WeaponsEditor++
Release Topic:
http://ugx-mods.com/forum/index.php?topic=1535Hey guys, I've been working on an app for the last couple days which is an improvement on Asset Manager's weapon-editing capabilities, called WeaponsEditor++. The development of this program is part of our effort to release a UGX Developer Package at a later date.
Features rundown:
- You can open any weaponfile with the program, no GDTs necessary.
- You can find any weaponfile setting within seconds using the Search for Setting feature.
- You can edit any weaponfile type (bullet, projectile, grenade, gas, turret) without changing any program settings - it will detect what settings to display.
- You can base a new weaponfile off of an existing one by using the Save As feature.
- You can save changes to the currently opened weaponfile by using the Save feature.
- All settings have tooltips which describe what the setting does - some are taken directly from Asset Manager, others are new or rewritten to be more useful and descriptive.
- You can navigate to your root/mods or root/raw/weapons folder using the convenient buttons on the side of the window.
- and more? Suggest features for me to add!
To-Do list:
- Treyarch did not write tooltips for the following items: All anims, all effects, viewmodel/worldmodels, left colum of HUD page, 'supressAmmoReserveDisplay’ - will write these later.
- Some of Treyarch’s tooltips are utter shit - rewrite these later.
- Any community features suggestions