than one occasion. Is there something else to it that I am missing?

I say it is common knowledge, because pretty much anyone I have ever played Verruckt with have mentioned it.

Regarding people thinking it was just something that they decided to put there. I think they would have to be pretty stupid people to think that would be the case. It is pretty obvious that it was there as part of some other plan they had that got cancelled due to time constraints, or it is something related to the MP map that Verruckt was built from.

Either way, I think it is pretty obvious that it is not just there for the sake of it.
Last Edit: January 07, 2014, 05:24:08 am by DeathBringerZen
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It is common knowledge that you can no clip the map and actually mount the turret. I have done it myself on more than one occasion. Is there something else to it that I am missing?

I say it is common knowledge, because pretty much anyone I have ever played Verruckt with have mentioned it.

Regarding people thinking it was just something that they decided to put there. I think they would have to be pretty stupid people to think that would be the case. It is pretty obvious that it was there as part of some other plan they had that got cancelled due to time constraints, or it is something related to the MP map that Verruckt was built from.

Either way, I think it is pretty obvious that it is not just there for the sake of it.

Like i said, it was going to be a giant buyable turret system. Treyarch had this epic idea of having the fountain in the middle move over and a turret rise from the hole and start blasting zombies. The MG had nothing to do with the mp version of asylum.
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So... pretty much just what I said then. A plan that got cut due to time constraints.

Well, it is not the first time Dev's have left stuff in rather than removing them. Ascension, Moon, Tranzit, Buried and Origins all have little left overs only found through no clipping.
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I know every question there.
Question 5 got two answers, Quick Revive and Deadshot.
Last Edit: January 07, 2014, 01:51:35 pm by 90Dboy

 
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